Sasha Szpakowski
302da1b3af
vulkan: potentially fix validation errors when creating a cubemap canvas.
2024-03-28 19:06:42 -03:00
Sasha Szpakowski
b33afc4371
vulkan: love.graphics.clear fixes.
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- Fix love.graphics.clear(color) when multiple canvases are active.
- Fix love.graphics.clear when an integer-format canvas is active.
2024-03-28 19:00:29 -03:00
Sasha Szpakowski
d82922f774
vulkan: let the system handle device rotation for us.
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We'd need to inject a whole bunch of code into user shaders (for example to rotate derivates) if we wanted to reliably handle it ourselves, which isn't viable.
2024-03-27 20:00:05 -03:00
Sasha Szpakowski
6dc2fdba35
SDL3: use synchronous window operations (for now).
2024-03-25 23:14:58 -03:00
Sasha Szpakowski
42e653b6a6
Fix cmake build...
2024-03-25 21:07:05 -03:00
Sasha Szpakowski
5ded7ed4d3
Add new (temporary) JoystickSDL3 file to build projects.
2024-03-25 21:01:05 -03:00
Sasha Szpakowski
8d360113f8
update code for some recent SDL3 renames
2024-03-25 20:55:28 -03:00
Sasha Szpakowski
2bdadf51d4
Merge branch 'main' into SDL3
2024-03-24 18:53:08 -03:00
Sasha Szpakowski
21b71d02b5
Add love.graphics.setCustomProjection.
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The active projection matrix is reset when changing canvases, and when the window is resized if no canvas is active at the time.
2024-03-24 10:46:29 -03:00
Sasha Szpakowski
7bfbd647ba
Make shader clip space consistent across APIs and projection matrices.
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- All shaders are expected to output clip space values that are effectively y-up, with [-1, 1] z, in NDC.
- The transform to a backend's expected clip space values from the above range now happens after user vertex shader code is run, instead of inside a projection matrix.
- Projection matrices no longer need to be flipped when rendering to a canvas versus the main screen.
This means custom projection matrices might need to be altered to account for the more consistent range.
2024-03-23 22:00:02 -03:00
Sasha Szpakowski
698d305212
Remove love.graphics.setOrthoProjection and setPerspectiveProjection
2024-03-23 17:58:34 -03:00
Sasha Szpakowski
565eab4ae1
samplers use mediump instead of lowp by default in GLSL ES.
2024-03-23 09:50:48 -03:00
Sasha Szpakowski
112270ba19
tests: fix pixel coordinate test using too low precision in opengl es
2024-03-23 00:19:47 -03:00
Sasha Szpakowski
1e657ea0bf
metal: fix love_ScreenSize shader variable when rendering to a non-default mipmap level of a Canvas.
2024-03-22 23:15:09 -03:00
Sasha Szpakowski
9aaeabd6a5
vulkan: fix love_ScreenSize shader variable when a canvas is active.
2024-03-22 23:08:34 -03:00
Sasha Szpakowski
339c1acde8
Merge pull request #2043 from ellraiser/main
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testsuite updates
2024-03-22 22:02:35 -03:00
Sasha Szpakowski
f1d350703a
tests: another attempt at fixing the shader pixel coordinate test
2024-03-22 19:55:17 -03:00
ell
7f6ac772ef
update test styling
2024-03-22 15:16:54 +00:00
ell
24d84418c7
testsuite updates
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- added some additional checks to check for lua version/jit enabled for use with other repos (namely love potion)
- updated HTML report CSS to group each image compare and fix pixel rendering
- fixed not showing image checks for the 4th compareImg or more in a given test method
- fixed pixel tolerance usage crashing when looking at images on the boundary
- fixed compare img not checking the first 2 rows of pixels on the x + y
-graphic tests that fail will now show a third "difference" image to help identify what isn't matching up
2024-03-22 12:17:15 +00:00
Sasha Szpakowski
6bd08f1d93
attempt to fix graphics tests on CI
2024-03-21 22:46:42 -03:00
Sasha Szpakowski
36aa55fb84
tests: add graphics tests for y direction in canvases
2024-03-21 22:10:24 -03:00
Sasha Szpakowski
17cb64c45f
vulkan: fix validation errors in love.graphics.getTextureFormats.
2024-03-21 21:43:45 -03:00
Sasha Szpakowski
bbaa55f8b8
vulkan: fix validation errors in layout transitions for depth-only and stencil-only images.
