Bill Meltsner
ae79ed061a
Update to recommended Xcode build settings.
2012-03-03 20:24:11 -05:00
Bill Meltsner
57b4d2c5b9
Add support for falling back to glBlendEquationEXT if necessary.
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This should help keep LÖVE from crashing on old cards with crappy drivers.
2012-03-03 19:25:42 -05:00
Bart van Strien
830283ff17
Properly catch exceptions thrown by ImageData:getPixel/setPixel, thereby preventing an uncaught exception for an invalid index. (Bug #381 )
2012-03-03 12:35:55 +01:00
Bart van Strien
66aef58075
Use a clearer error message when the raycast callback doesn't return a number (issue #356 )
2012-03-03 12:11:06 +01:00
Bart van Strien
dcb09c03a8
That was only part of the problem, now it should all work properly (and more accurately)
2012-03-03 11:42:39 +01:00
Bart van Strien
c2fb5618c1
Make love.timer.getFPS more accurate
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Hopefully this was causing issue #377 , otherwise, it was still an improvement
2012-03-03 10:47:57 +01:00
Bill Meltsner
d69ec266be
Call PixelEffect::detach() in Graphics::reset, not Graphics::clear (fixes issue #379 )
2012-03-02 19:26:40 -05:00
Bill Meltsner
d5b89886b6
Switch back to Clang for Mac OS X compilation, and add a new legendary hack to ensure it still runs on Leopard.
2012-03-02 19:00:03 -05:00
Bill Meltsner
84634affd5
Make love.graphics.toggleFullscreen properly handle graphics state.
2012-02-29 18:55:08 -05:00
Bill Meltsner
7a43721335
Make Xcode use GCC to build LÖVE instead of Clang, to avoid some annoying linker error.
2012-02-29 18:52:52 -05:00
Bart van Strien
4ee7e780e7
Fix ImageData:paste optimization, missing dy and sy and check of sw and sh
2012-02-26 18:24:14 +01:00
Bart van Strien
0c9d8f3c41
Handle masks and categories in our contact filter
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Turns out, setting our own contact filter bypasses the inbuilt mask and category handling,
this means, however, that masks and categories are processed before your contact filter is
called, so if you really want to do all the filtering manually, you should just make sure
you never change the default masks and category, or restore it.
2012-02-09 20:26:18 +01:00
vrld
e02a2679c2
Add love.graphics.getPixelEffect() (issue #372 ) -- thanks, slime73!
2012-02-09 13:19:52 +01:00
Bill Meltsner
57dabc9f89
Change WheelJoint:get/setSpringFrequencyHz to get/setSpringFrequency
2012-02-06 10:32:33 -05:00
Bill Meltsner
20f4e567b3
Fix Fixture:getShape(), for real this time.
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All the Memoizer stuff was pointless: when you create a Fixture, it clones the b2Shape, so there was never going to be a memoized Shape to find. And cloning the Shape is incorrect as well, since you should able to modify the Shape retrieved through getShape and have it affect the Fixture. Everything's much simpler now.
2012-02-05 19:22:33 -05:00
Bart van Strien
6cde0169b6
Update changelog
2012-02-05 23:14:01 +01:00
Bart van Strien
2e8939febe
Add automatic seeding to love.run
2012-02-05 23:13:42 +01:00
Bart van Strien
db9e264685
Update auto.lua to bring it into the wonderful 2012
2012-02-05 23:13:18 +01:00
Bill Meltsner
9e884c6b0f
Remove a stray .orig reference from the Xcode project
2012-02-05 08:22:00 -05:00
Bill Meltsner
31a85e81a2
Properly convert the anchor points for RopeJoints to local coordinates
2012-02-04 19:53:29 -05:00
Bill Meltsner
f67d454aa3
Fix off-by-one error in Fixture:getBits
2012-02-04 19:45:38 -05:00
Bill Meltsner
ddb1492c1f
bounds check ChainShape:getPoint, and make functions that take indices 1-indexed on the Lua end of things
2012-02-04 19:38:11 -05:00
Bill Meltsner
83f7002f67
Remove the unnecessary transform arguments to Fixture:rayCast that some idiot blindly copy/pasted from Shape:rayCast
2012-02-04 19:16:27 -05:00
Bill Meltsner
fae16c712d
make Body::applyForce(fx, fy) semantically clearer
2012-02-04 19:09:20 -05:00
Bill Meltsner
4aa3939311
Actually register Box2D worlds as contact filters
2012-02-04 19:07:24 -05:00
Bill Meltsner
2a88ed1fa5
Fix issues with Shape retention in Fixture:getShape()
2012-02-04 18:55:48 -05:00
Bill Meltsner
e5cabe3b3f
Remove Shape:destroy().
