Commit Graph

22 Commits

Author SHA1 Message Date
scurest f5b8117c19 graphics: fix typo in comment 2023-04-13 22:12:28 -03:00
scurest 106daedf75 graphics: fix for anti-parallel line segments (#1894)
Handle the case when a line doubles back on itself, eg

  love.graphics.setLineJoin("bevel")
  love.graphics.line({
    180, 400,
    200, 400,
    100, 400
  })
2023-04-13 22:12:22 -03:00
Sasha Szpakowski a71cfdcb50 Fix typo 2023-04-13 22:12:11 -03:00
Sasha Szpakowski 1080507c7d Improve variable name readability in line rendering code. 2023-04-13 22:12:05 -03:00
slime c245397178 Remove NaN-check C assert calls in line drawing code.
Users can pass NaN point values into line drawing code. love shouldn't abort the entire program if that happens.
2023-04-13 22:11:46 -03:00
Klonan 7e0f8ca791 FIx polyline adding NaN normals, which breaks the line rendering 2023-04-13 22:11:35 -03:00
Sasha Szpakowski c823dbca96 Update copyright year for 2023 2022-12-31 22:25:49 -04:00
Alex Szpakowski 8e7fd10b6f Update copyright year for 2022 2021-12-31 18:33:40 -04:00
Alex Szpakowski f89aabb0bb Update copyright year for 2021 2021-04-04 16:14:45 -03:00
Alex Szpakowski 96b8d29a5c Clean up code for computing smooth line vertex colors. 2020-06-28 21:58:13 -03:00
Alex Szpakowski fc4847c69d Update copyright for the new year 2020-01-03 22:40:36 -04:00
Alex Szpakowski ed537c4f6a lines can render more than 65k vertices (resolves issue #1356). 2019-09-28 18:34:56 -03:00
Alex Szpakowski 9ab2a94037 Rename internal C++ Color struct to Color32 to help differentiate it from Colorf. 2019-09-14 23:13:40 -03:00
Alex Szpakowski 3c9662a9ce Fix a typo in the line smoothing code. I don't think it causes any visual change. 2019-06-28 12:40:41 -03:00
Alex Szpakowski 0752f27bdf Update copyright year for 2019 2019-01-03 21:09:05 -04:00
Bart van Strien e80247c191 Happy new year! 2018-01-03 19:47:35 +01:00
Alex Szpakowski 0b68c92570 Rename some internal functionality to better match what it actually is.
--HG--
branch : minor
2017-08-25 22:42:03 -03:00
Alex Szpakowski c37e9ed6bf Use vector2 arrays instead of raw float arrays for graphics primitives. Simplifies the code a bit.
--HG--
branch : minor
2017-07-23 01:49:27 -03:00
Alex Szpakowski 7694edfd52 Auto-batched draws (except for love.graphics.print, for now) are affected by 3D transforms.
--HG--
branch : minor
2017-05-17 22:03:09 -03:00
Alex Szpakowski ac697ddb0f Clean up love’s internal Vector code a bit, and rename it to Vector2 so it’s more obvious what it is.
--HG--
branch : minor
2017-05-16 22:07:01 -03:00
Alex Szpakowski abb72cb813 Happy new year! 🥂
--HG--
branch : minor
2017-01-02 01:28:29 -04:00
Alex Szpakowski 603c3e43d5 Moved line and shape drawing code out of the opengl folder, since it no longer directly calls any OpenGL functions.
--HG--
branch : minor
2016-12-27 23:21:25 -04:00