Alex Szpakowski
bb9c342972
Remove unused GME sound decoder backend.
2022-04-18 20:41:55 -03:00
Alex Szpakowski
71a7aed441
minor cleanup of some audio decoder code.
2022-04-18 20:12:08 -03:00
Alex Szpakowski
e61a664a8b
ImageData: limited support for integer pixel formats.
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For now this doesn't support conversions (get/set/mapPixel, etc). Just the ability for ImageData to contain integer pixel contents, for example via Canvas:newImageData.
2022-04-18 10:46:02 -03:00
Alex Szpakowski
5175b0d1b5
Windows: fix some cases of stuttering in windowed mode.
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Use DwmFlush instead of OpenGL vsync, when specific conditions are met. Fixes #1628 .
2022-04-17 11:26:06 -03:00
Alex Szpakowski
8d3730361b
Add love.dropbegan and love.dropcompleted callbacks.
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Resolves #1346
2022-04-16 16:47:31 -03:00
Miku AuahDark
321397d1dd
Add love.keyboard.isModifierActive.
2022-04-16 11:15:01 +08:00
Alex Szpakowski
0b6722ea0e
Merge branch 'main' into 12.0-development
2022-04-15 23:47:28 -03:00
Alex Szpakowski
b3b1317f61
linux: fix issues if certain codepaths are hit while signal handlers are temporarily off.
2022-04-15 23:43:30 -03:00
Alex Szpakowski
e512eff37b
Fix love.threaderror when the error message is empty.
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Fixes #1775
2022-04-15 23:31:57 -03:00
Alex Szpakowski
34f036f2e1
Rename 'display' field to 'displayindex' in setMode and love.conf.
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Fixes #1711 .
2022-04-15 23:16:13 -03:00
Alex Szpakowski
941fe51ba6
Merge pull request #1782 from MikuAuahDark/dotrequire
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Show deprecation notice when slashes is passed to require.
2022-04-02 21:19:59 -03:00
niki
6dc12be45d
fix crash on resizing
2022-03-22 14:32:41 +01:00
niki
158052c52c
implement basic per frame uniform variables
2022-03-22 14:31:50 +01:00
niki
157c8f8a20
include custom vulkan shader in love source
2022-03-21 15:26:27 +01:00
Miku AuahDark
730cb08acf
Minor fix to love.localechanged callback.
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Wrong callback placement.
2022-03-18 10:30:31 +08:00
Miku AuahDark
75b1098572
Add love.localechanged callback.
2022-03-17 23:39:54 +08:00
Miku AuahDark
c2104f896a
Add love.system.getPreferredLocales()
2022-03-17 23:38:25 +08:00
Yan
09725dd3b9
Windows: Fix compile error: cast from 'HINSTANCE' to 'int' loses precision
2022-03-13 00:26:04 +08:00
Miku AuahDark
405e33a689
Use int instead of PixelFormatUsageFlags for isPixelFormatSupported.
2022-03-05 13:42:20 +08:00
Miku AuahDark
00e4ec1e04
Show deprecation notice when slashes is passed to require.
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Closes #1773
2022-03-02 08:01:59 +08:00
Alex Szpakowski
0fa00e0bdc
love.graphics.newShader: add a compile options table parameter.
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The only field currently read from the table is 'defines', which can contain either an array of define names, or name-value pairs.
For example: newShader(file, {defines={"MYFEATURE_ENABLED", MYSETTING=1}})
Fixes #1577
2022-02-20 12:23:41 -04:00
Alex Szpakowski
bc1c38d361
improve logic for detecting when Texture:generateMipmaps is supported
2022-02-19 16:34:52 -04:00
Alex Szpakowski
6e35ffe2d8
metal: fix window pixel size when resizing
2022-02-19 14:17:37 -04:00
Alex Szpakowski
171533dbf8
Another shader fix for metal+iOS
2022-02-15 21:16:55 -04:00
Alex Szpakowski
caf89998cc
iOS: fix shader compilation with metal
2022-02-15 21:12:13 -04:00
Alex Szpakowski
c28731ea80
opengl: fix love's internal quad index buffer failing to populate
2022-02-12 09:37:30 -04:00
niki
197dfb9738
start implementing vulkan Shader type
2022-02-06 22:56:24 +01:00
Alex Szpakowski
d4c1025070
Merge branch 'main' into 12.0-development
2022-02-05 21:40:24 -04:00
niki
4692a0490c
basic functionality for indexed draw in vulkan
2022-02-06 02:11:20 +01:00
niki
7d680838b6
restructure to not hardcore draw vk commands
2022-02-05 20:44:36 +01:00
Alex Szpakowski
7216a022f9
metal: remove unused internal code
2022-02-04 22:09:50 -04:00
niki
f39d01e940
Merge branch 'vulkan' of https://github.com/nikeinikei/love into vulkan
2022-02-05 01:53:05 +01:00
niki
8694655edd
use shaderc instead of glslang to compile shader
2022-02-04 23:48:36 +01:00
niki
7b8fcfb919
fix vulkan::StreamBuffer::unmap
2022-02-04 23:48:36 +01:00
niki
4e583c8cf8
make vulkan::ShaderStage non abstract
2022-02-04 23:48:36 +01:00
niki
1267f2a7bb
make vulkan::Shder non abstract
2022-02-04 23:48:36 +01:00
niki
4d7fe75001
add vulkan streambuffer implementation
2022-02-04 23:48:36 +01:00
niki
d09f834bf3
first draft of vulkan buffer implementation
2022-02-04 23:48:36 +01:00
niki
b80ef89e8d
handle resizing correctly
2022-02-04 23:48:32 +01:00
niki
65074dae15
hello world triangle
2022-02-04 23:45:58 +01:00
niki
cc56c79606
use shaderc instead of glslang to compile shader
2022-02-04 20:07:27 +01:00
niki
867766dafe
fix vulkan::StreamBuffer::unmap
2022-02-04 20:03:41 +01:00
niki
9b176cbcde
make vulkan::ShaderStage non abstract
2022-02-04 20:03:23 +01:00
niki
829b33a77e
make vulkan::Shder non abstract
2022-02-04 20:01:59 +01:00
Alex Szpakowski
5549279eb1
Use metal by default on supported systems.
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There are still issues to fix with the Metal backend, but it's more easily testable now at least.
2022-01-31 21:27:59 -04:00
Alex Szpakowski
6e49b1f901
metal: fix texture sampler changes not affecting draws using shaders.
2022-01-31 21:25:49 -04:00
Alex Szpakowski
d7522c88af
Add HTTPS Lua module.
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It can be loaded via https = require("https").
Basic API is responsecode, body = https.request(url).
Slightly more advanced API is responsecode, body, headers = https.request(url, {method="post" or "get", data=str, headers={}}).
2022-01-30 13:21:33 -04:00
Alex Szpakowski
f4a85f42df
metal: Apple Silicon macs also support rgba4 / rgb5a1 / rgb565.
2022-01-24 21:19:40 -04:00
Alex Szpakowski
b3d37e5fc2
metal: Apple Silicon macs support PVRTC/ETC/ASTC textures.
2022-01-24 21:09:33 -04:00
Alex Szpakowski
e4020e439a
metal: lowdpi on macOS uses nearest instead of linear upscaling.
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Matches the behaviour of the OpenGL backend on macOS.
2022-01-23 12:55:06 -04:00