Alex Szpakowski
c798cce89d
Improve the error message given when love.event pumping functions are called with a Canvas active.
2018-01-14 19:25:38 -04:00
Alex Szpakowski
39201af79f
Improve the error message when an invalid layer or face index is given in love.graphics.setMode.
2018-01-14 19:15:24 -04:00
Alex Szpakowski
4d5c4ef807
Fix Body:isTouching.
2018-01-14 14:40:46 -04:00
Alex Szpakowski
02e115c339
Add Body:isTouching(otherbody). See issue #1365 .
2018-01-14 14:37:48 -04:00
Alex Szpakowski
ac52666c6f
Rename ParticleSystem:setAreaSpread to setEmissionArea, and move the functionality from setAreaSpreadAngle/setAreSpreadIsRelativeDirection into setEmissionArea. Resolves issue #1311 .
2018-01-13 21:11:07 -04:00
Alex Szpakowski
2459752c06
Add support for partial Image updates via Image:replacePixels(imagedata [, sliceindex, mipmap, x, y]) with a smaller-sized ImageData.
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Also updated the argument order of Canvas:newImageData to match: (sliceindex, mipmap, x, y, w, h).
2018-01-10 22:52:28 -04:00
Alex Szpakowski
22f72c7da6
Fix a crash in Image:replacePixels when a different ImageData is given than the one that created the Image.
2018-01-10 21:31:00 -04:00
Alex Szpakowski
68f561dcc7
Fix love.data.decompress when passing in a CompressedData.
2018-01-08 15:34:46 +00:00
Alex Szpakowski
6808968893
Fix an issue when calculating the number of mipmaps for a volume/3D texture.
2018-01-06 01:55:09 -04:00
Alex Szpakowski
08b3635e4e
enet: Fix a memory leak when peer:send fails (thanks pfirsich!)
2018-01-06 01:03:41 -04:00
Alex Szpakowski
f66753fec2
Windows: redirect stdout to the parent command prompt when love.exe --version is run.
2018-01-06 00:59:09 -04:00
Alex Szpakowski
3857d09132
Don't use persistently mapped buffers on Intel Ivy Bridge GPUs on Windows. glClientWaitSync can hang with those drivers, apparently.
2018-01-06 00:42:16 -04:00
Bart van Strien
fd514d8176
Update some more copyright notices
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I am so good at using search/replace I definitely didn't need a second commit
for this.
2018-01-03 19:55:02 +01:00
Bart van Strien
e80247c191
Happy new year! ✨
2018-01-03 19:47:35 +01:00
Alex Szpakowski
55822489cf
Fix resuming streaming sources. Resolves issue #1362 .
2017-12-30 16:41:54 -04:00
Alex Szpakowski
a5ca04bb57
macOS: Update the capitalization of ogg/vorbis/theora frameworks. Resolves issue #1320 .
2017-12-30 00:54:58 -04:00
Alex Szpakowski
dd59803ad3
Error when invalid setting names are used in the tables passed to love.graphics.newCanvas and newImage. See issue #1312 .
2017-12-28 23:16:51 -04:00
Alex Szpakowski
1f52abf619
Fix love.audio.play(staticsources) when the sources have been paused. Resolves issue #1363 .
2017-12-27 12:27:12 -04:00
Alex Szpakowski
7ff428b64f
Fix love.graphics.newImage(compressedimagedata, settings) to respect the mipmaps boolean flag instead of always using the compressed texture's mipmaps if it has any.
2017-12-27 11:03:32 -04:00
Alex Szpakowski
1abc7b20f7
Show an error instead of the nogame screen if a nonexistant folder is passed in as a source game directory.
2017-12-26 20:17:43 -04:00
Alex Szpakowski
22fada31da
macOS: update freetype framework capitalization
2017-12-26 19:50:55 -04:00
Alex Szpakowski
e6e1a81fd6
Move Android code for rerouting print and disabling JIT compilation to inside require("love") instead of the main executable Lua state, so it works in threads.
2017-12-26 19:45:23 -04:00
Alex Szpakowski
065f4a8e9b
Fix SpriteBatch:setDrawRange.
2017-12-24 22:31:58 -04:00
Alex Szpakowski
f7b2598490
Remove unnecessary internal constructor arguments.
2017-12-24 22:08:57 -04:00
Alex Szpakowski
a31b500b03
Simplify quad drawing code, and use glDrawElementsBaseVertex when available.
2017-12-24 22:05:10 -04:00
Alex Szpakowski
785902d8bd
Fix windows build
2017-12-24 16:05:52 -04:00
Alex Szpakowski
3fb621af95
Always use a 16 bit index array for quad indices, with multiple draws when necessary. See issue #1356 .
