Bart van Strien
dd1167d736
Fix inconsistent missing override warning in BMFontRasterizer
2015-07-06 11:52:40 +02:00
Bart van Strien
3449465f1a
Update hgignore
2015-07-05 17:32:45 +02:00
Alex Szpakowski
87e20ccafb
Fixed the display index parameter of love.window.getFullscreenModes, getDesktopDimensions, and setPosition to be 1-based instead of 0-based (resolves issue #1056.)
2015-07-05 10:06:24 -03:00
Alex Szpakowski
2168d509b3
Reworked ImageData:encode:
...
- It now returns a FileData containing the encoded ImageData.
- The first argument is now the format to encode to.
- The second argument is now the filename to write to, and is optional. No file will be written if a filename is not given.
2015-07-04 22:30:09 -03:00
Alex Szpakowski
3199482c3b
Fixed filesystem writing on iOS.
2015-07-03 20:34:25 -03:00
Alex Szpakowski
91e94b4662
Potentially fixed a bug in the vorbis decoder seek callback.
2015-07-03 16:50:58 -03:00
Alex Szpakowski
faa6b43441
Hopefully fixed a font initialization failure when OpenGL ES 3 is used.
2015-07-03 13:01:22 -03:00
Alex Szpakowski
ded2dc39ee
Fixed Font:getWidth and Font:getWrap to use kerning information.
2015-07-03 10:54:24 -03:00
Alex Szpakowski
8656797c5c
Added a message box popup asking to quit the game to the default error handler, activated when the mouse is pressed or the screen is tapped. This is mostly useful on mobile devices where users can't press 'escape'.
2015-07-02 23:15:37 -03:00
Alex Szpakowski
bf432aff7c
Added basic kerning support for TrueType and BMFont fonts (resolves issue #1055.)
2015-07-02 21:07:34 -03:00
Alex Szpakowski
4550409ffa
Removed an obsolete #ifndef check.
2015-06-29 14:25:20 -03:00
Alex Szpakowski
af06203a4a
Moved the appveyor script to a subfolder and updated it to properly choose Visual Studio 2012 and to create a post-build zip file.
2015-06-28 21:39:56 -03:00
Alex Szpakowski
74fd145fa9
Merged in xpol/love (pull request #45 )
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Add appveyor CI support.
2015-06-28 21:37:59 -03:00
Alex Szpakowski
ee90d09937
Fixed smooth lines drawn with the 'none' line join mode.
2015-06-27 17:51:57 -03:00
Alex Szpakowski
6da759047e
The index values returned by SpriteBatch:add and used by SpriteBatch:set are now 1-based rather than 0-based.
2015-06-26 23:10:14 -03:00
Alex Szpakowski
1e8786879b
Re-added the built-in NormalMatrix uniform 3x3 matrix variable to shaders.
2015-06-26 21:51:22 -03:00
Alex Szpakowski
d8fd1413d6
Renamed the internal 'Matrix' class to 'Matrix4'.
2015-06-26 19:34:05 -03:00
Alex Szpakowski
c3612acfde
Fixed the use of getRealDirectory when auto-detecting the identity name.
2015-06-25 10:00:54 -03:00
Bart van Strien
29da6b3c26
Attempt to make identity autodetection even more robust using getRealDirectory
2015-06-25 11:36:49 +02:00
Alex Szpakowski
247daa85b5
Added a couple comments documenting why some codepaths have been chosen.
2015-06-24 22:25:55 -03:00
Alex Szpakowski
4c571e8fd7
Prevent redundant shader uniform uploads for built-in uniforms when OpenGL ES 2 is used.
...
As a result, the graphics primitive drawing functions (e.g. love.graphics.rectangle) are now more efficient on mobile devices.
2015-06-24 22:04:19 -03:00
Alex Szpakowski
88c8e0c071
Added an optional (true by default) boolean argument to love.graphics.setBlendMode to specify whether alpha should be multiplied with rgb when blending.
...
Removed the 'premultiplied' blend mode, since setBlendMode("alpha", false) accomplishes the same thing now.
The 'multiply' blend mode is unaffected by the new flag, since fixed-function hardware blending can't do the equivalent of setBlendMode("multiply", true).
2015-06-24 16:47:10 -03:00
Alex Szpakowski
ed3f419747
Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well.
