Alex Szpakowski
3120a0e650
Goodbye 2013, hello 2014!
2014-01-03 17:28:58 -04:00
Alex Szpakowski
74f26160da
Fixed a couple bugs caught by clang's static analyzer
2013-09-18 18:30:12 -03:00
Alex Szpakowski
06f80d5c08
Fixed undefined behaviour when love exceptions are converted into Lua errors (resolves issue #729 )
2013-09-05 23:17:29 -03:00
Alex Szpakowski
d3826aba9d
Improved thread safety of love.event.wait and love.event.push
2013-08-30 17:34:58 -03:00
Alex Szpakowski
5b28b34a0b
Fixed Thread:start(func) crashing instead of erroring
2013-08-29 20:59:25 -03:00
Alex Szpakowski
ec9dec6b80
Replaced luax_newtype with luax_pushtype (and added luax_rawnewtype for the old functionality of luax_newtype.)
...
luax_pushtype keeps the object in a weak table and checks the table before creating a new userdata, so it re-uses the object's existing wrapper userdata if it can, whenever the object is pushed to Lua.
This fixes some subtle issues with love objects, where using them as keys in tables would not always work as expected (https://love2d.org/forums/viewtopic.php?f=4&t=39398&p=112388#p112415 ). It also decreases the amount of new Lua objects created, saving the garbage collector some work.
2013-08-29 00:40:06 -03:00
Alex Szpakowski
113ed1cfe7
Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
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- Added love.system module, including clipboard functions.
- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)
- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.
- Added monitor choosing support and "fullscreen desktop" mode to love.window.
- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.
- liblove now works with love.window and love.graphics in OS X
2013-08-25 16:51:42 -03:00
Bart van Strien
1602c6de7a
Make mutex locks slightly more safe in some places (and correct in another...)
2013-08-03 22:13:33 +02:00
Alex Szpakowski
3e57cfd174
Slightly reduced internal reliance on specific module backends
2013-08-03 16:30:37 -03:00
Alex Szpakowski
2106ff2403
Added love.threaderror event callback function (re issue #673 )
2013-08-03 15:10:08 -03:00
Alex Szpakowski
4dba3e91e2
Thread:start now clears the thread's error string before starting
2013-08-03 05:00:46 -03:00
Alex Szpakowski
8ac288876d
Added Thread:isRunning
2013-07-16 00:18:04 -03:00
Alex Szpakowski
35b4f03411
Fixed thread:start crashing with nil arguments
2013-07-10 17:41:54 -03:00
Bart van Strien
f5603b0291
Make love compile against lua5.2
2013-07-10 16:02:52 +02:00
Bart van Strien
7e50691b6c
Threads can now start with arguments, which will be in ... inside of the thread
2013-07-09 14:52:27 +02:00
Alex Szpakowski
9155b7b0ee
Removed dead code for the now-removed Thread:kill
2013-07-08 17:00:47 -03:00
Alex Szpakowski
6e3a7288dd
Improved performance of ImageData:mapPixel (now up to 2x as fast as in 0.8.0!); love.graphics.newImage, Image:refresh, love.window.setIcon, and ImageRasterizers now prevent other threads from modifying the ImageData used in those functions until they're done accessing it
2013-06-25 05:28:20 -03:00
Alex Szpakowski
8d7e0b5629
Time-travelling license text
2013-06-22 03:14:15 -03:00
Alex Szpakowski
cd1a23c4ad
Improved handling of (File)Data in love.graphics.newFont and love.thread.newThread
2013-06-08 16:50:13 -03:00
Alex Szpakowski
4c616e409b
Renamed ParticleSystem:count, Channel:count, and all getNum* functions to get*Count (issue #602 )
2013-05-03 04:04:44 -03:00
Alex Szpakowski
f0860a488d
Added argument type checking to Channel:push (nil now errors instead of crashing)
2013-03-30 14:42:09 -03:00
Alex Szpakowski
22c514e53a
Fixed a compiler warning
2013-03-03 18:55:57 -04:00
Bart van Strien
3d0c5761ce
Merge in default, update changelog
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--HG--
branch : minor
2013-03-03 19:51:04 +01:00
Alex Szpakowski
0e4d7f1f4a
Replaced deprecated lua_open calls with luaL_newstate
2013-02-16 00:51:57 -04:00
Alex Szpakowski
668a1bfa6d
Silenced some compiler warnings
2013-02-09 21:24:41 -04:00
Alex Szpakowski
96161c66f6
Updated copyright text for the new year
2013-02-05 05:32:49 -04:00
Bart van Strien
c7c5d0ed6b
Fix race conditions and deadlocks in Channels (hopefully) (issue #554 )
...
