Alex Szpakowski
b13ba42ec4
Appveyor: create the packaged zip and exe installer files when building, rather than creating a zip with some missing files.
2015-08-06 20:49:59 -03:00
Bart van Strien
4748132853
Show indicated version in incompatibility message (resolves issue #1066 )
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Also fixed a typo in the message
2015-08-05 14:36:07 +02:00
Alex Szpakowski
68bb0c97bc
Hopefully fixed compilation when VS2013 is used...
2015-08-05 01:51:08 -03:00
Alex Szpakowski
54f2617849
Removed some redundant internal code.
2015-08-05 01:43:34 -03:00
Alex Szpakowski
99acec83c9
Renamed some internal functions to avoid name conflicts when some third-party code is #included.
2015-08-03 20:27:46 -03:00
Alex Szpakowski
f2b4438a57
Fixed love.window.getPosition in fullscreen mode when SDL 2.0.4 is used.
2015-08-01 16:01:59 -03:00
Bart van Strien
c15f4b5f26
Modify __tostring so it also shows a pointer, like lua does for tables
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This should make it easier to identify unique objects.
Also modified internal code relying on tostring behaviour, and it should now
call its type method instead.
2015-08-01 19:55:41 +02:00
Alex Szpakowski
2392174eb2
Rounded rectangles with radius values >= the rectangle's width and height are now clamped rather than causing an error.
2015-08-01 13:31:08 -03:00
Bart van Strien
c02ba91ef4
Fix segfault loading images from compressed data without an explicit sRGB flag
2015-08-01 14:22:36 +02:00
Alex Szpakowski
66942d5f31
Added the ability to use custom mipmaps in Images, via love.graphics.newImage(filename, {mipmap1, mipmap2, ...}). Resolves issue #1064 .
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All mipmap levels must be present if custom mipmaps are used (and their sizes must be half the size of the previous mipmap level, rounded down.)
Image:getData now returns all custom mipmaps in an Image.
2015-07-30 20:48:36 -03:00
Alex Szpakowski
6bce7c7cd0
Fixed love.errhand.
2015-07-30 20:33:38 -03:00
Alex Szpakowski
8bf8c0cd18
Hopefully work around an issue where older Intel drivers on Windows use Microsoft's OpenGL 1.1 software renderer instead of failing to create the context, when a requested framebuffer attribute value is unsupported.
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Failing to create the context is preferred in that situation because love's code will then try disabling various framebuffer settings to get a hardware-accelerated context using a supported OpenGL version.
2015-07-28 11:27:45 -03:00
Alex Szpakowski
f5abedaeeb
Cleaned up the love.graphics code that deals with love.window to be more consistent with the rest of the codebase.
2015-07-24 21:40:55 -03:00
Alex Szpakowski
354f83c1cb
Added support for MSAA on the window on iOS.
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Requires updated dependencies to compile on iOS, which can be downloaded at https://dl.dropboxusercontent.com/u/4214717/love-ios-libraries-0.10.zip
2015-07-19 22:39:02 -03:00
Alex Szpakowski
4cd725cee6
Added love.window.close (resolves issue #1059 ), and renamed love.window.isCreated to love.window.isOpen.
2015-07-18 13:22:55 -03:00
Alex Szpakowski
2cce18946d
Fixed objects which store Lua callback functions to avoid attempting to use dead coroutines when deleting the reference to the callback function. Should fix crashes when coroutines are mixed with those objects.
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Also improved the performance of World:rayCast and World:queryBoundingBox.
2015-07-18 03:26:07 -03:00
Alex Szpakowski
64b9d40f00
Fixed World:getCallbacks and World:getContactFilter to use the active coroutine's lua state.
2015-07-17 19:00:42 -03:00
djcj
4989bd76a0
Update Debian packaging files, move manpage to section 6
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Modified application of pull request #43 by bartbes
- Kept binary in /usr/bin
- Remove postinst/postrm scripts
2015-07-13 17:32:18 +02:00
Alex Szpakowski
e27400de30
The add and subtract blend modes no longer modify the destination framebuffer's alpha.
2015-07-08 14:21:22 -03:00
Bart van Strien
7e44034757
Add a MutexRef class to clean up Mutex handling code
2015-07-06 11:58:08 +02:00
Bart van Strien
dd1167d736
Fix inconsistent missing override warning in BMFontRasterizer
2015-07-06 11:52:40 +02:00
Bart van Strien
3449465f1a
Update hgignore
2015-07-05 17:32:45 +02:00
Alex Szpakowski
87e20ccafb
Fixed the display index parameter of love.window.getFullscreenModes, getDesktopDimensions, and setPosition to be 1-based instead of 0-based (resolves issue #1056.)
2015-07-05 10:06:24 -03:00
Alex Szpakowski
2168d509b3
Reworked ImageData:encode:
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- It now returns a FileData containing the encoded ImageData.
