vrld
c75bc199ae
Remove ARB checks in PixelEffect::isSupported().
...
ARB fragment shaders shouldn't support GLSL 1.2 anyway.
2012-10-04 17:27:31 +02:00
vrld
a39ddc9f1a
Close issue #480 : Extending Canvas support to cards without packed depth stencil.
2012-10-01 22:06:56 +02:00
vrld
e35854acdc
Remove love_ScreenSize from shaders.
...
PixelEffects would fail to load when screen_coords were unused.
Reopens issue #435 : "PixelEffects have flipped screen_coords.y".
2012-10-01 21:39:52 +02:00
vrld
e575c86246
Severe case of premature commit-ion.
2012-09-11 16:11:26 +02:00
vrld
fdf175d7d0
Partly fix issue #468 : Incorrect(?) detection of shader support.
...
Still need to figure out if we can use the ARB versions.
2012-09-11 15:21:39 +02:00
vrld
4ec7609d37
Fix issue #437 : Area-based particle spawn.
...
New particles are spawned around the particle emitter position according to a
configurabe distribution.
New functionality:
particlesystem:setAreaSpread(distributon, x, y)
distribution, x, y = particlesystem:getAreaSpread()
Where `distribution' is one of "none", "uniform", "normal".
`x' and `y' take different meaning based on the distribution:
* none: no area spread - particles spawned at emitter position.
* uniform: particle spawned at px,py in the rectangle around emitter
position ex,ey, i.e.:
ex - x < px < ex + x, ey - y < py < ey + y,
* normal: particle position drawn from a normal/gaussian distribution
with mean ex,ey and standard deviation x,y, i.e.:
px \in N(ex, x²), py \in N(ey, y²).
2012-09-10 19:58:44 +02:00
vrld
87c6646705
Fix #435 (for real this time). Unfixes #324 .
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Add a extern vec2 love_ScreenSize to the pixel effects that will
be (re)set upon PixelEffect::loadVolatile() and is used to flip
the fragment coordinate.
Unfixes #324 because canvases can have different dimensions than
the screen.
2012-08-05 16:08:22 +02:00
Bart van Strien
148b0c2f6d
Correctly read filter modes in newImageFont when the implicit newRasterizer is used (issue #437 )
2012-08-03 16:01:33 +02:00
Bart van Strien
85a1787ad8
Make SpriteBatch:setColor accept a table as well (issue #459 )
2012-08-03 15:27:59 +02:00
Bart van Strien
b10bc87b9a
Make love.graphics.setCanvas(nil) error
...
This helps detect typoes, setCanvas() still works as before
2012-07-21 17:51:54 +02:00
Marc Lepage
e5c4f7f43c
Remove call to glAlphaFunc as alpha testing is never enabled.
2012-07-17 21:33:16 -04:00
Marc Lepage
4cc0056a21
Fix some typos in comments.
2012-07-12 00:21:25 -04:00
vrld
6d02057864
Close issue #408 : printf-justify alignment.
...
Add letter_spacing argument to Font::print(). Might be worth to expose to Lua
at some point. Justify alignment may result in mushy/blurred glyphs.
2012-07-08 13:37:09 +02:00
vrld
12f714bf74
Issue #419 : Make font:getWidth(str) account for newlines.
2012-07-05 16:15:38 +02:00
vrld
85fa71c519
Make love.graphics.getFont() return (and set) default font when no font set.
...
Use closures instead of love.graphics.print(f)1() and love.graphics.newFont1.
2012-07-05 16:14:44 +02:00
Bart van Strien
7793e7f02f
CRLF to LF
2012-07-04 14:40:24 +02:00
rude
81c38e22d0
Applied the new style guidelines.
...
Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00
Bart van Strien
bc4e59ba24
Apply the line width patch
2012-06-11 17:06:57 +02:00
Bart van Strien
1b568fdf39
Make setMode get the actual width and height after setting, fixes bug with width and height 0 (aka desktop resolution)
2012-05-18 17:46:00 +02:00
Bart van Strien
1e00f0f981
Move the default image filter to the Image class, instead of Graphics applying it on newImage
2012-05-18 17:35:51 +02:00
Bart van Strien
1a89622262
Fonts and ImageFonts now use the default image filter, newImageFont gets a second and third argument, to optionally specify the filters
2012-05-18 17:23:50 +02:00
vrld
26780681ea
Remove artifacts at line endings (see 4f9c5db78143).
2012-05-09 17:45:50 +02:00
vrld
b5f3addd35
Remove antialiasing artifacts when drawing lines at a very big scale.
...
When drawing lines at scales>1 the inner workings (gradients) of the
antialiasing too were upscaled and became visible. When the scale was very
large this produced interesing yet unexpected visuals.