2024-03-21 21:32:03 -03:00
Sasha Szpakowski
6002a03761
tests: add a test to make sure the front face is correct
2024-03-21 18:12:44 -03:00
Miku AuahDark
681d694f9d
Allow LuaJIT to be used on Windows ARM64.
2024-03-21 11:24:51 +08:00
Sasha Szpakowski
95796caa06
improve performance of love.graphics.draw's Lua binding code.
2024-03-20 18:36:59 -03:00
Sasha Szpakowski
c55563f8b3
Merge pull request #2041 from ellraiser/main
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test suite updates
2024-03-20 12:43:50 -03:00
ell
71f379e268
update isOS method
2024-03-20 09:49:18 +00:00
ell
7f4adc0ffe
small update
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changed tests so that all assert failures are logged rather than just the first assert that failed, added isOS() to the test method class to be used in tests directly, updated test readme on a couple bits and added newTexture basic check
2024-03-19 18:05:06 +00:00
Miku AuahDark
9eacd483c6
Android: Fixed assets/game.love fusing not being recognized.
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Fixes love2d/love-android#267 .
2024-03-19 22:24:45 +08:00
Sasha Szpakowski
4d1865fe1a
opengl: attempt to fix the Android workaround for r8 pixel format support.
2024-03-17 13:54:40 -03:00
Sasha Szpakowski
60911c5181
vulkan: remove some newly dead code
2024-03-17 00:01:10 -03:00
Sasha Szpakowski
48aefd91fa
vulkan: captureScreenshot improvements.
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- Don't create several persistent screen-sized images and buffers for screenshots, only create one temporary buffer during a frame that requests a screenshot.
- Attempt to handle more out-of-memory situations.
- Make sure the final screenshot is opaque.
- Swap R and B channels in the screenshot ImageData when the backbuffer is BGRA.
2024-03-16 23:51:40 -03:00
Sasha Szpakowski
89f43ff48d
tests: compare screenshot test output to a reference image, on desktops.
2024-03-16 23:11:14 -03:00
Sasha Szpakowski
a3c84ba409
Merge pull request #2040 from MikuAuahDark/love-sensor-test
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Add More Tests For love.sensor.
2024-03-16 12:41:04 -03:00
Miku AuahDark
6f86c195bc
Test: Remove leftover love.sensor.getData calls when testing love.sensor.getName.
2024-03-16 20:47:17 +08:00
Miku AuahDark
50295fdb8a
Test: Add tests for love.sensors.
2024-03-16 15:11:21 +08:00
Sasha Szpakowski
f3887361e5
Merge pull request #2037 from nikeinikei/main
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vk: unify local uniform buffer
2024-03-13 18:33:56 -03:00
niki
07c5c44ea3
vulkan: simplify code with alignUp
2024-03-13 22:16:33 +01:00
Sasha Szpakowski
19d714d1cc
CI: enable graphics debug output (when supported) when running tests
2024-03-12 18:33:05 -03:00
Sasha Szpakowski
f8859358c3
allow graphics debug output when OpenGL ES 3.2 is used.
2024-03-12 18:28:26 -03:00
Sasha Szpakowski
930053d81d
opengl: ignore debug notifications when debug output is enabled.
2024-03-12 18:27:49 -03:00
Sasha Szpakowski
63aba28d18
metal: fix shader compilation when using void effect() with MRTs.
2024-03-11 19:14:25 -03:00
niki
295fb214d5
vulkan: remove unused constant and use correct sizes for mapping
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the local uniform stream buffer
2024-03-11 13:47:43 +01:00
Sasha Szpakowski
c91101d2e4
Fix texel buffer detection in shaders.
2024-03-10 21:24:10 -03:00
Sasha Szpakowski
ff903ffef3
CI: fix path for test output
2024-03-10 16:44:56 -03:00
Sasha Szpakowski
a07503c3f5
rename test parameters to be simpler.
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--runAllTests is now --all
--runSpecificMethod is now --method
--runSpecificModules is now --modules
2024-03-10 15:41:31 -03:00
Sasha Szpakowski
ec9fb6eb28
Improve Windows vulkan draw performance by reducing the size of a struct.
2024-03-10 14:33:29 -03:00
Sasha Szpakowski
b12ecf49d8
Fix compile errors
2024-03-10 13:51:33 -03:00
Sasha Szpakowski
9e00ce0973
metal: fix uniform data corruption
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The wrong buffer binding offset was being used in 2/3rds of frames.
2024-03-10 13:38:28 -03:00