Commit Graph

3951 Commits

Author SHA1 Message Date
Bill Meltsner 1cf6a6fee1 update the project for OS X and make pthreads work properly 2011-06-28 22:02:53 -05:00
Bart van Strien 8c5db2a92f Fix up posix threading backend 2011-06-28 17:01:35 +02:00
Bart van Strien b90771d44a Fail gracefully on a utf-8 decoding error (bug #244) 2011-06-24 01:18:48 +02:00
Bart van Strien 160c17c180 Drop old require syntax (no more .lua extension) 2011-06-22 14:54:29 +02:00
Bart van Strien fc5cda36e2 Allow merged games marked as 'release' to have their save dir directly in the appdata dir 2011-06-15 13:09:32 +02:00
Bart van Strien d613505a77 Only pad when needed 2011-06-10 15:03:27 +02:00
Bart van Strien bd158faaaa Revise spritebatch locking (binding now) (issue #231) 2011-06-10 14:40:37 +02:00
Bart van Strien fafe0d7039 Wait until the end of a physics update before destroying bodies (issue #193) 2011-06-10 14:03:56 +02:00
Bart van Strien da4c199467 Hopefully the last fixes to the win32 thread backend 2011-06-09 12:23:11 +02:00
Bart van Strien 994ad74e22 Additional cleanup 2011-06-09 11:01:11 +02:00
Bart van Strien 709263b032 Some fixes for the new threading backends 2011-06-09 10:56:13 +02:00
Bart van Strien f9ec21619a More audio fixes (bug #217) 2011-06-09 10:26:47 +02:00
Bart van Strien a372dcaec8 Some audio fixes (no more mp3 clicking and popping?) (issue #217) 2011-06-08 23:37:01 +02:00
Bart van Strien 43a6357b54 Use correct height for y correction in set/getScissor (bug #234) 2011-06-08 23:17:32 +02:00
Bart van Strien efb8efb45e Prevent overflows and underflows in love.graphics.push and love.graphics.pop (bug #118)
Maximum is hardware maximum - 5, so the engine itself has a few matrices.
2011-06-08 22:45:28 +02:00
Bart van Strien 6e28c49a20 Map box2d asserts to love::Exception and catch them in constructors
Should be added to other functions commonly failing sometime.
2011-06-08 21:44:21 +02:00
Bart van Strien 3460bf918c Enabled headless build in autotools 2011-06-08 17:14:41 +02:00
Przemysław Grzywacz 1d5fca6f46 Multiple thread backends. 2011-06-08 16:54:35 +02:00
Bill Meltsner 09ed781f66 tabs for indentation, not spaces (dammit Xcode) 2011-06-03 17:04:35 -05:00
Bill Meltsner c981d835d3 Cleaned up/updated love.graphics doc comments. 2011-06-03 16:43:33 -05:00
vrld 30d6968ef9 Rename 'defineMask' to 'newMask'. Add inverted mask (issue #226). 2011-05-30 14:45:33 +02:00
Bill Meltsner 42fd4fa9c4 Merge 2011-05-28 22:00:05 -05:00
Bart van Strien 7b8df4431a Use proper chunk names, so tracebacks show filenames. 2011-05-27 16:59:46 +02:00
Bill Meltsner be5cb1696b fix an "unused parameter" compiler warning 2011-05-16 12:11:20 -05:00
Bart van Strien 480568e654 Fix quads with padded images, tiling will still fail 2011-05-16 17:12:37 +02:00
Bart van Strien 87fd3362e2 Mixed up s and t, po2ify should work correctly now, quads still broken 2011-05-16 17:02:43 +02:00
Bart van Strien 360c190ef7 Move po2ifying to Image, Quads broken at the moment 2011-05-15 23:31:12 +02:00
Bill Meltsner 2e9e5a1502 make po2 stuff better 2011-05-15 16:33:38 -04:00
Bart van Strien af809ab210 Switch to bitwise ops to po2ify 2011-05-15 22:10:17 +02:00
Bart van Strien 1a340cd6a0 Do not wrap when a single word is longer than the wrap limit.
(So no extra, empty, newline.)
2011-05-14 23:02:52 +02:00
Bart van Strien cf60754ef0 Make love.image automatically pad ImageData (and thus all images) to PO2.
Two notes:
- I don't think I ever clear the textures, so are they only transparent by coincidence?
- Maybe it's best if we surround the actually po2-ifying with ifs if we ever find a way to test if it's needed.
2011-05-13 15:55:41 +02:00
Bill Meltsner a763fc8863 some more cleanup 2011-05-08 18:50:01 -04:00
Bart van Strien 4fd9888a16 Merge in minor branch, now minor is our next development target 2011-05-07 14:12:41 +02:00
José Romero dc2d87a90f Apply patch for issue #219 2011-04-27 16:35:14 +02:00
vrld a18632ce2d Change Graphics::reset() to unbind FBO and clear stencil buffer. Change error
screen to call love.graphics.reset() instead of individual resets.

