Commit Graph

1419 Commits

Author SHA1 Message Date
Alex Szpakowski 2cff535eb1 Move shader parsing code from Lua to C++. 2020-03-03 19:30:22 -04:00
Alex Szpakowski a5b87a10d1 Merge branch '12.0-development' into metal 2020-02-28 23:21:08 -04:00
Alex Szpakowski 7fbb68e90e Merge branch '12.0-development' into GraphicsBuffer 2020-02-28 23:10:21 -04:00
Alex Szpakowski 9425c9224b Rename internal batched draw code to be more clear 2020-02-27 20:08:50 -04:00
Alex Szpakowski 1ddfcd4cc8 Always use explicitly typed buffers, even in internal code 2020-02-23 16:30:55 -04:00
Alex Szpakowski 2828761060 Move some code from Mesh wrapper to Buffer wrapper 2020-02-22 18:58:41 -04:00
Alex Szpakowski b1c028a4d3 Merge branch '12.0' into GraphicsBuffer 2020-02-17 16:31:02 -04:00
Alex Szpakowski e001e4336d metal: initial work on setRenderTarget 2020-02-16 09:04:50 -04:00
Alex Szpakowski 742a954655 Merge branch '12.0' into metal 2020-02-15 14:18:35 -04:00
Alex Szpakowski 024d9443a0 Merge branch '12.0' into Texture 2020-02-15 13:53:15 -04:00
Alex Szpakowski a0a933a1b9 Merge branch 'master' into 12.0 2020-02-15 13:51:12 -04:00
Alex Szpakowski 15f0e4109b Fix a typo in a comment 2020-02-15 13:50:47 -04:00
Alex Szpakowski 185498ba6d Fix depth sample mode validation checking the wrong state. 2020-02-15 13:49:04 -04:00
Alex Szpakowski 4ec9cafdea Better error checking in the GL texture backend 2020-02-12 22:57:13 -04:00
Alex Szpakowski d24b9e9e6f Rename love.graphics.newCanvas to newRenderTarget 2020-02-11 19:32:00 -04:00
Alex Szpakowski aa636381d0 Fix MSAA texture creation logic 2020-02-09 12:46:52 -04:00
Alex Szpakowski 694bc9c5b7 rename love_Canvases to love_RenderTargets in shaders.
More misc. renaming
2020-02-09 12:11:19 -04:00
Alex Szpakowski 453322678c Rename internal uses of canvas to texture/render target 2020-02-08 20:40:10 -04:00
Alex Szpakowski 12c90b3dca Merge Image and Canvas GL backend classes into new common Texture class. 2020-02-07 20:29:21 -04:00
Alex Szpakowski 17f77407bb Replace internal C++ newImage and newCanvas methods with newTexture 2020-02-05 20:39:55 -04:00
Alex Szpakowski 813b1e0e69 Remove debug print 2020-02-05 18:03:34 -04:00
Alex Szpakowski ca84b6db48 More robust error handling for AMD Pinned Memory buffers (issue #1540)
Also print out any errors that are produced from that (for now).
2020-02-05 07:49:38 -04:00
Alex Szpakowski 0017f9c77d Remove a redundant internal Texture method 2020-02-04 22:15:18 -04:00
Alex Szpakowski 258129738f Remove graphics::Canvas and graphics::Image 2020-02-04 22:06:55 -04:00
Alex Szpakowski b71eaf73cc Replaced some references to Image and Canvas with Texture. 2020-02-04 20:52:57 -04:00
Alex Szpakowski 4716211c14 Move replacePixels from Image to Texture 2020-02-04 19:05:43 -04:00
Alex Szpakowski 63c5df6aa7 Begin unification of Canvases and Images. 2020-02-03 23:05:46 -04:00
Alex Szpakowski fc0d60a96d Move Canvas:getMSAA to Texture:getMSAA. 2020-02-03 19:26:11 -04:00
Alex Szpakowski b46b3ed552 Move some Canvas code to Texture, devirtualize Texture::draw. 2020-02-03 19:02:58 -04:00
Alex Szpakowski f9248d478c Refactor sampler state parameters for textures. 2020-02-02 22:26:28 -04:00
Alex Szpakowski f24b1aa377 Move internal Slices class from Image to Texture 2020-02-02 13:50:37 -04:00
Alex Szpakowski e0ffdfc1ba Move some OpenGL-specific Image code into the GL backend 2020-02-02 01:21:27 -04:00
Alex Szpakowski 6c447ab4f6 Clean up some common Image and Canvas code. 2020-02-01 23:54:51 -04:00
Alex Szpakowski 2572f0c7a1 Meshes expose GraphicsBuffers, part 2 2020-02-01 15:39:59 -04:00
Alex Szpakowski d687b4c099 metal: initial work on windowing and instance creation 2020-01-30 20:35:33 -04:00
Alex Szpakowski 74cf9b8236 The bones of what will become a Metal backend.
This isn't anywhere close to usable (not even a blank screen will work), let alone complete. It's about 20% done.
2020-01-26 15:46:33 -04:00
Alex Szpakowski 25d9ae2ba0 Meshes expose vertex buffers, part 1
(compiles, but is currently half-implemented and broken)
2020-01-19 15:03:19 -04:00
Alex Szpakowski 1bc2b947fc Rename Attributes struct to VertexAttributes 2020-01-13 20:44:39 -04:00
Alex Szpakowski ee5304ba53 Remove vertex namespace 2020-01-13 20:41:05 -04:00
Alex Szpakowski b0232a4a6b Initial work on unified graphics buffers representing different types of data. 2020-01-12 16:41:23 -04:00
Alex Szpakowski 23bc1a7aae Add new mesh data formats: int32, uint32, [u]int8, [u]int16, snorm8, and snorm16.
Integer formats for vertex attributes are only supported in glsl3 shaders. They use ivec/uvec types in glsl.

--HG--
branch : minor
2020-01-11 22:24:38 -04:00
Alex Szpakowski 51db32cfdf Merge default into minor.
--HG--
branch : minor
2020-01-06 22:41:01 -04:00
Alex Szpakowski eab3b83a2e Fix a hard freeze on AMD+Windows systems when the internal buffers used for automatic batching are resized. 2020-01-06 19:58:22 -04:00
Alex Szpakowski 5f9b5a21d0 Merge default into minor
--HG--
branch : minor
2020-01-03 22:45:36 -04:00
Alex Szpakowski fc4847c69d Update copyright for the new year 2020-01-03 22:40:36 -04:00
Alex Szpakowski 361cefbb05 Add new wrap mode "clampone". Pixels sampled outside of [0, 1] are white (1, 1, 1, 1).
--HG--
branch : minor
2019-12-27 13:57:20 -05:00
Alex Szpakowski 6c662ade41 Fix disabling blending,
--HG--
branch : minor
2019-12-27 13:28:15 -05:00
Alex Szpakowski b41f1316fa Add love.graphics.setBlendState, which sets the lower level blend operation and factor values which higher level blend modes are based on.
--HG--
branch : minor
2019-12-27 09:57:42 -05:00
Alex Szpakowski efa2bd7837 Consolidate some internal graphics state definitions into a new renderstate file.
--HG--
branch : minor
2019-12-26 23:07:51 -05:00
Alex Szpakowski f3b52f66fe Update the internal naming convention for pixel formats.
--HG--
branch : minor
2019-12-23 23:38:04 -04:00