Also, this is a giant commit because of the official Code Style (tm) was applied.
--HG--
branch : minor
2013-01-30 17:15:12 +01:00
Bart van Strien
be2363fc00
Add Channel:supply(), a blocking version of Channel:push()
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--HG--
branch : minor
2013-01-27 20:04:16 +01:00
Bart van Strien
3dc4e3cdca
Also mutex lock in Channel::retain
...
--HG--
branch : minor
2012-07-05 17:25:41 +02:00
Bart van Strien
777e97de2e
Make Channels more thread-safe (I know, I know..)
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--HG--
branch : minor
2012-07-04 20:22:54 +02:00
Bart van Strien
399a6a6614
Merge in channels from love-experiments
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Rewritten love.thread and changed communication
method from weird system before, to channels.
--HG--
branch : minor
2012-07-04 17:15:16 +02:00
Bart van Strien
7793e7f02f
CRLF to LF
2012-07-04 14:40:24 +02:00
rude
81c38e22d0
Applied the new style guidelines.
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Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00
Bill Meltsner
be55579a22
Happy New Year, have an enormous diff
2012-01-09 02:41:11 -06:00
Bart van Strien
c707a4ca45
Properly export all lua-facing functions and use those for initialization (love.cpp no longer explicitly mentions implementations)
2011-12-24 01:10:40 +01:00
Bart van Strien
53e010a832
Remove all uses of LOVE_UNUSED, and simply not name the arguments instead
2011-12-20 20:26:17 +01:00
Bart van Strien
735260d4d8
Thread:kill()? What Thread:kill()?
2011-12-13 19:24:10 +01:00
Bart van Strien
083dd11185
Switch to a custom event system, where SDL pumps into
...
To do this we needed to take ThreadVariant out of love.thread, and move it to common.
This also changes event names, instead of 1/2-letter abbreviations, full names!
2011-12-13 17:50:38 +01:00
Bart van Strien
0aae9684b3
Automated formatting fix
2011-11-16 11:32:41 +01:00
Bart van Strien
2fafab9a0e
Add luax_checkstring/pushstring functions that handle inline \0 characters
2011-11-15 21:37:11 +01:00
Bart van Strien
cf2bfcc4a2
Fix more memory leaks (issue #327 )
2011-11-12 15:00:26 +01:00
Bill Meltsner
57f9cf439e
Add LOVE_UNUSED macro to stamp out all those "unused parameter" warnings
2011-10-12 14:03:38 -05:00
Bart van Strien
f9084c4625
Thread:getKeys needs to return a 1-indexed table
2011-08-31 12:28:56 +02:00
Bart van Strien
efb04ab27c
Add love.thread.getKeys (issue #276 )
2011-08-22 18:05:09 +02:00
Bart van Strien
77ccb93506
Fix regression due to thread backends commit
2011-07-05 15:30:55 +02:00
Bart van Strien
ce5927379d
Use a lua_type switch/case in thread.send, to prevent casts (bug #252 )
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Push non-love userdata as lightuserdata, will probably break it, but shouldn't crash love (bug #243 )
2011-07-03 18:02:53 +02:00
Bill Meltsner
1cf6a6fee1
update the project for OS X and make pthreads work properly
2011-06-28 22:02:53 -05:00
Bart van Strien
8c5db2a92f
Fix up posix threading backend
2011-06-28 17:01:35 +02:00
Bart van Strien
da4c199467
Hopefully the last fixes to the win32 thread backend
2011-06-09 12:23:11 +02:00
Bart van Strien
994ad74e22
Additional cleanup
2011-06-09 11:01:11 +02:00