Commit Graph

144 Commits

Author SHA1 Message Date
Alex Szpakowski e71f27c65d Move Lua wrapper code for Variants out of the Variant class file. 2020-02-28 21:54:03 -04:00
Alex Szpakowski 453322678c Rename internal uses of canvas to texture/render target 2020-02-08 20:40:10 -04:00
Alex Szpakowski 5f9b5a21d0 Merge default into minor
--HG--
branch : minor
2020-01-03 22:45:36 -04:00
Alex Szpakowski fc4847c69d Update copyright for the new year 2020-01-03 22:40:36 -04:00
Alex Szpakowski b001b2e1d5 Add love.event.restart(optionalvalue) as a shorthand for love.event.quit("restart", optionalvalue). If a Lua value is provided as an argument, a new love.restart field will contain the value after restarting.
--HG--
branch : minor
2019-12-28 22:43:39 -05:00
Alex Szpakowski bc12312f0f macOS: rename most internal uses of "macosx" to "macos".
--HG--
branch : minor
2019-12-22 17:54:20 -04:00
Alex Szpakowski 2a7e39d58b Rename DroppedFile to NativeFile.
--HG--
branch : minor
2019-12-20 00:32:56 -04:00
Alex Szpakowski 0752f27bdf Update copyright year for 2019 2019-01-03 21:09:05 -04:00
Alex Szpakowski fc17ecba0d Expose C++ love.event Message name and args fields so other code can access them. 2018-12-21 14:12:44 -04:00
Alex Szpakowski d4762b4612 Add love.window.getDisplayOrientation and a love.displayrotated callback. Resolves issue #1441.
Note that this tracks screen orientation, rather than device orientation.
2018-12-17 16:19:56 -04:00
Alex Szpakowski c798cce89d Improve the error message given when love.event pumping functions are called with a Canvas active. 2018-01-14 19:25:38 -04:00
Bart van Strien fd514d8176 Update some more copyright notices
I am so good at using search/replace I definitely didn't need a second commit
for this.
2018-01-03 19:55:02 +01:00
Bart van Strien e80247c191 Happy new year! 2018-01-03 19:47:35 +01:00
Alex Szpakowski bc980b0f20 Fix Channel:push and other functions that accept love objects and store them in Variants internally. Cleaned up Variant code a bit.
--HG--
branch : minor
2017-09-30 11:11:14 -03:00
Alex Szpakowski b838d0de54 Simplified an internal Variant constructor to be more intuitive to use.
--HG--
branch : minor
2017-09-30 10:39:24 -03:00
Bart van Strien 5ddc89a033 Added cycle detection to Variant
We accidentally enabled nested tables previously, and now it errors properly when the tables contain cycles. Before you'd get (or at least I got) a nice lua stack overflow error.

--HG--
branch : minor
2017-08-30 13:07:57 +02:00
Bart van Strien f70ad12d3e Expose love.event.poll_i
Now love.event.poll just returns love.event.poll_i, instead of returning a new
c function every call. This means love no longer creates garbage each frame
(with an empty project).

See pull request #81 for details, and an alternative fix. Thanks @bjornbytes
for the pull request, and for finding this issue.

Note: in the pull request I also mentioned love.filesystem.lines/File:lines. I
haven't "fixed" those since they use actual closures.

--HG--
branch : minor
2017-04-07 12:04:58 +02:00
Alex Szpakowski abb72cb813 Happy new year! 🥂
--HG--
branch : minor
2017-01-02 01:28:29 -04:00
Alex Szpakowski d26002f5cc Revamped and streamlined retina / high-DPI support (resolves issue #1122).
With the highdpi window flag enabled on a retina-capable display and OS, content should now appear to the user at the same size and in the same positions as with the flag disabled.

As a result, mouse and touch coordinates, Texture and graphics dimensions, and the graphics coordinate system now use pixel density-scaled units instead of pixels. Raw pixel units should generally only be used for things such as shader algorithms which execute per-pixel and rely on accurate pixel dimensions. love.window.fromPixels and friends typically don’t need to be used anymore.

Images, Canvases, and Fonts can have an optional explicit ‘pixel density’ set when creating them. This allows for easily loading high pixel density content which displays at the same size as regular or low pixel density content.

API changes:

- Added Texture:getPixelWidth/getPixelHeight/getPixelDimensions and Texture:getPixelDensity. Texture:getWidth/getHeight return the pixel density-scaled width and height (as it will appear on the screen when drawn) rather than the number of pixels on each texture dimension.

- Added love.graphics.getPixelWidth/getPixelHeight/getPixelDimensions.

- Added optional ‘pixeldensity’ field to the settings table parameter of love.graphics.newImage. It defaults to 1, or if the file the Image was loaded from has “@2x”, “@3x”, etc. at the end of its name, it uses that number as the pixel density scale by default.

