Commit Graph

876 Commits

Author SHA1 Message Date
Bart van Strien bc4e59ba24 Apply the line width patch 2012-06-11 17:06:57 +02:00
Boolsheet 5139ca8e56 New approach to console redirection.
--HG--
branch : win-console
2012-06-01 23:03:20 +02:00
Bart van Strien dd04074d62 Add love.filesystem.getIdentity 2012-06-01 17:31:44 +02:00
Bart van Strien 1eb17f2376 Add love.mouse.setX/setY (issue #438) 2012-06-01 17:19:36 +02:00
Bart van Strien f62bad6e12 Make sure processed is initialized, for when alGetSourcei errors (bug #442) 2012-06-01 17:10:17 +02:00
Bart van Strien 329a6328db Backed out changeset 7e5b88e76bda 2012-05-31 23:12:53 +02:00
Boolsheet 786980d196 Try to reuse cmd if opened (on windows) 2012-05-31 21:13:33 +02:00
Bart van Strien cab543764d Fix msvc warnings 2012-05-30 19:30:16 +02:00
Boolsheet ee1b679639 Use OpenAL's direct channel features, should improve audio quality 2012-05-29 23:37:25 +02:00
Boolsheet 73672bd674 Clean up love.image because we own the memory, not DevIL 2012-05-29 23:36:49 +02:00
Bart van Strien 0a423d3e67 Export boot.lua as love.boot, and make it return a function that 'does everything'
Of course love.cpp is modified accordingly (now calls the result of boot.lua)
2012-05-29 23:26:23 +02:00
Bart van Strien 124e9d1d2a Fix memory leak in the mp3 decoder, turned out to be of pretty decent size (bug #395) 2012-05-29 21:33:10 +02:00
Bart van Strien f933d5983b Add basic support for file:// uri scheme (issue #425)
Note that this won't unescape, or anything, just remove the file:// prefix if present
2012-05-19 01:27:35 +02:00
Bart van Strien 839b48c3e9 Make most Source setters default their z coordinate to 0, instead of erroring in its absence (issue #423) 2012-05-19 01:22:38 +02:00
Bart van Strien 7b161e5c41 Make using mpg123 optional, add option to linux build system
Added so people can make patent-free builds (easily), for example for patent-free distro's
2012-05-19 01:05:43 +02:00
Bart van Strien 8211b8f93f Add love.joystick.reload, remove love.joystick.open and friends. (issue #392)
Reload originates from love-experiments, as noted in the ticket.
2012-05-18 19:42:46 +02:00
Bart van Strien fd34c21d76 Made sure the launcher uses SDLmain (by including SDL.h) 2012-05-18 19:27:09 +02:00
Bart van Strien eb7a758691 Apply patch "More efficient SoundData allocator" that allocates memory less often, and shrinks to minimum size afterwards 2012-05-18 19:21:40 +02:00
Bart van Strien cadde8947f Use love.run's return value as return value (if valid), default to 0 2012-05-18 18:56:05 +02:00
Bart van Strien db7fba1d3a Now returns return value 1 on error 2012-05-18 18:12:25 +02:00
Bart van Strien 2986890746 Fix Shape:testPoint's stack indices (issue #430) 2012-05-18 18:00:04 +02:00
Bart van Strien 1b568fdf39 Make setMode get the actual width and height after setting, fixes bug with width and height 0 (aka desktop resolution) 2012-05-18 17:46:00 +02:00
Bart van Strien 1e00f0f981 Move the default image filter to the Image class, instead of Graphics applying it on newImage 2012-05-18 17:35:51 +02:00
Bart van Strien 1a89622262 Fonts and ImageFonts now use the default image filter, newImageFont gets a second and third argument, to optionally specify the filters 2012-05-18 17:23:50 +02:00
Bart van Strien 7f39fa8c3a Create liblove 2012-05-18 16:51:15 +02:00
Bart van Strien 0f0a64819e Add --fused command line argument, to override fused game detection
(Designed to make launchers work for 'fake-fused' games, for example
ones you'd easily distribute on linux.)
2012-05-18 15:15:03 +02:00
vrld 26780681ea Remove artifacts at line endings (see 4f9c5db78143). 2012-05-09 17:45:50 +02:00
vrld b5f3addd35 Remove antialiasing artifacts when drawing lines at a very big scale.
When drawing lines at scales>1 the inner workings (gradients) of the
antialiasing too were upscaled and became visible. When the scale was very
large this produced interesing yet unexpected visuals.
2012-05-09 17:17:16 +02:00
Bart van Strien 4a04c48891 Merged in aidalgol/love-scaling (pull request #6) 2012-05-09 15:43:16 +02:00
Bart van Strien 54e4d2da9a Fix endianness check for ppc on gcc 2012-05-09 15:30:30 +02:00
Marcus Comstedt 82fb48738d Use configure.in to test for endianness on UNIX 2012-05-08 16:12:33 +02:00
vrld 4370f6c9d6 Fix typo in PixelEffect:send() dispatcher when trying to send unsupported type 2012-04-23 19:11:04 +02:00
Aidan Gauland 8a6c36231c Corrected scaling of values in RopeJoint constructor. 2012-04-17 20:55:47 +12:00
Aidan Gauland 27b62b5c9c Removed scaling of unit vectors. 2012-04-17 20:54:12 +12:00
vrld d4c59d3508 Fix issue #406: Empty glyphs cause some ATI cards to crash in Font::addGlyph(). 2012-04-03 13:55:12 +02:00
Bart van Strien 43c5576268 Remove warning in autotools and make LOVE_OLD_MODPLUG define that disables some new modplug settings 2012-03-22 17:21:28 +01:00
vrld 340ee8442d Fix issue #397: printf does not center string correctly. 2012-03-22 13:11:35 +01:00
Bart van Strien 07bd386d4e Apply the 1-indexed joysticks patch from issue #391.
Submitted by: Alexander Szpakowski
2012-03-10 14:11:20 +01:00
Bill Meltsner 322ec7bba4 Add love._os, which contains a string representing the current OS (or, at least, the OS the copy of LÖVE was compiled on). 2012-03-08 19:32:23 -05:00
vrld 39e1c59989 Actually copy existing buffer data to temporary memory region in VBO::map(). 2012-03-07 23:33:27 +01:00
vrld 6dee041a9d Throw exception when VBO cannot allocate enough memory in VBO::map(). 2012-03-07 23:26:03 +01:00
vrld 3f365857ee Replace glMapBufferARB() with temp memory + glBufferSubDataARB().
Instead of letting OpenGL manage the memory mapping, allocate a temporary
block of memory upon VBO:map(). Upon VBO::unmap() the block is copied to
graphics memory using glBufferSubDataARB() and then released.

