Commit Graph

1460 Commits

Author SHA1 Message Date
Sasha Szpakowski 9eec1754e7 opengl: fix clearing the depth buffer. 2023-10-14 10:30:51 -03:00
Sasha Szpakowski 983ea6c0e6 Remove explicit support for systems that don't support rgba8 canvases.
This is just a very small number of really old OpenGL ES 2 drivers.
2023-10-13 21:53:45 -03:00
Sasha Szpakowski 5dc7b7d05b remove some redundant OpenGL API calls when clearing Canvases 2023-10-09 15:13:47 -03:00
Sasha Szpakowski 8958d155ab opengl: Fix blue component of love.graphics.setColorMask 2023-10-09 15:13:03 -03:00
Sasha Szpakowski 4787d50078 opengl: fix color mask 2023-10-09 14:10:24 -03:00
Sasha Szpakowski 2789e5eabf opengl: fix clearing integer format Canvases. 2023-10-08 21:36:10 -03:00
Sasha Szpakowski b8cbb62bc3 opengl: scissor and color mask no longer affects love.graphics.clear.
This makes it more consistent with other backends.
2023-10-08 21:08:59 -03:00
Sasha Szpakowski c70b0a0b03 Add Buffer:clear, to reset all or part of a Buffer's contents to 0. 2023-02-19 19:36:03 -04:00
Sasha Szpakowski 2178b634c8 Add functions for indirect draws and compute dispatches.
Resolves #1879.

- Add an 'indirectdraw' boolean field to the graphics feature support table returned by love.graphics.getSupported. This is almost always supported when compute shaders are supported, except on a few older phones.

- Add an 'indirectarguments' boolean field to the settings table in love.graphics.newBuffer.

- Add love.graphics.dispatchIndirect(shader, argumentsbuffer [, argumentsindex = 1]).
    The compute dispatch's threadgroup width, height, and depth values are fetched from the buffer (as 3 uints) instead of coming from function parameters.

- Add love.graphics.drawIndirect(mesh, argumentsbuffer, argumentsindex, x, y, ....).
    Vertex or index count, instance count, and other related parameters for drawing the mesh are fetched from the buffer (as 4 or 5 uints depending on whether the mesh has an index buffer) instead of coming from function parameters. It's usually a good idea to keep parameters other than the instance count in sync with what the mesh should be using.

- Add love.graphics.drawFromShaderIndirect(drawmode, argumentsbuffer [, argumentsindex = 1] [, maintexture = nil]) and drawFromShaderIndirect(indexbuffer, argumentsbuffer [, argumentsindex] [, maintexture = nil]).
    Vertex or index count, instance count, and other related parameters are fetched from the buffer as 4 or 5 uints, as above.

For the dispatch indirect arguments buffer, it has to have 3 uint32 elements: { uint threadgroupsX, uint threadgroupsY, uint threadgroupsZ }.

For non-indexed draws, the arguments buffer has to have 4 uint32 elements: { uint vertexCount, uint instanceCount, uint baseVertex, uint baseInstance }. Note that baseInstance should always be set to 0 as many drivers don't support non-zero values.

For draws which use an index buffer, the arguments buffer has to have 5 uint32 elements: { uint indexCount, uint instanceCount, uint firstIndex, uint baseVertex, uint baseInstance }. As above, the baseInstance value should always be 0.

A buffer can be created to have an array of those structures, which can be used with the argumentsindex parameter of the Indirect dispatch/draw functions.
2023-02-05 15:55:19 -04:00
Sasha Szpakowski defe811f62 Allow creating a mipmapped texture with less than the full mip range.
When creating a texture with user-specified mipmaps, it no longer errors if all mipmaps down to 1x1 aren't present.

Added a 'mipmapcount' field to the settings table in newImage and friends (only used when mipmaps are enabled for the texture.) If it's set, only mipmap levels up to the specified count will be created instead of always creating the full range.

