Alex Szpakowski
ceb0ee6c7e
Added SpriteBatch:remove(id)
2013-02-11 18:27:57 -04:00
Alex Szpakowski
842c01b4e5
liblove now builds as a framework on OS X
2013-02-10 02:37:54 -04:00
Alex Szpakowski
668a1bfa6d
Silenced some compiler warnings
2013-02-09 21:24:41 -04:00
Alexander Szpakowski
ef8bdb96bd
removed stowaway hgcheck file
2013-02-09 21:16:25 -04:00
Alex Szpakowski
c6da6ffab9
XCode project now builds liblove and uses it with love.app
2013-02-09 21:11:23 -04:00
Alex Szpakowski
3cf03fee8f
Fixed the lua header generator script to output the correct year in the copyright text
2013-02-06 23:53:22 -04:00
Alex Szpakowski
96161c66f6
Updated copyright text for the new year
2013-02-05 05:32:49 -04:00
Alex Szpakowski
e16b5afa6d
Fixed love.graphics.getPointStyle
2013-02-01 01:44:00 -04:00
Alex Szpakowski
a76ffd5715
Fixed VertexIndex::getElementSize
2013-01-30 19:01:14 -04:00
Alex Szpakowski
de959b7275
Added a method to VertexIndex to determine the size in bytes of an element in the index array
2013-01-30 17:50:32 -04:00
Alex Szpakowski
a9211a1389
Removed direct OpenGL calls in the SDL Window module
2013-01-30 00:27:46 -04:00
Bart van Strien
8fba362fc5
Add SoundData:getDuration, returns the duration in seconds
2013-01-29 23:19:26 +01:00
Alex Szpakowski
7a16e4cb49
Made Visual Studio play nice with the C++ STL min/max functions in the new shader code
2013-01-29 13:01:34 -04:00
Alex Szpakowski
7384bf15d3
Merged rude/love into default
2013-01-29 11:25:38 -04:00
Alex Szpakowski
02d2a872ab
Improved shader member variable names, fixed up XCode project file
2013-01-29 04:34:36 -04:00
Alex Szpakowski
383cfb11ea
Merged rude/love into vertexshader/default
2013-01-28 20:41:45 -04:00
Bart van Strien
f81eebfb5f
Reapply sdl's keyrepeat settings after setWindow
2013-01-28 00:25:03 +01:00
Alex Szpakowski
09ee533cea
Cleaned up TrueType Rasterizer code
2013-01-27 17:18:11 -04:00
Alex Szpakowski
5cae5ea37e
Removed code for tesselation and geometry shader detection
2013-01-24 18:26:40 -04:00
Alex Szpakowski
383bed8098
Use const references for string function arguments
2013-01-23 15:28:11 -04:00
Alex Szpakowski
191af5cd5b
Minor cosmetics
2013-01-23 06:26:17 -04:00
Alex Szpakowski
76b0537eff
ImageFonts now replace the spacer color with transparency when generating a glyph instead of when first parsing ImageData (source ImageData used to generate an ImageFont is now unmolested.)
2013-01-23 06:00:28 -04:00
Alex Szpakowski
6247e7b60b
Removed silly exception case
2013-01-23 03:15:49 -04:00
Alex Szpakowski
e51a9eb25d
Added support for UTF-8 ImageFont glyphs and ImageFonts with more than 256 characters
2013-01-23 03:02:46 -04:00
Alex Szpakowski
022f549554
Use unsigned ints instead of unsigned shorts to represent UTF8 font glyphs
2013-01-22 23:43:35 -04:00
Alexander Szpakowski
f016840ed0
Merged in changes from main repository
2013-01-21 02:31:15 -04:00
Alexander Szpakowski
ce75b3af69
Merge from root
2013-01-17 20:29:48 -04:00
Bart van Strien
a72c981c32
Make sure love.errhand gets a local reference to print as well, and find the error handler at errortime (partial #390 )
2013-01-18 00:55:28 +01:00
Bart van Strien
501beb7d02
Add blend mode 'none' (issue #536 )
2013-01-18 00:48:36 +01:00
Bart van Strien
49961d66c7
Fix setVolumeLimits (issue #537 )
2013-01-18 00:32:25 +01:00
Bart van Strien
b97765b169
Check for OpenGL 2.0 in NPOT check (issue #538 )
2013-01-18 00:29:01 +01:00
Alexander Szpakowski
9f8f493aed
Texel (texture2D) calls in shaders now return pure white instead of pure black when drawing untextured graphics primitives. This prevents the need for separate "passthrough" shaders to be used when drawing graphics primitives vs images.