--HG--
branch : minor
2011-04-26 23:20:58 +02:00
vrld 939041886c Add masking (see issue #211). Only "hard" masks are supported, no
semitransparent ones.

--HG--
branch : minor
2011-04-26 22:10:34 +02:00
vrld 1b8b144bc8 Fix polygon drawing: index of coordinates was off by one.
--HG--
branch : minor
2011-04-25 23:45:15 +02:00
Bart van Strien 316ca607df Oops 2011-04-23 19:18:05 +02:00
Bart van Strien d60ad99da1 Prevent old DevIL errors from causing love errors 2011-04-23 19:16:17 +02:00
Bart van Strien bf9ad64559 Prevent negative joystick button indices from being used by isDown. (as mentioned in issue #121) 2011-04-23 19:12:52 +02:00
Bart van Strien cdf85280b6 Fix 2 compiler warnings 2011-04-08 09:12:30 +02:00
Bart van Strien d55941f7fa No more crashes when there is no memory for newImageData (issue #209) 2011-04-07 19:22:55 +02:00
Bart van Strien 529530c198 love.joystick.isDown gets multiple arguments too 2011-04-07 19:06:36 +02:00
rude fe6d168bf1 Enable mStereoSeparation/mMaxMixChannels settings in Windows. 2011-04-07 18:16:44 +02:00
vrld 2425ea9979 Change particle system to accept an arbitrary number of colors and sizes to inerpolate.
API changes:
- ParticleSystem:setSize(min, max, var) -> ParticleSystem:setSizes(s0, ..., sN)
  !! ParticleSystem:setSize() drops variation parameter !!
- ParticleSystem:setColor([color1], [color2]) -> ParticleSystem:setColor([color1], ..., [colorN])

--HG--
branch : minor
2011-04-06 21:24:09 +02:00
vrld aa5eb4380d Add Color class.
--HG--
branch : minor
2011-04-06 21:20:32 +02:00
Bart van Strien 4f6acb5f48 Make love.mouse.isDown accept a list too
Credits go to Boolsheet for making this patch (imported unmodified!)
2011-04-05 22:13:11 +02:00
vrld 678f6fdadf Fix getBlendMode() to detect subtractive and multiplicative blend modes. 2011-04-03 16:54:18 +02:00
rude 9ba2c4eb1d Fixed MSVC2010 compiler errors (ambiguous use of ::fmod).
--HG--
branch : minor
2011-03-26 17:10:41 +01:00
rude 3fe9b2ff16 Reverted module selection feature. This is not really desired.
Users (or lovers) do not get to choose which implementation of
a module they would like to use.

The abstraction is for dealing with portability issues, not
for giving people the ability to choose an alternative
(inferior) backend. The best choice for any platform/situation
should at all times be the *default* for that platform/situation.
If this is not the case; it's a bug (that is easily fixed).

Any module should provide the functionality promised in the docs.
The lover (or user) should not care how, and if [s]he does, [s]he
does still not get to choose.

Also, a related note: duplication of wrapper code is something I
especially wanted to avoid when I first (or should I say ...
"eventually") formed the current architecture.

--HG--
branch : minor
2011-03-26 17:06:05 +01:00