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mirror of https://github.com/love2d/love.git synced 2026-08-16 00:02:12 +02:00
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522 Commits 3 Branches 19 Tags
bac51446a72f6acfa42268e5a08c6dd8db457455
Commit Graph

62 Commits

Author SHA1 Message Date
bill@Ixion 5850700c8e creating a font with faulty data now throws an exception; error handler now wraps error text if it's too long 2009-08-28 20:45:20 -05:00
bart@bart b39f353dbc love.errhand checks if it can run and is also called if love.init errors 2009-08-27 17:24:12 +02:00
bart@bart 9434c7b7a1 When path is invalid no-game screen is shown 2009-08-27 15:03:00 +02:00
rude a237008ce2 ParticleSystem works now. Error handler no longer loops forever. :) 2009-08-27 00:48:08 +02:00
rude ab981ea982 Made error screen and reverted love.event.wait. 2009-08-24 21:38:35 +02:00
rude 579f9c75db Embedded nogame screen into binary and exposed version info. 2009-08-15 12:48:32 +02:00
rude 9c322e0de8 Hopefully fixed segfault in Linux. 2009-08-14 20:12:40 +02:00
rude b04b278cd0 Added project generator. 2009-08-06 21:19:01 +02:00
rude 477d5a05b8 Updated love.font, and added Glyph object in love.graphics. 2009-07-30 21:43:00 +02:00
rude 0c241a14fb Added resources, and changed slightly how wrappers expose functions. 2009-07-30 00:37:43 +02:00
rude 5c068db487 Added locking to SpriteBatch, and conf.lua. 2009-07-27 15:17:54 +02:00
rude dcb3dfd83d Initial Mercurial commit. 2009-07-26 15:46:49 +02:00
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