Alex Szpakowski
dfa319e01a
Replaced the EXCEPT_GUARD macro for converting love exceptions into Lua errors with the new luax_catchexcept function, which takes lambda function arguments.
2014-06-03 19:27:00 -03:00
Alex Szpakowski
e4dc533bb2
Minor code cleanup
2014-05-01 14:12:21 -03:00
Alex Szpakowski
b9fd3f3554
Missed one
2014-03-04 01:09:48 -04:00
Alex Szpakowski
07aba4c147
Added some missing obscure key constants
2014-03-04 00:52:16 -04:00
Alex Szpakowski
fda005c5ff
love.graphics.getScissor now has a proper C++ module method
2014-01-09 22:49:00 -04:00
Alex Szpakowski
3120a0e650
Goodbye 2013, hello 2014!
2014-01-03 17:28:58 -04:00
Alex Szpakowski
8d5ddb9e34
Fixed some internal documentation (thanks to clang's -Wdocumentation)
2013-09-23 21:52:28 -03:00
Alex Szpakowski
06f80d5c08
Fixed undefined behaviour when love exceptions are converted into Lua errors (resolves issue #729 )
2013-09-05 23:17:29 -03:00
Alex Szpakowski
389e99bf2c
Added love.keyboard.setTextInput to enable/disable text input events (enabled by default.)
...
This fixes the issue of receiving an unwanted text input event if a key is used to bring a game's textbox into focus, since textinput events can be triggered after keypress events if the keypress generates text.
2013-09-05 18:55:44 -03:00
Alex Szpakowski
eb052d99e8
Added love.keyboard.setKeyRepeat and love.keyboard.hasKeyRepeat (resolves issue #717 )
2013-08-29 03:20:27 -03:00
Alex Szpakowski
113ed1cfe7
Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
...
- Added love.system module, including clipboard functions.
- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)
- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.
- Added monitor choosing support and "fullscreen desktop" mode to love.window.
- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.
- liblove now works with love.window and love.graphics in OS X
2013-08-25 16:51:42 -03:00
Alex Szpakowski
96161c66f6
Updated copyright text for the new year
2013-02-05 05:32:49 -04:00
Bart van Strien
7793e7f02f
CRLF to LF
2012-07-04 14:40:24 +02:00
rude
81c38e22d0
Applied the new style guidelines.
...
Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00
Bill Meltsner
be55579a22
Happy New Year, have an enormous diff
2012-01-09 02:41:11 -06:00
Bart van Strien
c707a4ca45
Properly export all lua-facing functions and use those for initialization (love.cpp no longer explicitly mentions implementations)
2011-12-24 01:10:40 +01:00
Bart van Strien
362a7835b4
Make keyboard repeat better.. or something
2011-12-11 19:08:01 +01:00
Bart van Strien
1503533ee6
Key repeat gets seconds too
2011-12-06 21:30:31 +01:00
Bart van Strien
0aae9684b3
Automated formatting fix
2011-11-16 11:32:41 +01:00
rude
2753c62985
Abstractify some modules completely: timer, keyboard and mouse.
...
If this commit breaks some project file(s), well ...
I AM RUDE AND I WILL BREAK EVERYTHING, AHAHAHAHAHAHAHHAHAHAHAHA!
2011-10-28 10:47:16 +02:00
Bill Meltsner
803306270e
Fix a memory leak
2011-03-19 10:20:29 -04:00
Bart van Strien
766c863484
Make isDown accept a list of keys (issue #121 )
2011-03-19 12:47:39 +01:00
Bart van Strien
db1a2d12ff
Add dead key support by exposing the "unknown" key
2011-01-26 16:06:14 +01:00
Bill Meltsner
fde708160e
bringing in the new year by changing every 2010 to 2011
2011-01-15 14:40:27 -06:00
bart@bartbes.ath.cx
736f7ab1a2
love.thread can now share full userdata
2010-02-14 17:41:11 +01:00
rude
aa01c984b9
Updated all dates to 2010.
2010-01-31 16:54:47 +01:00
rude
435fc43f68
Fixed love.keyboard.setKeyRepeat, fixed issues with Body:getWhatever, and made the save directory settable.
2009-10-29 22:34:54 +01:00
rude
ee1964dde5
Fixed "kp"-prefix on some keyboard constants.
2009-10-11 17:16:00 +02:00
rude
87e3c4131c
Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal.
2009-10-10 11:11:04 +02:00
rude
623e701549
Modules now reside in Lua and are treated (almost) like normal objects.
...
Also added a way of getting a pointer to abstract module instances internally.
2009-09-02 21:18:13 +02:00
rude
dd420d68a3
Ok, project generation didn't really work out. Reverted.
2009-08-10 21:33:07 +02:00
rude
ba1a75e547
Added many comments, and changed function names for wrapper functions.
2009-08-09 21:08:55 +02:00
rude
8e681b4204
It's now possible to build each module individually (as a DLL).
2009-08-04 19:57:14 +02:00
rude
0c241a14fb
Added resources, and changed slightly how wrappers expose functions.
2009-07-30 00:37:43 +02:00
rude
e0115a384e
Moved most constants into relevant classes.
2009-07-26 23:05:26 +02:00
rude
dcb3dfd83d
Initial Mercurial commit.
2009-07-26 15:46:49 +02:00