- love.graphics.newCanvas now takes a table as its third parameter, with fields “format”, “msaa”, and “pixeldensity”. pixeldensity defaults to the main screen’s pixel density. The width and height parameters specify the visual size that the Canvas will be drawn at / can be drawn to (pixel density-scaled units).

- love.graphics.newVideo accepts a table as its second parameter, with optional fields “audio” and “pixeldensity”. pixeldensity defaults to 1.

- love.graphics.newFont variants have an optional pixeldensity parameter at the end of the argument list. For TrueType fonts this defaults to the current pixel density scale of the screen, and for BMFonts and ImageFonts this defaults to 1.

- Added Font:getPixelDensity.

- Renamed love.window.getPixelScale to love.window.getPixelDensity.

--HG--
branch : minor
2016-12-29 23:55:51 -04:00
Alex Szpakowski 2a47a8c9e2 Revert most render pass API changes. The APIs need more work and iteration before they’re better to use than the old setCanvas APIs.
love.graphics.captureScreenshot has not been reverted.

--HG--
branch : minor
2016-12-11 16:33:05 -04:00
Bart van Strien cac5a3519a Fix automatically pausing and resuming audio on android (resolves #1237)
--HG--
branch : minor
2016-12-02 13:59:21 +01:00
Bart van Strien 24a7a3d367 Merge minor into dynamiccore2
--HG--
branch : dynamiccore2
2016-11-26 22:19:12 +01:00
Alex Szpakowski 3e80ec2257 Render pass API. Replaces love.graphics.setCanvas and friends.
- Removed love.graphics.set/getCanvas, Canvas:renderTo, Canvas:newImageData, love.graphics.clear, love.graphics.discard, and love.graphics.newScreenshot.

- Added love.graphics.beginPass and love.graphics.endPass. All rendering must happen within a pass. love.draw is now called while a render pass to the main screen is active.
- Added love.graphics.renderPass, which is a wrapper for begin/endPass which calls the supplied function argument in between a begin/end. This is similar to the old Canvas:renderTo.
- Added love.graphics.isPassActive, getPassCanvases, getPassWidth, getPassHeight, and getPassDimensions.
- Added love.graphics.captureScreenshot.

- Added a new love.run callback love.drawpasses, which is called after love.update and before love.draw. It is the place to render to Canvases using beginPass or renderPass, since love.draw now always draws to the main screen.

- Renamed the ‘canvasswitches’ field in the table returned by love.graphics.getStats to ‘renderpasses’.

love.graphics.beginPass has the following variants (and renderPass mirrors them with an additional function argument at the end):

- love.graphics.beginPass(), begins rendering to the main screen without clearing it.
- love.graphics.beginPass(r, g, b [, a]), begins rendering to the main screen and clears the screen to the specified color.

- love.graphics.beginPass(canvas [, willstencil]), begins rendering to the specified Canvas without clearing it. love.graphics.stencil can only be used within the Canvas if ‘willstencil’ is true.
- love.graphics.beginPass(canvas, r, g, b [, a] [, willstencil]), beings rendering to the specified Canvas and clears it to the specified color. love.graphics.stencil can only be used within the Canvas if ‘willstencil’ is true.

- love.graphics.beginPass(info), where ‘info’ is a table in the following form:
{
    {canvas [, r, g, b, a]}, — A canvas and an optional color to clear the Canvas to when the pass begins.
    {canvas2, [r, g, b, a]}, — Additional Canvases and optional clear colors for multi-canvas rendering.
    …,
    stencil = false, — Optional boolean field to specify whether love.graphics.stencil is allowed within this pass. False by default.
}

The pass info table can be created once up-front and used for multiple beginPass/renderPass calls.

love.graphics.endPass can take an optional callback function argument, which causes endPass to capture the contents of the Canvas drawn to in the render pass to a new ImageData and passes it to the supplied function (this replaces Canvas:newImageData). This does not work on the main screen.

love.graphics.captureScreenshot replaces love.graphics.newScreenshot. It takes a callback function argument which causes love.graphics.present to capture the contents of the screen to a new ImageData and passes it to the supplied function. captureScreenshot can only be called before drawing to the main screen begins in the current frame (e.g. in love.keypressed, love.update, etc.)