2013-01-17 04:18:38 -04:00
Alexander Szpakowski
e24d721381
Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'.
2013-01-16 07:21:41 -04:00
Alexander Szpakowski
331c883c77
Improved clarity of some comments, variable names, and functions
2013-01-15 20:20:35 -04:00
Alexander Szpakowski
c4a5b16447
Merged from main?
2013-01-13 21:37:52 -05:00
vrld
2db9bfad11
Fix PixelEffect texture unit pool.
...
Fixes two problems: (1) Overwriting externs with the same name and (2) not using unused texture units properly.
1) Sending two different images to two different effects using the same extern name would use the same image for both effects, e.g.:
effect_1:send('img', img_1)
effect_2:send('img', img_2) -- also changes img to point to img_2 in effect_1!
Fixed by localizing the name -> texture unit mapping for each pixel effect.
2) When a pixel effect was destroyed, the allocated texture units were not marked as being available again. Fixed by having a vector<bool> marking the free units instead of just a counter how many units are in use.
Still problematic: Sending more than GL_MAX_TEXTURE_IMAGE_UNITS (>= 16, depending on the implementation) images/canvases *in total* to pixel effects. Effects could hold references to used *texture-ids* and bind/unbind them dynamically on a effect switch. Con: Introduces additional complexity when switching effects. However, benchmarks by Alexander Szpakowski have shown the performance loss is negligible.
2013-01-13 16:19:27 +01:00
Alexander Szpakowski
8fdd6cbbb2
Merged in from main repository (originally from love-mipmap fork)
2013-01-12 18:07:14 -05:00
vrld
3b80c52cc2
Merged in slime73/love-mipmap (pull request #18 : Add mipmapping support to images)
2013-01-12 23:54:15 +01:00
rude
697f4de80a
Fix compilation issue in MSVC2012.
2013-01-12 11:28:32 +01:00
Alexander Szpakowski
69dc6c76e8
Better boolean shader extern support
2013-01-11 00:47:15 -04:00
Alexander Szpakowski
ca1a9caf91
Added boolean value support to ShaderEffect:send
2013-01-11 00:21:28 -04:00
Alexander Szpakowski
3a9659b608
More minor graphics.lua cleanup
2013-01-09 01:01:13 -04:00
Alexander Szpakowski
f1e72efd30
Cleaned up graphics.lua script a bit
2013-01-08 23:59:48 -04:00
Alexander Szpakowski
3e3f5c6bdd
Minor tweaks, balanced disable/enable clientstate calls in SpriteBatches
2013-01-08 05:33:22 -04:00
Alexander Szpakowski
808a09f786
Changed shader source list from a vector of sources to a map of shader types to source codes
2013-01-07 19:13:19 -04:00
Alexander Szpakowski
b6088115c9
Changed some variable names to be more descriptive
2013-01-07 18:26:41 -04:00
Alexander Szpakowski
36c5259e12
Font objects now have mipmap filter and mipmap sharpness support
2013-01-07 16:31:48 -04:00
Alexander Szpakowski
a6f4a3ab0f
Removed names of unused parameters to quiet noisy compilers
2013-01-07 07:29:04 -04:00
Alexander Szpakowski
e5388ff73b
Removed more unnecessary tabs in blank lines
2013-01-07 07:11:40 -04:00
Alexander Szpakowski
eb98e8cc48
Removed unnecessary tabs in empty lines, fixed texture filtering when the minification and mipmap filter are the same
2013-01-07 06:56:59 -04:00