Alex Szpakowski
|
d75f5df80d
|
Add Buffer methods
flush, setArrayData, setElement, getElement, getElementCount, getElementStride, getSize, getFormat
|
2020-07-25 19:48:54 -03:00 |
|
Alex Szpakowski
|
1d087cc5c2
|
Fix Mesh/Buffer:flush uploading more data than it needs to, sometimes.
|
2020-07-21 21:56:47 -03:00 |
|
Alex Szpakowski
|
c2be89f130
|
Fix crashes when creating a Buffer.
|
2020-07-21 20:50:49 -03:00 |
|
Alex Szpakowski
|
1ddfcd4cc8
|
Always use explicitly typed buffers, even in internal code
|
2020-02-23 16:30:55 -04:00 |
|
Alex Szpakowski
|
2828761060
|
Move some code from Mesh wrapper to Buffer wrapper
|
2020-02-22 18:58:41 -04:00 |
|
Alex Szpakowski
|
2572f0c7a1
|
Meshes expose GraphicsBuffers, part 2
|
2020-02-01 15:39:59 -04:00 |
|
Alex Szpakowski
|
ee5304ba53
|
Remove vertex namespace
|
2020-01-13 20:41:05 -04:00 |
|
Alex Szpakowski
|
b0232a4a6b
|
Initial work on unified graphics buffers representing different types of data.
|
2020-01-12 16:41:23 -04:00 |
|
Alex Szpakowski
|
fc4847c69d
|
Update copyright for the new year
|
2020-01-03 22:40:36 -04:00 |
|
Alex Szpakowski
|
0752f27bdf
|
Update copyright year for 2019
|
2019-01-03 21:09:05 -04:00 |
|
Bart van Strien
|
e80247c191
|
Happy new year! ✨
|
2018-01-03 19:47:35 +01:00 |
|
Alex Szpakowski
|
b6ecdb7c78
|
SpriteBatches/Text objects/ParticleSystems: use glBufferData+glBufferSubData instead of glBufferData+glBufferData for orphaning streaming vertex data, on most platforms. Apparently some Android drivers have a problem with the latter.
--HG--
branch : minor
|
2017-09-03 23:41:35 -03:00 |
|
Alex Szpakowski
|
d990044288
|
love.graphics internal Buffer objects are no longer OpenGL-specific.
--HG--
branch : minor
|
2017-01-28 19:26:57 -04:00 |
|