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With the changes to Shapes rendering them mere blocks of information with no role in the World save being attached to Bodies and discarded, Shape:destroy no longer has any justification for its continued existence. Truly, on several levels, it has been hoist with its own petard.
2012-02-04 18:35:30 -05:00
Bill Meltsner
dac757b688
remove scaling for density.
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while technically density is (according to the Box2D docs) in kg/m^2, it seems like a number that can be safely left un-scaled, for simplicity's sake; the concept of a shape/fixture's density seems sufficiently divorced from the MKS system as to render this a non-issue. if this proves to be a problem in use, scaling can be re-added.
2012-02-04 18:26:43 -05:00
Bill Meltsner
f3d770e5e7
Scale Body inertia
2012-02-04 17:54:16 -05:00
Bill Meltsner
223f9eebef
Provide a default density of 1.0 for Fixtures
2012-02-04 17:21:42 -05:00
Bill Meltsner
e482f32da3
Allow vertices in either clockwise or counter-clockwise order for newPolygonShape (fixes issue #326 )
2012-02-04 17:18:57 -05:00
Bill Meltsner
f00b5f03f2
catch a possible Box2D exception in setMassData (fixes issue #342 )
2012-02-04 16:55:09 -05:00
Bill Meltsner
86abc9323b
Add ParticleSystem:getPosition (issue #368 )
2012-02-04 11:31:07 -05:00
Bart van Strien
9a301dee81
Added the new OpenGL.{h,cpp} files to the msvc2010 project
2012-02-01 10:43:59 +01:00
Bill Meltsner
8f781e9f13
Add "combine" color mode, for colorizing images (see https://love2d.org/forums/viewtopic.php?f=4&t=7648 )
2012-01-26 15:00:40 -05:00
Bill Meltsner
a0be14869f
Fix state saving to handle any blend/colormode
2012-01-26 14:46:59 -05:00
Bill Meltsner
ecb2e566f3
Add the new OpenGL.{cpp,h} files to the Xcode project so it builds again
2012-01-26 10:20:11 -05:00
Bart van Strien
386dd53780
Make VertexBuffers use size_t, raising the limit of vertices that can be stored
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This means more sprites in SpriteBatches, yay!
2012-01-24 23:02:35 +01:00
Bart van Strien
a67b5b501f
Fix a leak on destruction of a physics world
2012-01-24 23:00:18 +01:00
vrld
94bd960cc7
Fix number of arguments check in w_ParticleSystem_setSizes.
2012-01-20 14:07:22 +01:00
vrld
3904e49c75
Check argument sanity in w_ParticleSystem_setColors.
2012-01-19 14:59:36 +01:00
vrld
1a9eafb76a
Fix buffer over-read in draw_overdraw() (thanks, Boolsheet!).
2012-01-15 14:36:51 +01:00
Bart van Strien
f6e9f4cac7
Stop Body:getWorldPoints from overflowing the lua stack
2012-01-15 11:09:38 +01:00
Bart van Strien
e57e9efe0e
Improve love.filesystem.lines
2012-01-14 18:18:18 +01:00
Bart van Strien
d525349549
Fix usage of a string past its lifetime, and set a default type for encode
2012-01-12 11:30:09 +01:00
Bart van Strien
9dc4138366
Fix a comment
2012-01-12 11:26:22 +01:00
Bart van Strien
fbfd20a142
Move the references from _G to the registry
2012-01-12 11:24:05 +01:00
Bart van Strien
9bf6f43a4e
Adding the files is a crucial step, you know
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And I so blame slime73 for his incorrect diff
2012-01-10 15:39:44 +01:00
Bart van Strien
2549d84ec8
Merged in thelinx/love (Body:setMass)
2012-01-10 15:38:26 +01:00
Bart van Strien
2ac4a9e6d0
Manually keep track of bound textures, so we don't have to poll each frame
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Patch submitted by slime73.
2012-01-10 15:36:18 +01:00