Bart van Strien
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bac51446a7
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Only remove trailing /. in paths (bug #194)
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2011-03-03 09:46:52 +01:00 |
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vrld
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a13b792a5c
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Revert to last commit, as msvc is stuck in the last millenium
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2011-02-22 11:15:27 +01:00 |
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vrld
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08259a4a0e
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Change auto.lua to create plaintext instead of hex code.
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2011-02-20 23:34:48 +01:00 |
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vrld
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8581efae07
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Change auto.lua to remove comments and unneeded whitespaces before converting to hex
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2011-02-20 22:03:14 +01:00 |
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Bart van Strien
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18ca165718
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Fix fused games
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2011-02-20 00:58:15 +01:00 |
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Bart van Strien
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65c464fc7c
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Allow width and height 0 in love.conf (issue #175)
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2011-01-27 22:14:27 +01:00 |
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Bill Meltsner
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fde708160e
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bringing in the new year by changing every 2010 to 2011
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2011-01-15 14:40:27 -06:00 |
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Bart van Strien
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ce05194c58
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Prevent 'love .' from adding the top save dir to the search path
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2011-01-02 21:36:51 +01:00 |
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Bart van Strien
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618d48ce39
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Error when checkMode during screen initialization fails (bug #119)
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2010-12-31 11:46:32 +01:00 |
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Bart van Strien
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1896921f8d
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Make 'fused game checker' check if it's actually a the program it's trying to load, not a directory with the same name (bug #126)
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2010-12-07 19:43:20 +01:00 |
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Bart van Strien
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b35be57a6b
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Fix bug #82 (blend mode in error handler)
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2010-10-06 22:22:35 +02:00 |
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rude
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8515ee675d
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Too careless while resolving conflicts in boot.lua.
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2010-09-19 13:51:29 +02:00 |
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Bill Meltsner
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6492888c31
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updated no game screen
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2010-09-18 14:40:17 -04:00 |
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vrld
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08c06f0fe0
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Allow zero arguments in love.graphics.setRenderTarget(), update boot.lua.h
Calling love.graphics.setRenderTarget() as opposed to
love.graphics.setRenderTarget( nil ) was an error before. fixed.
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2010-09-03 14:53:37 +02:00 |
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Bart van Strien
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5235ceac53
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Added love.focus callback
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2010-08-03 13:51:19 +02:00 |
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Bart van Strien
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55ec59810d
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Added love.quit callback
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2010-07-31 16:22:12 +02:00 |
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bart@bartbes.ath.cx
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aa0cc8ca7e
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Added identity field to love.conf
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2010-06-21 00:27:07 +02:00 |
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bart@bartbes.ath.cx
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5f780de061
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Fixed bug where 'result' was stored in global namespace (boot.lua)
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2010-06-17 18:22:12 +02:00 |
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bart@bartbes.ath.cx
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bb2f58c25c
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Fixed unnecessary global namespace polution in the error handler
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2010-06-03 15:58:46 +02:00 |
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Bill Meltsner
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87ff8b361a
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merged in bartbes' error-handling changes
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2010-04-17 16:11:48 -04:00 |
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bart@bartbes.ath.cx
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c382fa3650
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Accidental commit before, this one works, and produces correct output on a direct call to error_printer
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2010-04-17 22:03:33 +02:00 |
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bart@bartbes.ath.cx
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43125c3fb4
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Modified output of error_printer to no longer show the error handlers or the 'main chunk'
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2010-04-17 21:59:13 +02:00 |
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bart@bartbes.ath.cx
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c564dd3ffb
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Changed message of error_printer and made it local, also made the debug table an upvalue, so people can use the debug variable in their programs
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2010-04-17 21:32:45 +02:00 |
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Bill Meltsner
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76dc50a419
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Made font module officially properly exposed to Lua
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2010-04-15 10:17:42 -04:00 |
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rude
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760daec9b7
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Welcome back, love.thread.
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2010-03-07 13:35:25 +01:00 |
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rude
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02aaeba599
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That print() was not supposed to be there.
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2010-03-01 22:02:44 +01:00 |
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rude
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a78c77473c
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Updated version number on no-game screen. Should be automatic from now on.
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2010-03-01 21:59:13 +01:00 |
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rude
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abe37d188f
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Disabled love.thread. Upped version to 0.6.2.
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2010-03-01 21:07:46 +01:00 |
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bart@bartbes.ath.cx
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bc0c8ad1a1
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Forgot to run boot.lua through auto.lua
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2010-02-16 16:45:02 +01:00 |
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bart@bartbes.ath.cx
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ae4e8ff0ea
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Added love.thread to the require list in boot.lua
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2010-02-16 16:05:24 +01:00 |
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rude
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b71a87f670
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Reverted auto.lua: use the source, not bytecode.
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2010-02-07 15:45:11 +01:00 |
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bart@bartbes.ath.cx
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662406efbe
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Fixed the command line order bug & changed love.load() to love.load(arg)
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2010-02-02 21:22:00 +01:00 |
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rude
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aa01c984b9
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Updated all dates to 2010.
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2010-01-31 16:54:47 +01:00 |
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bart@bartbes.ath.cx
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3c79a33931
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You now get an error when there is no code to run
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2010-01-08 20:49:47 +01:00 |
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Bill Meltsner
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e44e9266fc
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The default love.run now checks for the presence of love.graphics, love.event, and love.timer before calling those modules' functions.
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2010-01-06 08:50:41 -06:00 |
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bart@bartbes.ath.cx
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2f5d676efb
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yes, yes, merge..
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2010-01-06 15:16:48 +01:00 |
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bart@bartbes.ath.cx
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09ca3053e1
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Added redraw in error screen (thanks ToxicFrog)
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2010-01-06 15:16:17 +01:00 |
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Bill Meltsner
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8d63c73bc4
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new boot.lua run through auto.lua, because I can never remember to do that in one commit.
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2010-01-05 13:44:34 -06:00 |
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rude
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cd24dbcb8e
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Added get/setGroupIndex (#129) and get/setFixedRotation (#113). Also fixed 3000 auto.lua-related warnings in MSVC.
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2010-01-04 20:02:36 +01:00 |
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bart@bartbes.ath.cx
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4c06ca3284
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Error handler now checks if there's a screen created, if not fall back to text erroring
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2010-01-03 13:20:32 +01:00 |
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bart@bartbes.ath.cx
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b2972d6fd6
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auto.lua now exports bytecode headers & added assert to setMode in boot.lua
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2010-01-01 19:34:56 +01:00 |
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rude
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6aba6bad7e
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Concatenating .love files on the binary works again.
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2009-11-12 20:58:40 +01:00 |
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rude
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127c980ff8
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Fixed non-protected call to love.conf.
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2009-11-11 20:52:59 +01:00 |
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rude
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0df1aeb0f3
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Changed how scripts are embedded.
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2009-11-08 17:00:53 +01:00 |
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rude
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fa3b226edc
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Added an option to attach a console in Windows.
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2009-11-07 14:41:35 +01:00 |
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rude
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0d40f70681
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Updated boot.lua.
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2009-10-29 22:42:33 +01:00 |
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rude
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0d897b0b0f
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Sound should now work again. Music looping does probably not work, however (at least now with mp3).
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2009-10-24 23:48:06 +02:00 |
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rude
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5fd6e7fbfb
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Updated no-game screen. It now uses string constants.
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2009-10-10 14:49:48 +02:00 |
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rude
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87e3c4131c
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Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal.
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2009-10-10 11:11:04 +02:00 |
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bart@bart
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4b4cf36579
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Clears the scissor in the error screen
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2009-09-19 14:46:33 +02:00 |
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