Old OpenGL ES 2 devices don't support loading a mipmapped texture without the full mipmap range, so there's a new 'mipmaprange' boolean field in the table returned by love.graphics.getSupported.
2023-01-29 16:02:39 -04:00
Sasha Szpakowski 9edae19d74 Merge branch 'main' into 12.0-development 2023-01-14 22:40:13 -04:00
Sasha Szpakowski 592c306276 Fix images with mipmaps when ANGLE is used with an AMD gpu. 2023-01-14 22:35:00 -04:00
Sasha Szpakowski 249d90067e Don't discard the backbuffer depth/stencil in setCanvas.
#1893.
2023-01-11 08:58:12 -04:00
Sasha Szpakowski f6cdbdc868 Merge branch 'main' into 12.0-development 2022-12-31 22:46:34 -04:00
Sasha Szpakowski c823dbca96 Update copyright year for 2023 2022-12-31 22:25:49 -04:00
Matt Durgavich c441797976 Prefer snprintf over sprintf in OpenGL 2022-12-26 20:57:56 -05:00
Sasha Szpakowski 6599697835 opengl: Fix love_PixelCoord and love_ScreenSize in shaders.
Fixes #1866.
2022-11-25 23:27:04 -04:00
slime 919ffc08f0 remove some dead code 2022-10-10 14:35:12 -03:00
slime 99ad576668 metal: implement storage texture support for shaders.
Fixes #1783
2022-10-10 13:47:17 -03:00
slime 2466e49fd1 Change behaviour of love.graphics.newImage when image size is too big.
Previously it would load a placeholder error texture, now it causes a Lua error - which is the same behaviour as love.graphics.newCanvas.
2022-10-01 21:55:59 -03:00
niki f4c38eb00a Revert "vulkan: use push constants for builtin uniforms"
This reverts commit 47e3fc85d2.
2022-09-15 15:55:47 +02:00
niki 47e3fc85d2 vulkan: use push constants for builtin uniforms
when available
2022-09-15 15:17:06 +02:00
niki a93d153792 vulkan: adjust code styling 2022-09-10 17:40:46 +02:00
niki 4047cc9d3a Merge remote-tracking branch 'origin/12.0-development' into vulkan 2022-08-28 03:43:08 +02:00
slime db1bf4707c Workaround for built-in shaders on some ES2 devices which don't support highp in pixel shaders. 2022-08-25 19:25:01 -03:00
niki f4ece69307 Merge remote-tracking branch 'origin/12.0-development' into vulkan 2022-08-15 03:43:35 +02:00
slime 1afe5a56da Merge branch 'main' into 12.0-development 2022-08-09 20:42:34 -03:00
slime 8495cefd3b opengl: fix creating compressed array textures with > 1 layer.
Fixes #1817.
2022-08-09 20:37:48 -03:00
Alex Szpakowski 258d2334af OpenGL: Fix missing 'keep' and 'zero' stencil action implementations.
Fixes #1818
2022-07-09 09:00:58 -03:00
niki 4c415479c0 Merge remote-tracking branch 'origin/12.0-development' into vulkan 2022-06-11 01:22:29 +02:00
Alex Szpakowski 3a5c3df02f Add sync and async texture and buffer readback APIs.
- Add imagedata = love.graphics.readbackTexture(texture, [slice, mipmap, x, y, w, h, [dest, destx, desty]]).
- Add readback = love.graphics.readbackTextureAsync(texture, [slice, mipmap, x, y, w, h, [dest, destx, desty]]).
- Add bytedata = love.graphics.readbackBuffer(buffer, [offset, size, [dest, destoffset]]).
- Add readback = ove.graphics.readbackBufferAsync(buffer, [offset, size, [dest, destoffset]]).
- Deprecate Texture:newImageData.

The async variants return a new GraphicsReadback object. It has the following methods:
- isComplete()
- hasError()
- wait()
- getBufferData()
- getImageData()
- update() (called automatically every frame by love, not normally needed).

