Commit Graph

801 Commits

Author SHA1 Message Date
Bart van Strien 53e010a832 Remove all uses of LOVE_UNUSED, and simply not name the arguments instead 2011-12-20 20:26:17 +01:00
Bart van Strien 9fb63dc4b8 Make the new event sink thread-safe (hopefully) and make small usability fixes 2011-12-20 19:51:50 +01:00
Bart van Strien d3bd9b1156 Events now have 4 arguments (or less) 2011-12-20 19:17:26 +01:00
Bill Meltsner 6277f4c75b lua libraries, even on mac, almost never come in .dylib form, but rather .so - change love.filesystem.require accordingly 2011-12-19 01:42:34 -06:00
Bill Meltsner 969c53e592 make love build on OS X again - there's no need to include gl.h directly, GLee.h does that for us in a cross-platform way 2011-12-19 00:28:45 -06:00
Jonathan Giroux 36a93e46c7 Add control to the sound attenuation by distance. 2011-12-14 00:32:18 +01:00
Bart van Strien 735260d4d8 Thread:kill()? What Thread:kill()? 2011-12-13 19:24:10 +01:00
Bart van Strien e37470f54d No more Font:set(), instead love.graphics.setNewFont 2011-12-13 19:22:59 +01:00
Bart van Strien 9682ebecf9 Remove love.graphics.setFont([<file>,] <size>) shorthand, idiom is now love.graphics.newFont([<file>,] <size>):set()
This makes sure that setFont doesn't create any fonts.
2011-12-13 18:51:24 +01:00
Bart van Strien 083dd11185 Switch to a custom event system, where SDL pumps into
To do this we needed to take ThreadVariant out of love.thread, and move it to common.
This also changes event names, instead of 1/2-letter abbreviations, full names!
2011-12-13 17:50:38 +01:00
Bart van Strien 91fefbd1ee *click* *pop* *POOF* 2011-12-13 17:11:57 +01:00
Bart van Strien 362a7835b4 Make keyboard repeat better.. or something 2011-12-11 19:08:01 +01:00
Bart van Strien 7c8fff979a Create love.window, abstract SDL out of love.graphics 2011-12-11 16:55:52 +01:00
vrld 2b7da8ea27 Rename love.graphics.[sg]etRenderTarget to love.graphics.[sg]etCanvas 2011-12-11 16:24:59 +01:00
Bart van Strien 1503533ee6 Key repeat gets seconds too 2011-12-06 21:30:31 +01:00
Bart van Strien 5fb4f2c63d Request ALL the bits 2011-11-30 17:50:41 +01:00
vrld 66f640fa0e Fix typo in Quad::mirror(). 2011-11-19 16:11:49 +01:00
Bart van Strien 0aae9684b3 Automated formatting fix 2011-11-16 11:32:41 +01:00
Bart van Strien fafe472595 Prevent working with an invalid iterator (issue #331) 2011-11-16 10:24:10 +01:00
Bart van Strien 2fafab9a0e Add luax_checkstring/pushstring functions that handle inline \0 characters 2011-11-15 21:37:11 +01:00
vrld 983b00c510 Revert Canvas flipping (commits 9cb824e2fa84, e0234edd0026) in order to fix issue #324. 2011-11-12 22:09:56 +01:00
vrld c208f4b08d Add missing license headers. 2011-11-12 21:19:35 +01:00
vrld fec5b9ac91 Issue #327 again: w__gc's correctness depending on order of inheritance. 2011-11-12 21:13:38 +01:00
vrld 7a513e1434 Make love::Exception safe(r).
Now allows exceptions of arbitrary length.
Now allows catching a non-reference, i.e. catch(love::Exception e).
2011-11-12 21:11:41 +01:00
Bart van Strien cf2bfcc4a2 Fix more memory leaks (issue #327) 2011-11-12 15:00:26 +01:00
vrld aedf532cdc Fix 3/4 of issue #327: memory allocation issues. 2011-11-08 23:22:48 +01:00
Bart van Strien 49ec65dbf3 Oops, didn't have a clean tree 2011-11-05 23:17:32 +01:00
Bart van Strien d8666202cd Improve compatibility check (I still can't believe robin was right) 2011-11-05 22:07:15 +01:00
vrld 9d63f08472 Make GLSL compiler messages NULL-terminated strings, even if they already are. 2011-11-04 19:08:37 +01:00
rude 2753c62985 Abstractify some modules completely: timer, keyboard and mouse.
If this commit breaks some project file(s), well ...
I AM RUDE AND I WILL BREAK EVERYTHING, AHAHAHAHAHAHAHHAHAHAHAHA!
2011-10-28 10:47:16 +02:00
vrld cd66b01da3 Add GLSL version number check to PixelEffect::isSupported() 2011-10-26 21:17:40 +02:00
vrld f296fbb903 Add format guard 2011-10-26 21:12:17 +02:00
Bart van Strien d8b1d67a34 Centralize NPOT support check for image, export it to isSupported 2011-10-24 17:43:56 +02:00
Bart van Strien dc66ea20c1 Add SpriteBatch:set(q) and make add(q) return the index 2011-10-20 20:19:01 +02:00
Bart van Strien bc2dd6f75b Enola Gay delivers again 2011-10-12 21:49:04 +02:00
Bill Meltsner cb6bde5ad7 Always use protection 2011-10-12 14:42:51 -05:00
Bill Meltsner d20f42c230 this machine kills compiler warnings 2011-10-12 14:41:25 -05:00
Bart van Strien b32464f0d3 Forward box2d asserts to exception, then catch those in the new* functions 2011-10-12 21:36:46 +02:00
Bill Meltsner 57f9cf439e Add LOVE_UNUSED macro to stamp out all those "unused parameter" warnings 2011-10-12 14:03:38 -05:00
Bill Meltsner 56ae3a95fc Bring back some elements of better Body destruction that got lost in the merge 2011-10-12 13:51:47 -05:00
Bill Meltsner d40b25c1e6 Hindenmerge 2011-10-12 13:40:56 -05:00
vrld 5eb26e8f7e Probably fix issue #312. Needs more testing with intel cards. 2011-10-12 17:11:13 +02:00
vrld 51443454c2 Determine FramebufferStrategy only once 2011-10-12 17:10:04 +02:00
Bill Meltsner c5cf3fefeb that awkward moment when you forget you can't automatically allocate arrays with variable expressions in C++ 2011-10-12 00:06:15 -05:00
Bill Meltsner bc0cd3b2d5 Changing flipping broke Canvas:getImageData - fortunately, it also made it much simpler (fixes issue #311) 2011-10-11 23:29:10 -05:00
vrld ce9e694acc Make setDefaultImageFilter() not break image:setFilter() (thanks adrix89!) 2011-10-10 12:16:28 +02:00
vrld b0b9117721 Add uniform cache in pixel effect. Remove a compiler warning and debug output. 2011-10-07 14:44:57 +02:00
vrld 48137cd2e1 Fix Issue #278: Set default filter mode for new images.
Add the somewhat lengthy named love.graphics.getDefaultImageFilter() and
love.graphics.getDefaultImageFilter(). The verbose name should point to the
fact that changing the default filter midway through the game will not affect
the images already loaded using love.graphics.newImage().
2011-10-07 14:44:17 +02:00
Bart van Strien bee9d49515 Add premultiplied blending 2011-10-06 15:17:21 +02:00
Bill Meltsner 4f4fbae9a5 Properly #include DrawQable in wrap_Graphics.cpp 2011-10-04 12:38:40 -04:00