2017-12-24 15:54:03 -04:00
Alex Szpakowski
0b7cb4a353
Add variants of File:read and love.filesystem.read which take an enum to determine whether they return a FileData or string.
2017-12-22 16:32:54 -04:00
Alex Szpakowski
9fa73f8b87
Several love.data functions now take an enum ("data" or "string") to determine whether they return a Data object or a string.
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Changed functions are love.data.compress, decompress, encode, decode, and pack.
2017-12-22 16:13:20 -04:00
Alex Szpakowski
9bae1f01ba
Update lodepng.
2017-12-17 21:56:17 -04:00
Alex Szpakowski
cdcf052a73
Update LZ4.
2017-12-17 21:52:19 -04:00
Alex Szpakowski
f69affebc9
Update tinyexr.
2017-12-17 21:42:04 -04:00
Alex Szpakowski
487c17d1d8
Attempt to fix compilation with gcc.
2017-12-17 21:16:11 -04:00
Alex Szpakowski
54c09c910a
Update glslang.
2017-12-17 21:05:40 -04:00
Alex Szpakowski
640e8f0d2e
love.filesystem.mount can accept a Data object containing zipped data.
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- Add mount(Data, archivename, mountpoint [, appendtopath]). 'archivename' must be a string that has not been used with mount before.
- Add mount(FileData, mountpoint [, appendtopath]). The file path of the FileData is used as the archive name.
- Add unmount(Data).
- unmount(archivename) also works.
2017-12-16 23:09:15 -04:00
Alex Szpakowski
ce46fa3ebe
Remove PhysFS 2.x-specific code, it's no longer needed since we always have PhysFS 3.
2017-12-16 19:56:02 -04:00
Alex Szpakowski
70bf18182d
Fix Image:getMipmapCount returning greater than 1 when a compressed texture is loaded without mipmaps in its source data but with mipmaps=true set.
2017-12-15 22:18:19 -04:00
Alex Szpakowski
1d8a3326b3
Include the physfs 3.0.1 source in love.
2017-12-15 19:41:17 -04:00
rude
5950688770
Added new nogame screen (Duckloon).
2017-12-13 22:15:23 +01:00
Alex Szpakowski
3a8390ceff
Fix a couple bugs with love.graphics.clear.
2017-12-10 14:40:08 -04:00
Alex Szpakowski
4399e7cfad
Merge minor into default
2017-12-10 00:17:14 -04:00
Alex Szpakowski
3adc9fecc5
Updated the changelog
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--HG--
branch : minor
2017-12-10 00:16:13 -04:00
Alex Szpakowski
7354de2059
Add (low level) functionality to allow rendering 3D Meshes.
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- Add love.graphics.setDepthMode(testcomparison, enablewrites).
- Add love.graphics.setMeshCullMode.
- Add love.graphics.setFrontFaceWinding.
Depth testing and depth writes require a depth buffer to work. The mesh cull mode controls whether front/back faces of a mesh are culled. The front face winding determines whether a clockwise or counterclockwise-oriented face in a mesh is considered front facing.
--HG--
branch : minor
2017-12-09 23:34:08 -04:00
Alex Szpakowski
915e6c8eec
Fill-mode love.graphics.circle/ellipse draws a triangle fan from the center of the ellipse, instead of from an edge.
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--HG--
branch : minor
2017-12-04 19:12:06 -04:00
Alex Szpakowski
e099e57052
Cleaned up some internal love.graphics code.
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--HG--
branch : minor
2017-12-03 23:04:40 -04:00
Alex Szpakowski
cbcb1a8606
Allow a depth/stencil canvas to be active without a color canvas.
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--HG--
branch : minor
2017-12-03 19:33:48 -04:00
Alex Szpakowski
0c1c78fe29
Merged in Nixola/love/Nixola/reversed-alignedmalloc-return-value-posi-1512135128149 (pull request #101 )
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Reversed alignedMalloc return value.
--HG--
branch : minor
2017-12-01 16:13:39 +00:00
Nicola Orlando
a9961b7c70
Reversed alignedMalloc return value.
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posix_memalign returns false on success; using == 0 instead of != 0 reverses it, allowing alignedMalloc to return true on success and false otherwise (mimicking what happens under Windows).
--HG--
branch : Nixola/reversed-alignedmalloc-return-value-posi-1512135128149
2017-12-01 13:32:51 +00:00
Alex Szpakowski
fccc6fa733
Increase the love.graphics max stack depth from 64 to 128.
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--HG--
branch : minor
2017-11-28 22:41:01 +00:00
Alex Szpakowski
b6cb6aed47
Error if the ImageData given to love.window.setIcon is not a 32 bit RGBA format.
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--HG--
branch : minor
2017-11-26 18:31:43 -04:00