bart@bartbes.ath.cx
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af01b840a1
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Several rad2deg conversions for glRotate
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2009-11-30 08:21:48 +01:00 |
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rude
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eaf8472a98
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Removed "SDL_app" caption before window is created initially.
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2009-11-08 17:16:42 +01:00 |
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rude
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d508c3829f
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Fixed bug with line stipple and setMode.
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2009-11-05 22:10:00 +01:00 |
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rude
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87e3c4131c
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Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal.
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2009-10-10 11:11:04 +02:00 |
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bill@Ixion
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4d2994e05f
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Fixed up love.graphics.newScreenshot() to return a right-side up image without breaking abstraction layers.
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2009-09-02 20:42:38 -05:00 |
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rude
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623e701549
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Modules now reside in Lua and are treated (almost) like normal objects.
Also added a way of getting a pointer to abstract module instances internally.
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2009-09-02 21:18:13 +02:00 |
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bill@Ixion
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cece5fe625
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readded support for screenshots - love.graphics.newScreenshot() returns ImageData that can be manipulated as one pleases
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2009-09-01 03:56:00 -05:00 |
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rude
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a237008ce2
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ParticleSystem works now. Error handler no longer loops forever. :)
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2009-08-27 00:48:08 +02:00 |
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rude
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c52c218ba1
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Renamed Frame to Quad; added drawq/addq; fixed some bugs.
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2009-08-17 23:35:04 +02:00 |
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rude
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0c241a14fb
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Added resources, and changed slightly how wrappers expose functions.
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2009-07-30 00:37:43 +02:00 |
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rude
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78370abb58
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Fixed MemoryData.
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2009-07-28 17:43:22 +02:00 |
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rude
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4f32377efa
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Added working SpriteBatch.
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2009-07-27 02:10:51 +02:00 |
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rude
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e0115a384e
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Moved most constants into relevant classes.
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2009-07-26 23:05:26 +02:00 |
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rude
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dcb3dfd83d
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Initial Mercurial commit.
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2009-07-26 15:46:49 +02:00 |
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