Commit Graph

44 Commits

Author SHA1 Message Date
Alex Szpakowski 4a609aca03 Updated Visual Studio project for new files and library dependencies (thanks Boolsheet) 2013-08-27 23:02:05 -03:00
Alex Szpakowski aa53712278 Cleaned up and fixed Visual Studio project files (thanks Boolsheet) 2013-08-19 21:19:41 -03:00
Alex Szpakowski 9d0c01be4a Added polyline files to the Visual Studio project (thanks Boolsheet) 2013-08-08 03:35:52 -03:00
Martin Felis 14ca401158 Add enet and lua-enet 2013-07-10 15:42:50 +02:00
Kyle Conroy 2b0bf794b5 Add files to the visual studio project
--HG--
branch : add-visual-studio-files
2013-05-18 03:00:45 -07:00
Alex Szpakowski ce8c8876fd Updated Visual Studio project for Geometry files (thanks Boolsheet) 2013-04-22 10:02:49 -07:00
Alex Szpakowski f1770edaa1 Updated Visual Studio project for math module changes (thanks Boolsheet) 2013-04-16 15:52:29 -03:00
Alex Szpakowski 96f4f532bb Updated Visual Studio project files for image module changes (thanks Boolsheet) 2013-04-13 05:35:38 -03:00
Alex Szpakowski 89395d6dfb Updated Visual Studio project for math module changes (thanks Boolsheet) 2013-03-13 20:02:47 -03:00
Alex Szpakowski be648a82f7 Updated Visual Studio project for new thread module files and version changes (thanks Boolsheet) 2013-03-06 09:43:55 -04:00
Alex Szpakowski 706ed3e8ce Added math module files to Visual Studio project (thanks Boolsheet) 2013-02-26 22:15:48 -04:00
Bart van Strien 4c2b1ea104 Make visual studio produce love.dll instead of liblove.dll 2013-02-24 14:54:25 +01:00
Alexander Szpakowski e24d721381 Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'. 2013-01-16 07:21:41 -04:00
Alexander Szpakowski c13b1fb03b Changed vertex shader callback function name from 'transform' to 'position', added more vertex shader defines (some to make it easier to eventually have a GLES2 backend), hopefully updated Visual Studio project with changed filenames 2013-01-04 01:20:38 -04:00
vrld e05e5f1d54 Add math.cpp to VS project file 2012-10-01 22:13:29 +02:00
Bart van Strien 53c357d3c5 Apply Boolsheet's patch for the msvc2010 project file 2012-08-17 15:12:52 +02:00
rude 72056caccd Say hello to the love module. Oh my!
Because technically, it *is* a module. Also renamed "launcher.cpp".
2012-06-29 09:56:50 +02:00
Bart van Strien b3ce2b4dd7 And add love.rc, same reason.. 2012-05-30 19:10:51 +02:00
Bart van Strien 62a3dab995 Remove app.rc, which the patch somehow omitted 2012-05-30 19:09:33 +02:00
Bart van Strien 13be72c5ce Updated the Visual Studio 2010 project. It can now build a liblove dll.
(Patch by Boolsheet)
2012-05-30 18:47:57 +02:00
Boolsheet b33160227a Update project file for liblove (without actually building liblove as a lib) 2012-05-29 23:37:51 +02:00
Bart van Strien 34d7c51cd0 Macro-ify msvc2010 app.rc 2012-03-22 23:18:58 +01:00
Bart van Strien 9a301dee81 Added the new OpenGL.{h,cpp} files to the msvc2010 project 2012-02-01 10:43:59 +01:00
rude e7dd3f7f13 Added Boolsheet's improved app.rc file (UTF-16LE). 2012-01-04 10:25:39 +01:00
vrld 3b01da803e Merge pull request 2 by Bloutiouf: Sound attenuation by distanceSound
attenuation by distance.

Adds:
love.audio.[gs]etDistanceModel(model-identifier)
Source:[gs]etMinVolume(min-volume)
Source:[gs]etMaxVolume(max-volume)
Source:[gs]etDistance(reference, max)
Source:[gs]etRolloffFactor(rolloff)

Valid Distance models:
"none", "inverse", "inverse clamped", "linear", "linear clamped", "exponent",
"exponent clamped"

Suggestion:
Merge Source:setMinVolume, Source:setMinVolume and Source:setVolume. May be
confusing for lovers though.

May have broken platform/msvc2010/love.vcxproj.filters (had to be modified by
hand without really knowing what I am doing).
2011-12-29 22:45:51 +01:00
Jonathan Giroux 36a93e46c7 Add control to the sound attenuation by distance. 2011-12-14 00:32:18 +01:00
Bart van Strien d5d2e7b5ae Update msvc2010 project file for recent changes 2011-12-13 18:38:56 +01:00
rude 2753c62985 Abstractify some modules completely: timer, keyboard and mouse.
If this commit breaks some project file(s), well ...
I AM RUDE AND I WILL BREAK EVERYTHING, AHAHAHAHAHAHAHHAHAHAHAHA!
2011-10-28 10:47:16 +02:00
Bill Meltsner ae02ee573c Update MSVC project 2011-10-13 12:16:20 -05:00
Bill Meltsner 668b4cbcbd Update MSVC project with new files 2011-10-07 19:52:14 -04:00
rude 480f936815 Added 'VertexBuffer' abstraction. SpriteBatches are now always supported.
Also improved memory usage in SpriteBatch. (No need to retain full copy of
sprites in memory. Can read that data back later to save data from OpenGL
context destruction).
2011-08-12 11:35:14 +02:00
rude 3353180abc Update MSVC 2010 project files. (PixelEffect). 2011-07-24 18:32:52 +02:00
Bart van Strien 20dc44b7d5 Update msvc2010 build files (issue #242) 2011-06-23 11:19:12 +02:00
rude e65f79e8e9 Updated MSVC2010 project file. 2011-05-16 14:10:07 +02:00
Bart van Strien 4fd9888a16 Merge in minor branch, now minor is our next development target 2011-05-07 14:12:41 +02:00
rude a63a6a4f2e Updating MSVC2010 project files (removed EncodedImageData).
--HG--
branch : minor
2011-03-26 17:09:42 +01:00
rude 3024597f9d Updating freetype242MT.lib -> freetype244MT.lib. 2011-03-13 13:21:18 +01:00
rude caca6243a2 No SSE2 on Windows. 2011-03-13 13:13:37 +01:00
rude 2546f27b07 Merge default into minor.
--HG--
branch : minor
2011-03-09 12:39:21 +01:00
rude a2dadbf049 Updated MSVC2010 project files with changes from 'newfont' branch.
--HG--
branch : minor
2011-03-09 12:37:51 +01:00
rude 3c7353be9d Silence warnings in luasocket/GLee. 2011-03-09 12:34:34 +01:00
rude 645433b19a Added love.ico to msvc2010 project. 2011-01-09 16:12:02 +01:00
rude d27dd8b5dd Added base64 support for FileData, and inlined all resources in boot.lua/graphics.lua as base64. Also removed old reshax stuff. 2010-09-19 13:22:10 +02:00
rude 712bab2b34 Added MSVC2010 project files. 2010-09-05 16:38:49 +02:00