Alex Szpakowski
c7b45b3505
Updated copyright for the new year
2014-12-31 19:32:43 -04:00
Alex Szpakowski
da7cd267ea
Changed luax_pushtype to retain the pushed object itself, but only if the object isn't in the Lua state already.
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Previously, calling e.g. love.graphics.getFont() 10,000 times would retain the object 10,000 times (and release it 10,000 times when the Font object was garbage-collected in the Lua state.) Now it will only retain it once and release it once.
2014-08-09 16:04:59 -03:00
Alex Szpakowski
dfa319e01a
Replaced the EXCEPT_GUARD macro for converting love exceptions into Lua errors with the new luax_catchexcept function, which takes lambda function arguments.
2014-06-03 19:27:00 -03:00
Alex Szpakowski
3120a0e650
Goodbye 2013, hello 2014!
2014-01-03 17:28:58 -04:00
Alex Szpakowski
06f80d5c08
Fixed undefined behaviour when love exceptions are converted into Lua errors (resolves issue #729 )
2013-09-05 23:17:29 -03:00
Alex Szpakowski
ec9dec6b80
Replaced luax_newtype with luax_pushtype (and added luax_rawnewtype for the old functionality of luax_newtype.)
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luax_pushtype keeps the object in a weak table and checks the table before creating a new userdata, so it re-uses the object's existing wrapper userdata if it can, whenever the object is pushed to Lua.
This fixes some subtle issues with love objects, where using them as keys in tables would not always work as expected (https://love2d.org/forums/viewtopic.php?f=4&t=39398&p=112388#p112415 ). It also decreases the amount of new Lua objects created, saving the garbage collector some work.
2013-08-29 00:40:06 -03:00
Alex Szpakowski
3880646a6a
Fixed some uncaught exceptions in love.physics
2013-07-02 02:27:08 -03:00
Alex Szpakowski
96161c66f6
Updated copyright text for the new year
2013-02-05 05:32:49 -04:00
Bart van Strien
7793e7f02f
CRLF to LF
2012-07-04 14:40:24 +02:00
rude
81c38e22d0
Applied the new style guidelines.
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Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00
Bill Meltsner
2a88ed1fa5
Fix issues with Shape retention in Fixture:getShape()
2012-02-04 18:55:48 -05:00
Bill Meltsner
be55579a22
Happy New Year, have an enormous diff
2012-01-09 02:41:11 -06:00
Bart van Strien
c1f68e058d
Use Box2D's callbacks for destruction of physics objects and wait until the end of the timestep before destroying them.
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Merge of box2d-id2 from love-experiments
2012-01-08 13:16:50 +01:00
Bart van Strien
5ad9821290
ASSERT_GUARD raycasts
2011-12-29 13:37:42 +01:00
Bart van Strien
c707a4ca45
Properly export all lua-facing functions and use those for initialization (love.cpp no longer explicitly mentions implementations)
2011-12-24 01:10:40 +01:00
Bart van Strien
0aae9684b3
Automated formatting fix
2011-11-16 11:32:41 +01:00
Bill Meltsner
356b3c880d
Fixture:getShape() returns a Shape of the type it actually is
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--HG--
branch : box2d-update
2011-09-26 21:35:44 -04:00
Bill Meltsner
3bd2316c6c
Remove Fixture:getNext, it was just for testing
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--HG--
branch : box2d-update
2011-09-24 17:14:03 -04:00
Bill Meltsner
e962891ba2
Add Fixture:getNext()
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--HG--
branch : box2d-update
2011-09-24 12:32:28 -04:00
Bill Meltsner
71abae06c7
Implement Fixture class properly.
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--HG--
branch : box2d-update
2011-09-23 18:01:40 -04:00