- The first argument is now the format to encode to.
- The second argument is now the filename to write to, and is optional. No file will be written if a filename is not given.
2015-07-04 22:30:09 -03:00
Alex Szpakowski
3199482c3b
Fixed filesystem writing on iOS.
2015-07-03 20:34:25 -03:00
Alex Szpakowski
91e94b4662
Potentially fixed a bug in the vorbis decoder seek callback.
2015-07-03 16:50:58 -03:00
Alex Szpakowski
faa6b43441
Hopefully fixed a font initialization failure when OpenGL ES 3 is used.
2015-07-03 13:01:22 -03:00
Alex Szpakowski
ded2dc39ee
Fixed Font:getWidth and Font:getWrap to use kerning information.
2015-07-03 10:54:24 -03:00
Alex Szpakowski
8656797c5c
Added a message box popup asking to quit the game to the default error handler, activated when the mouse is pressed or the screen is tapped. This is mostly useful on mobile devices where users can't press 'escape'.
2015-07-02 23:15:37 -03:00
Alex Szpakowski
bf432aff7c
Added basic kerning support for TrueType and BMFont fonts (resolves issue #1055.)
2015-07-02 21:07:34 -03:00
Alex Szpakowski
4550409ffa
Removed an obsolete #ifndef check.
2015-06-29 14:25:20 -03:00
Alex Szpakowski
af06203a4a
Moved the appveyor script to a subfolder and updated it to properly choose Visual Studio 2012 and to create a post-build zip file.
2015-06-28 21:39:56 -03:00
Alex Szpakowski
74fd145fa9
Merged in xpol/love (pull request #45 )
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Add appveyor CI support.
2015-06-28 21:37:59 -03:00
Alex Szpakowski
ee90d09937
Fixed smooth lines drawn with the 'none' line join mode.
2015-06-27 17:51:57 -03:00
Alex Szpakowski
6da759047e
The index values returned by SpriteBatch:add and used by SpriteBatch:set are now 1-based rather than 0-based.
2015-06-26 23:10:14 -03:00
Alex Szpakowski
1e8786879b
Re-added the built-in NormalMatrix uniform 3x3 matrix variable to shaders.
2015-06-26 21:51:22 -03:00
Alex Szpakowski
d8fd1413d6
Renamed the internal 'Matrix' class to 'Matrix4'.
2015-06-26 19:34:05 -03:00
Alex Szpakowski
c3612acfde
Fixed the use of getRealDirectory when auto-detecting the identity name.
2015-06-25 10:00:54 -03:00
Bart van Strien
29da6b3c26
Attempt to make identity autodetection even more robust using getRealDirectory
2015-06-25 11:36:49 +02:00
Alex Szpakowski
247daa85b5
Added a couple comments documenting why some codepaths have been chosen.
2015-06-24 22:25:55 -03:00
Alex Szpakowski
4c571e8fd7
Prevent redundant shader uniform uploads for built-in uniforms when OpenGL ES 2 is used.
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As a result, the graphics primitive drawing functions (e.g. love.graphics.rectangle) are now more efficient on mobile devices.
2015-06-24 22:04:19 -03:00
Alex Szpakowski
88c8e0c071
Added an optional (true by default) boolean argument to love.graphics.setBlendMode to specify whether alpha should be multiplied with rgb when blending.
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Removed the 'premultiplied' blend mode, since setBlendMode("alpha", false) accomplishes the same thing now.
The 'multiply' blend mode is unaffected by the new flag, since fixed-function hardware blending can't do the equivalent of setBlendMode("multiply", true).
2015-06-24 16:47:10 -03:00
Alex Szpakowski
ed3f419747
Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well.
2015-06-23 20:55:23 -03:00
Bart van Strien
e3ff0a0d63
Fix possible segfault when a DecodeHandler fails to decode an image properly
2015-06-23 13:35:32 +02:00
Alex Szpakowski
bf1b409da1
Smooth lines now draw the entire line in 1 OpenGL draw call, rather than 2.
2015-06-21 20:28:26 -03:00
Alex Szpakowski
9d635fa63a
Updated the changelog
2015-06-21 12:20:08 -03:00
Alex Szpakowski
0583ebe470
All vertex component arguments to Mesh:setVertex and Mesh:setVertexAttribute are now optional rather than required. Float vertex components default to 0, and byte components default to 255.
2015-06-21 11:47:56 -03:00
Alex Szpakowski
c82ccbb89b
love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors.
2015-06-21 11:20:26 -03:00
Alex Szpakowski
42ae9c9585
Moved the love.graphics Lua code into the graphics module folder.
2015-06-18 14:27:45 -03:00
Alex Szpakowski
2dc8a8ea45
Cleaned up some index buffer code.
2015-06-16 21:27:19 -03:00