mirror of
https://github.com/love2d/love.git
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245 lines
5.7 KiB
C++
245 lines
5.7 KiB
C++
/**
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* Copyright (c) 2006-2020 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "Buffer.h"
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#include "common/Exception.h"
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#include "graphics/vertex.h"
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#include <cstdlib>
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#include <cstring>
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#include <algorithm>
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#include <limits>
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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Buffer::Buffer(const Settings &settings, const void *data, size_t size)
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: love::graphics::Buffer(settings, data, size)
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{
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initialize(data);
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}
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Buffer::Buffer(love::graphics::Graphics *gfx, const Settings &settings, const std::vector<DataDeclaration> &format, const void *data, size_t size, size_t arraylength)
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: love::graphics::Buffer(gfx, settings, format, data, size, arraylength)
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{
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initialize(data);
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}
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Buffer::~Buffer()
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{
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unloadVolatile();
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delete[] memoryMap;
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}
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void Buffer::initialize(const void *data)
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{
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if (typeFlags & TYPEFLAG_VERTEX)
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mapType = BUFFERTYPE_VERTEX;
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else if (typeFlags & TYPEFLAG_INDEX)
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mapType = BUFFERTYPE_INDEX;
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else if (typeFlags & TYPEFLAG_UNIFORM)
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mapType = BUFFERTYPE_UNIFORM;
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else if (typeFlags & TYPEFLAG_SHADER_STORAGE)
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mapType = BUFFERTYPE_SHADER_STORAGE;
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target = OpenGL::getGLBufferType(mapType);
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try
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{
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memoryMap = new char[size];
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}
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catch (std::bad_alloc &)
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{
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throw love::Exception("Out of memory.");
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}
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if (data != nullptr)
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memcpy(memoryMap, data, size);
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if (!load(data != nullptr))
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{
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delete[] memoryMap;
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throw love::Exception("Could not load vertex buffer (out of VRAM?)");
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}
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}
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bool Buffer::loadVolatile()
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{
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return load(true);
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}
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void Buffer::unloadVolatile()
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{
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mapped = false;
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if (vbo != 0)
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gl.deleteBuffer(vbo);
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vbo = 0;
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}
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bool Buffer::load(bool restore)
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{
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glGenBuffers(1, &vbo);
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gl.bindBuffer(mapType, vbo);
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while (glGetError() != GL_NO_ERROR)
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/* Clear the error buffer. */;
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// Copy the old buffer only if 'restore' was requested.
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const GLvoid *src = restore ? memoryMap : nullptr;
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// Note that if 'src' is '0', no data will be copied.
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glBufferData(target, (GLsizeiptr) getSize(), src, OpenGL::getGLBufferUsage(getUsage()));
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return (glGetError() == GL_NO_ERROR);
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}
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void *Buffer::map()
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{
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if (mapped)
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return memoryMap;
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mapped = true;
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modifiedOffset = 0;
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modifiedSize = 0;
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return memoryMap;
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}
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void Buffer::unmapStatic(size_t offset, size_t size)
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{
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if (size == 0)
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return;
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// Upload the mapped data to the buffer.
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gl.bindBuffer(mapType, vbo);
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glBufferSubData(target, (GLintptr) offset, (GLsizeiptr) size, memoryMap + offset);
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}
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void Buffer::unmapStream()
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{
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GLenum glusage = OpenGL::getGLBufferUsage(getUsage());
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// "orphan" current buffer to avoid implicit synchronisation on the GPU:
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// http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf
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gl.bindBuffer(mapType, vbo);
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glBufferData(target, (GLsizeiptr) getSize(), nullptr, glusage);
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#if LOVE_WINDOWS
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// TODO: Verify that this codepath is a useful optimization.
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if (gl.getVendor() == OpenGL::VENDOR_INTEL)
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glBufferData(target, (GLsizeiptr) getSize(), memoryMap, glusage);
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else
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#endif
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glBufferSubData(target, 0, (GLsizeiptr) getSize(), memoryMap);
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}
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void Buffer::unmap()
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{
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if (!mapped)
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return;
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if ((mapFlags & MAP_EXPLICIT_RANGE_MODIFY) != 0)
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{
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modifiedOffset = std::min(modifiedOffset, getSize() - 1);
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modifiedSize = std::min(modifiedSize, getSize() - modifiedOffset);
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}
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else
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{
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modifiedOffset = 0;
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modifiedSize = getSize();
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}
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if (modifiedSize > 0)
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{
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switch (getUsage())
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{
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case BUFFERUSAGE_STATIC:
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unmapStatic(modifiedOffset, modifiedSize);
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break;
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case BUFFERUSAGE_STREAM:
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unmapStream();
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break;
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case BUFFERUSAGE_DYNAMIC:
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default:
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// It's probably more efficient to treat it like a streaming buffer if
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// at least a third of its contents have been modified during the map().
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if (modifiedSize >= getSize() / 3)
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unmapStream();
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else
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unmapStatic(modifiedOffset, modifiedSize);
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break;
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}
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}
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modifiedOffset = 0;
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modifiedSize = 0;
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mapped = false;
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}
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void Buffer::setMappedRangeModified(size_t offset, size_t modifiedsize)
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{
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if (!mapped || !(mapFlags & MAP_EXPLICIT_RANGE_MODIFY))
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return;
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// We're being conservative right now by internally marking the whole range
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// from the start of section a to the end of section b as modified if both
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// a and b are marked as modified.
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size_t oldrangeend = modifiedOffset + modifiedSize;
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modifiedOffset = std::min(modifiedOffset, offset);
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size_t newrangeend = std::max(offset + modifiedsize, oldrangeend);
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modifiedSize = newrangeend - modifiedOffset;
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}
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void Buffer::fill(size_t offset, size_t size, const void *data)
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{
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memcpy(memoryMap + offset, data, size);
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if (mapped)
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setMappedRangeModified(offset, size);
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else
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{
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gl.bindBuffer(mapType, vbo);
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glBufferSubData(target, (GLintptr) offset, (GLsizeiptr) size, data);
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}
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}
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ptrdiff_t Buffer::getHandle() const
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{
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return vbo;
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}
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void Buffer::copyTo(size_t offset, size_t size, love::graphics::Buffer *other, size_t otheroffset)
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{
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other->fill(otheroffset, size, memoryMap + offset);
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}
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} // opengl
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} // graphics
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} // love
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