Hopefully this will fix some weird error with Windows XP + old drivers, where
VBOs can be created, but the mapped memory cannot be allocated resulting in
the sprite batch drawing nothing at all.

According to the interwebs this could actually faster than using OpenGL mapped
memory, because there is no unnecessary syncing involved.
2012-03-07 23:24:29 +01:00
vrld 2b6cc4ea8c Move VertexBuffer::Bind implementation to header to hint inlining 2012-03-07 23:01:05 +01:00
vrld 4947498488 Add VertexBuffer::Mapper for RAII vbo mapping 2012-03-07 22:59:23 +01:00
vrld 17dc8760b9 Replace VertexArray with VertexBuffer in SpriteBatch (less confusing). 2012-03-07 22:35:21 +01:00
vrld 1dd40b690b Some idiot put a != where there should be a ==. 2012-03-05 22:14:00 +01:00
vrld febd7757fc Make sure all error flags are cleared before calling glBufferDataARB() in VBO::load(). 2012-03-05 20:58:17 +01:00
vrld c0ffa5b07e Add error checking in VBO::load().
VertexBuffer should now be able to fall back to vertex arrays if
glBufferDataARB() fails (possible due to lack of memory).
2012-03-05 20:46:46 +01:00
Bill Meltsner b956813e8e Freeze, Allman police! 2012-03-03 20:41:42 -05:00
Bill Meltsner fc6a9df304 Report lack of support for the subtract blendmode through the Blue Screen of LÖVE instead of stderr spam. 2012-03-03 20:33:55 -05:00