2015-06-23 20:55:23 -03:00
Bart van Strien
e3ff0a0d63
Fix possible segfault when a DecodeHandler fails to decode an image properly
2015-06-23 13:35:32 +02:00
Alex Szpakowski
bf1b409da1
Smooth lines now draw the entire line in 1 OpenGL draw call, rather than 2.
2015-06-21 20:28:26 -03:00
Alex Szpakowski
9d635fa63a
Updated the changelog
2015-06-21 12:20:08 -03:00
Alex Szpakowski
0583ebe470
All vertex component arguments to Mesh:setVertex and Mesh:setVertexAttribute are now optional rather than required. Float vertex components default to 0, and byte components default to 255.
2015-06-21 11:47:56 -03:00
Alex Szpakowski
c82ccbb89b
love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors.
2015-06-21 11:20:26 -03:00
Alex Szpakowski
42ae9c9585
Moved the love.graphics Lua code into the graphics module folder.
2015-06-18 14:27:45 -03:00
Alex Szpakowski
2dc8a8ea45
Cleaned up some index buffer code.
2015-06-16 21:27:19 -03:00
Alex Szpakowski
073570b7af
Fixed the return type of luax_objlen.
2015-06-16 20:57:31 -03:00
Bart van Strien
3cb777e2b7
Add basic lua 5.3 support
2015-06-16 10:25:41 +02:00
Alex Szpakowski
df1bd42dec
Implemented efficient FFI versions of ImageData methods.
...
Note that ImageData:mapPixel (with its optional sub-rectangle parameters) is often many times faster than a loop of ImageData:setPixel and/or getPixel, for anything more than a few pixels.
2015-06-15 00:50:01 -03:00
Alex Szpakowski
409d313bff
Added FFI versions of SoundData:getBitDepth and SoundData:getDuration.
2015-06-14 18:58:11 -03:00
Alex Szpakowski
532c61c6c2
Implemented efficient FFI versions of SoundData methods, which are used when the LuaJIT FFI and JIT compiler are present.
2015-06-14 18:41:34 -03:00
Alex Szpakowski
57fa9994af
Verify that the bit depth argument in love.sound.newSoundData is valid / supported.
2015-06-14 18:10:40 -03:00
Alex Szpakowski
aac595525a
Cleaned up some ImageData code.
2015-06-14 01:01:44 -03:00
Alex Szpakowski
16ebe92176
Added a flag to the Mac info.plist which allows high-dpi windows to be created in all situations when requested and supported.
2015-06-12 16:53:05 -03:00
Alex Szpakowski
59e4b1b8d6
Removed some debug prints on iOS.
2015-06-11 21:16:28 -03:00
Alex Szpakowski
3053278048
Moved the no-game screen code to its own file.
2015-06-09 22:38:36 -03:00
Alex Szpakowski
b2b5a1d9df
Fixed a compiler warning on Linux and iOS.
2015-06-09 21:26:41 -03:00
Alex Szpakowski
9e2dd384cb
Removed the "LÖVE" text label from the default iOS launch screen.
2015-06-09 00:03:55 -03:00
Alex Szpakowski
589f153073
Fixed a compiler warning.
2015-06-08 23:44:18 -03:00
Alex Szpakowski
91e2227124
Fixed the behaviour of love.window.requestAttention on Windows.
2015-06-07 20:19:42 -03:00
Alex Szpakowski
cf73aa0107
Added love.window.requestAttention. Bounces the dock icon in OS X and flashes the taskbar icon in Windows when called, if the program isn't in focus.
2015-06-07 19:40:46 -03:00
Bart van Strien
6ef6f85d0c
Restore 0-argument love.graphics.newFont/love.font.newRasterizer
...
Fix subtle bug in luax_convobj in the process, it couldn't deal with 0 arguments
before.
2015-06-07 23:10:48 +02:00
Alex Szpakowski
8c1bc543b9
Fixed love.graphics.rectangle erroring when the width or height is 0.
2015-06-07 17:45:43 -03:00
Alex Szpakowski
a9e4be760e
Updated the list of SDL backends which should default to OpenGL ES to include emscripten.
2015-06-02 23:06:31 -03:00
Alex Szpakowski
48a0910907
Renamed love.textedit to love.textedited. (text composition event callback)
2015-05-29 23:33:01 -03:00
Alex Szpakowski
8c3dd76327
Updated LZ4 to the latest version.
2015-05-29 18:01:02 -03:00