Support notes:
- readbackBuffer and readbackBufferAsync require buffer copying support.
- readbackTexture with a render target (canvas) is always supported. readbackTexture with a non-render-target requires copy-texture-to-buffer support.
- readbackTextureAsync with a render target requires copy-render-target-to-buffer support. readbackTextureAsync with a non-render-target requires copy-texture-to-buffer support.
2022-05-30 21:53:55 -03:00
Alex Szpakowski fb450b1df4 Add internal code for temporary buffers. 2022-05-30 21:46:55 -03:00
Alex Szpakowski a533982cb4 Replace internal 'staging' buffer data type with new 'readback' type. 2022-05-30 21:43:25 -03:00
niki 75a6bc9b5d Merge remote-tracking branch 'origin/12.0-development' into vulkan 2022-05-06 16:46:55 +02:00
niki 4e8304255d first draft of vulkan texture impl 2022-05-06 16:06:09 +02:00
Alex Szpakowski ee336e5393 opengl: restructure code for computing format support. 2022-04-23 13:15:58 -03:00
Alex Szpakowski 28a64c2b29 Use uint32 instead of int for some internal bit-flags. 2022-04-23 09:41:29 -03:00
Miku AuahDark 405e33a689 Use int instead of PixelFormatUsageFlags for isPixelFormatSupported. 2022-03-05 13:42:20 +08:00
Alex Szpakowski 0fa00e0bdc love.graphics.newShader: add a compile options table parameter.
The only field currently read from the table is 'defines', which can contain either an array of define names, or name-value pairs.
For example: newShader(file, {defines={"MYFEATURE_ENABLED", MYSETTING=1}})

Fixes #1577
2022-02-20 12:23:41 -04:00
Alex Szpakowski 6dbb7fa5de Add love.graphics.setStencilMode. Remove old stencil API.
- Add setStencilMode(drawaction, comparemode, value = 0, readmask = 0xFF, writemask = 0xFF).
- Add getStencilMode.
- Remove love.graphics.stencil.
- Remove love.graphics.set/getStencilTest.

Note that the new setStencilMode API does not clear the stencil buffer, and does not turn off color writes (it can still be done manually), unlike love.graphics.stencil.

Fixes #1161.
Fixes #1251.
2022-01-22 23:36:07 -04:00
Alex Szpakowski 87592513a2 metal: fix automatic depth/stencil with setCanvas. 2022-01-22 20:57:06 -04:00
Alex Szpakowski f78db47d0e opengl: allow glTexStorage on Android devices. 2022-01-16 12:00:16 -04:00
Alex Szpakowski a7c4e56a41 Merge branch 'main' into 12.0-development 2022-01-16 11:58:07 -04:00
Alex Szpakowski 65667c0f18 Fix sRGB texture internal formats in OpenGL ES 3. 2022-01-16 10:30:56 -04:00
Alex Szpakowski 4ca3535cd2 Metal: fix clamp-to-one texture wrap mode detection. 2022-01-15 23:31:07 -04:00
Alex Szpakowski f93d167a47 Merge branch '12.0-development' into metal 2022-01-12 18:23:23 -04:00
Alex Szpakowski ff83ee6a9c Add basic ortho and perspective projection APIs to love.graphics.
- Added love.graphics.setOrthoProjection.
- Added love.graphics.setPerspectiveProjection.
- Added love.graphics.resetProjection.

Note that the projection is reset whenever the canvas changes.
2022-01-08 22:56:21 -04:00
Alex Szpakowski cdafe5a931 opengl: explicitly don't support BGRA pixel formats.
They're only used internally, by the metal backend.
2022-01-06 17:53:32 -04:00
Alex Szpakowski d51e012812 Merge branch '12.0-development' into metal 2022-01-05 21:12:22 -04:00
Alex Szpakowski 7f3538d2ba Merge branch 'main' into 12.0-development 2022-01-05 21:10:27 -04:00