Alex Szpakowski
4a609aca03
Updated Visual Studio project for new files and library dependencies (thanks Boolsheet)
2013-08-27 23:02:05 -03:00
Alex Szpakowski
aa53712278
Cleaned up and fixed Visual Studio project files (thanks Boolsheet)
2013-08-19 21:19:41 -03:00
Alex Szpakowski
9d0c01be4a
Added polyline files to the Visual Studio project (thanks Boolsheet)
2013-08-08 03:35:52 -03:00
Martin Felis
14ca401158
Add enet and lua-enet
2013-07-10 15:42:50 +02:00
Kyle Conroy
2b0bf794b5
Add files to the visual studio project
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--HG--
branch : add-visual-studio-files
2013-05-18 03:00:45 -07:00
Alex Szpakowski
ce8c8876fd
Updated Visual Studio project for Geometry files (thanks Boolsheet)
2013-04-22 10:02:49 -07:00
Alex Szpakowski
f1770edaa1
Updated Visual Studio project for math module changes (thanks Boolsheet)
2013-04-16 15:52:29 -03:00
Alex Szpakowski
96f4f532bb
Updated Visual Studio project files for image module changes (thanks Boolsheet)
2013-04-13 05:35:38 -03:00
Alex Szpakowski
89395d6dfb
Updated Visual Studio project for math module changes (thanks Boolsheet)
2013-03-13 20:02:47 -03:00
Alex Szpakowski
be648a82f7
Updated Visual Studio project for new thread module files and version changes (thanks Boolsheet)
2013-03-06 09:43:55 -04:00
Alex Szpakowski
706ed3e8ce
Added math module files to Visual Studio project (thanks Boolsheet)
2013-02-26 22:15:48 -04:00
Bart van Strien
4c2b1ea104
Make visual studio produce love.dll instead of liblove.dll
2013-02-24 14:54:25 +01:00
Alexander Szpakowski
e24d721381
Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'.
2013-01-16 07:21:41 -04:00
Alexander Szpakowski
c13b1fb03b
Changed vertex shader callback function name from 'transform' to 'position', added more vertex shader defines (some to make it easier to eventually have a GLES2 backend), hopefully updated Visual Studio project with changed filenames
2013-01-04 01:20:38 -04:00
vrld
e05e5f1d54
Add math.cpp to VS project file
2012-10-01 22:13:29 +02:00
Bart van Strien
53c357d3c5
Apply Boolsheet's patch for the msvc2010 project file
2012-08-17 15:12:52 +02:00
rude
72056caccd
Say hello to the love module. Oh my!
...
Because technically, it *is* a module. Also renamed "launcher.cpp".
2012-06-29 09:56:50 +02:00
Bart van Strien
b3ce2b4dd7
And add love.rc, same reason..
2012-05-30 19:10:51 +02:00
Bart van Strien
62a3dab995
Remove app.rc, which the patch somehow omitted
2012-05-30 19:09:33 +02:00
Bart van Strien
13be72c5ce
Updated the Visual Studio 2010 project. It can now build a liblove dll.
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(Patch by Boolsheet)
2012-05-30 18:47:57 +02:00
Boolsheet
b33160227a
Update project file for liblove (without actually building liblove as a lib)
2012-05-29 23:37:51 +02:00
Bart van Strien
34d7c51cd0
Macro-ify msvc2010 app.rc
2012-03-22 23:18:58 +01:00
Bart van Strien
9a301dee81
Added the new OpenGL.{h,cpp} files to the msvc2010 project
2012-02-01 10:43:59 +01:00
rude
e7dd3f7f13
Added Boolsheet's improved app.rc file (UTF-16LE).
2012-01-04 10:25:39 +01:00
vrld
3b01da803e
Merge pull request 2 by Bloutiouf: Sound attenuation by distanceSound
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attenuation by distance.
Adds:
love.audio.[gs]etDistanceModel(model-identifier)
Source:[gs]etMinVolume(min-volume)
Source:[gs]etMaxVolume(max-volume)
Source:[gs]etDistance(reference, max)
Source:[gs]etRolloffFactor(rolloff)
Valid Distance models:
"none", "inverse", "inverse clamped", "linear", "linear clamped", "exponent",
"exponent clamped"
Suggestion:
Merge Source:setMinVolume, Source:setMinVolume and Source:setVolume. May be
confusing for lovers though.
May have broken platform/msvc2010/love.vcxproj.filters (had to be modified by
hand without really knowing what I am doing).
2011-12-29 22:45:51 +01:00
Jonathan Giroux
36a93e46c7
Add control to the sound attenuation by distance.
2011-12-14 00:32:18 +01:00
Bart van Strien
d5d2e7b5ae
Update msvc2010 project file for recent changes
2011-12-13 18:38:56 +01:00
rude
2753c62985
Abstractify some modules completely: timer, keyboard and mouse.
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If this commit breaks some project file(s), well ...
I AM RUDE AND I WILL BREAK EVERYTHING, AHAHAHAHAHAHAHHAHAHAHAHA!
2011-10-28 10:47:16 +02:00
Bill Meltsner
ae02ee573c
Update MSVC project
2011-10-13 12:16:20 -05:00
Bill Meltsner
668b4cbcbd
Update MSVC project with new files
2011-10-07 19:52:14 -04:00
rude
480f936815
Added 'VertexBuffer' abstraction. SpriteBatches are now always supported.
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Also improved memory usage in SpriteBatch. (No need to retain full copy of
sprites in memory. Can read that data back later to save data from OpenGL
context destruction).
2011-08-12 11:35:14 +02:00
rude
3353180abc
Update MSVC 2010 project files. (PixelEffect).
2011-07-24 18:32:52 +02:00
Bart van Strien
20dc44b7d5
Update msvc2010 build files (issue #242 )
2011-06-23 11:19:12 +02:00
rude
e65f79e8e9
Updated MSVC2010 project file.
2011-05-16 14:10:07 +02:00
Bart van Strien
4fd9888a16
Merge in minor branch, now minor is our next development target
2011-05-07 14:12:41 +02:00
rude
a63a6a4f2e
Updating MSVC2010 project files (removed EncodedImageData).
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--HG--
branch : minor
2011-03-26 17:09:42 +01:00
rude
3024597f9d
Updating freetype242MT.lib -> freetype244MT.lib.
2011-03-13 13:21:18 +01:00
rude
caca6243a2
No SSE2 on Windows.
2011-03-13 13:13:37 +01:00
rude
2546f27b07
Merge default into minor.
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--HG--
branch : minor
2011-03-09 12:39:21 +01:00
rude
a2dadbf049
Updated MSVC2010 project files with changes from 'newfont' branch.
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--HG--
branch : minor
2011-03-09 12:37:51 +01:00
rude
3c7353be9d
Silence warnings in luasocket/GLee.
2011-03-09 12:34:34 +01:00
rude
645433b19a
Added love.ico to msvc2010 project.
2011-01-09 16:12:02 +01:00
rude
d27dd8b5dd
Added base64 support for FileData, and inlined all resources in boot.lua/graphics.lua as base64. Also removed old reshax stuff.
2010-09-19 13:22:10 +02:00
rude
712bab2b34
Added MSVC2010 project files.
2010-09-05 16:38:49 +02:00