2012-05-09 17:17:16 +02:00
vrld
d4c59d3508
Fix issue #406 : Empty glyphs cause some ATI cards to crash in Font::addGlyph().
2012-04-03 13:55:12 +02:00
vrld
340ee8442d
Fix issue #397 : printf does not center string correctly.
2012-03-22 13:11:35 +01:00
vrld
39e1c59989
Actually copy existing buffer data to temporary memory region in VBO::map().
2012-03-07 23:33:27 +01:00
vrld
6dee041a9d
Throw exception when VBO cannot allocate enough memory in VBO::map().
2012-03-07 23:26:03 +01:00
vrld
3f365857ee
Replace glMapBufferARB() with temp memory + glBufferSubDataARB().
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Instead of letting OpenGL manage the memory mapping, allocate a temporary
block of memory upon VBO:map(). Upon VBO::unmap() the block is copied to
graphics memory using glBufferSubDataARB() and then released.
Hopefully this will fix some weird error with Windows XP + old drivers, where
VBOs can be created, but the mapped memory cannot be allocated resulting in
the sprite batch drawing nothing at all.
According to the interwebs this could actually faster than using OpenGL mapped
memory, because there is no unnecessary syncing involved.
2012-03-07 23:24:29 +01:00
vrld
2b6cc4ea8c
Move VertexBuffer::Bind implementation to header to hint inlining
2012-03-07 23:01:05 +01:00
vrld
4947498488
Add VertexBuffer::Mapper for RAII vbo mapping
2012-03-07 22:59:23 +01:00
vrld
17dc8760b9
Replace VertexArray with VertexBuffer in SpriteBatch (less confusing).
2012-03-07 22:35:21 +01:00
vrld
1dd40b690b
Some idiot put a != where there should be a ==.
2012-03-05 22:14:00 +01:00
vrld
febd7757fc
Make sure all error flags are cleared before calling glBufferDataARB() in VBO::load().
2012-03-05 20:58:17 +01:00
vrld
c0ffa5b07e
Add error checking in VBO::load().
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VertexBuffer should now be able to fall back to vertex arrays if
glBufferDataARB() fails (possible due to lack of memory).
2012-03-05 20:46:46 +01:00
Bill Meltsner
b956813e8e
Freeze, Allman police!
2012-03-03 20:41:42 -05:00
Bill Meltsner
fc6a9df304
Report lack of support for the subtract blendmode through the Blue Screen of LÖVE instead of stderr spam.
2012-03-03 20:33:55 -05:00
Bill Meltsner
57b4d2c5b9
Add support for falling back to glBlendEquationEXT if necessary.
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This should help keep LÖVE from crashing on old cards with crappy drivers.
2012-03-03 19:25:42 -05:00
Bill Meltsner
d69ec266be
Call PixelEffect::detach() in Graphics::reset, not Graphics::clear (fixes issue #379 )
2012-03-02 19:26:40 -05:00
Bill Meltsner
84634affd5
Make love.graphics.toggleFullscreen properly handle graphics state.
2012-02-29 18:55:08 -05:00
vrld
e02a2679c2
Add love.graphics.getPixelEffect() (issue #372 ) -- thanks, slime73!
2012-02-09 13:19:52 +01:00
Bill Meltsner
86abc9323b
Add ParticleSystem:getPosition (issue #368 )
2012-02-04 11:31:07 -05:00
Bill Meltsner
8f781e9f13
Add "combine" color mode, for colorizing images (see https://love2d.org/forums/viewtopic.php?f=4&t=7648 )
2012-01-26 15:00:40 -05:00
Bill Meltsner
a0be14869f
Fix state saving to handle any blend/colormode
2012-01-26 14:46:59 -05:00
Bart van Strien
386dd53780
Make VertexBuffers use size_t, raising the limit of vertices that can be stored
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This means more sprites in SpriteBatches, yay!
2012-01-24 23:02:35 +01:00
vrld
94bd960cc7
Fix number of arguments check in w_ParticleSystem_setSizes.
2012-01-20 14:07:22 +01:00
vrld
3904e49c75
Check argument sanity in w_ParticleSystem_setColors.
2012-01-19 14:59:36 +01:00
vrld
1a9eafb76a
Fix buffer over-read in draw_overdraw() (thanks, Boolsheet!).
2012-01-15 14:36:51 +01:00
Bart van Strien
9bf6f43a4e
Adding the files is a crucial step, you know
...
And I so blame slime73 for his incorrect diff
2012-01-10 15:39:44 +01:00
Bart van Strien
2ac4a9e6d0
Manually keep track of bound textures, so we don't have to poll each frame
...
Patch submitted by slime73.
2012-01-10 15:36:18 +01:00
Bill Meltsner
be55579a22
Happy New Year, have an enormous diff
2012-01-09 02:41:11 -06:00