--HG--
branch : minor
2016-11-19 19:13:26 -04:00
Bart van Strien c761202486 Build type information on first use (load-time), instead of using a hardcoded list
--HG--
branch : dynamiccore2
2016-11-13 16:38:57 +01:00
Alex Szpakowski aba4386807 SDL click count functionality was added in 2.0.2, not 2.0.4. So we can get rid of some useless code since we require 2.0.2+ in love 0.11...
--HG--
branch : minor
2016-09-27 22:53:48 -03:00
Alex Szpakowski b38e567e74 Added a click count argument to love.mousepressed/released. Tracks double/triple/etc. clicks.
--HG--
branch : minor
2016-09-27 22:46:55 -03:00
Alex Szpakowski d0c0240e09 Very minor channel / variant performance improvements and cleanup. 2016-03-12 19:11:03 -04:00
Alex Szpakowski f51bbb8462 Cleaned up some StrongRef-related code. 2016-03-01 18:57:17 -04:00
Alex Szpakowski 23fcaec89f The Variant class is now meant to be used on the stack instead of allocated on the heap. As a result (and because of related changes), performance of Channels has roughly doubled when pushing and popping most types. 2016-02-14 16:39:32 -04:00
Alex Szpakowski c2de8dbb6a Fixed audio on android to properly pause when the app is inactive, and resume when the app becomes active again. 2016-01-31 18:41:24 -04:00
Alex Szpakowski 46a2e7b85c Happy new year! 🎉 2016-01-01 00:05:06 -04:00
Alex Szpakowski 925eebdaf0 Removed love.event.addListener/removeListener/clearListeners.
They take away too much control from the main game code, which makes it harder to implement things like gamestates without modifying library code.
2015-12-12 17:54:54 -04:00
Alex Szpakowski 9893f7ad51 Fixed an error message. 2015-12-12 14:23:47 -04:00
Alex Szpakowski e5c0c49751 Added love.event.clearListeners. 2015-12-12 14:19:37 -04:00
Alex Szpakowski 3eb363059b Added love.event.addListener and removeListener.
addListener takes a function, and names of events that will trigger the function when they're processed inside love.event.poll or love.event.wait. When the given listener function is called, the name of the event as well as all of the event's arguments are passed to the function.

If addListener is called multiple times with the same function and events, it will not add the function more than once.

removeListener takes a function and removes it from all events it was previously added to.
2015-12-11 20:14:52 -04:00
Alex Szpakowski 2c4e713114 Imported some of the dynamiccore branch from love-experiments:
- Type names for love's Lua objects are specified as an argument to luax_register_type, rather than being statically defined in an array.

- luax_register_type takes a variable number of method array arguments, for registering superclass methods without copying them into the subclass' method array.

Also removed most of the header declarations for wrapper functions.
2015-11-29 20:38:12 -04:00
Alex Szpakowski 7ebef76b24 Added love.window.setScreenSaverEnabled and love.window.isScreenSaverEnabled (resolves issue #1088.) 2015-11-24 22:16:40 -04:00
Alex Szpakowski e979455772 love.event.quit now accepts a single (optional) argument, which is used as the program's exit status number. Resolves issue #1070. 2015-08-25 17:12:59 -03:00
Martin Felis 637a3a9d62 Pause OpenAL when the app is in the background, on Android. 2015-08-13 19:46:11 -03:00
Alex Szpakowski 66942d5f31 Added the ability to use custom mipmaps in Images, via love.graphics.newImage(filename, {mipmap1, mipmap2, ...}). Resolves issue #1064.
All mipmap levels must be present if custom mipmaps are used (and their sizes must be half the size of the previous mipmap level, rounded down.)

Image:getData now returns all custom mipmaps in an Image.
2015-07-30 20:48:36 -03:00
Bart van Strien 7e44034757 Add a MutexRef class to clean up Mutex handling code 2015-07-06 11:58:08 +02:00
Alex Szpakowski 48a0910907 Renamed love.textedit to love.textedited. (text composition event callback) 2015-05-29 23:33:01 -03:00
Alex Szpakowski 8e42f591ce Updated the iOS xcode project search paths for the luajit headers and static library. 2015-04-25 12:00:07 -03:00
Alex Szpakowski cffa899e03 Explicitly mention SDL in the error message caused by SDL subsystem initialization failure. 2015-03-26 14:51:47 -03:00
Alex Szpakowski 86d41620dd Replaced the mouse button constants ("l", "r", "m", etc.) with button numbers. 1 is the primary button, 2 is the secondary button, 3 is middle-mouse, etc. Resolves issue #1019. 2015-03-25 00:31:16 -03:00
Alex Szpakowski 78dd8bc547 Added love.touch.getPressure(touchid). Not useful on most touch-capable devices, but I do expect Apple's Force Touch to make it into iPhones in the near future. 2015-03-24 20:45:21 -03:00
Alex Szpakowski 14cbc91e7f Fixed a memory leak in love.graphics.newText. 2015-03-16 03:13:10 -03:00
Alex Szpakowski b76b7bac8b Added support for a few more mouse buttons (via "x3", "x4", and "x5" button constants.) 2015-03-07 23:28:58 -04:00
Alex Szpakowski 7e99ea6839 Added a boolean argument to love.mousemoved indicating whether the event came from a touch press (love.mousepressed and love.mousereleased already have it.) 2015-03-07 00:41:18 -04:00
Alex Szpakowski 9869999fda Added a missing key constant.
--HG--
branch : minor
2015-03-02 00:52:07 -04:00