slime73
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3228a3b436
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Merge pull request #1857 from premek/help-option
print usage when there is no game and when --help option is used
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2022-10-25 17:10:13 -03:00 |
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slime
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79c879a6b1
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Fix love.filesystem.newFileData crashing when an invalid filename is used.
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2022-10-25 17:08:10 -03:00 |
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niki
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e95319873c
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Merge remote-tracking branch 'upstream/12.0-development' into 12.0-development
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2022-10-25 13:52:35 +02:00 |
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premek
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019156ee0e
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print usage when there is no game and when --help option is used
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2022-10-25 00:37:41 +02:00 |
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Miku AuahDark
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4862d95687
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Deprecate love.graphics.setNewFont.
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2022-10-17 01:30:44 +08:00 |
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Miku AuahDark
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9deaa06a73
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Windows: Slight changes to ARM64 support.
* Disable NSIS installer if we're compiling for Windows ARM64.
* Allow arbitrary files to be added as LOVE_EXTRA_DLLS
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2022-10-17 00:28:07 +08:00 |
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niki
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f4bdc57fb3
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vulkan: keep track of device/instance api version
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2022-10-16 03:33:09 +02:00 |
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niki
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6a3fffaee2
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vulkan: Buffer:fill is now more like OpenGL impl
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2022-10-14 14:58:27 +02:00 |
|
niki
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087fe4c196
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vulkan: improve negated bit syntax
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2022-10-14 14:29:19 +02:00 |
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nikeinikei
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04e5703bed
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Merge branch 'love2d:12.0-development' into 12.0-development
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2022-10-14 00:01:58 +02:00 |
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niki
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940ac05137
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vulkan: call invalidate if mapping is incoherent
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2022-10-13 23:58:31 +02:00 |
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slime
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879d320813
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Merge branch 'main' into 12.0-development
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2022-10-10 14:35:52 -03:00 |
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slime
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919ffc08f0
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remove some dead code
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2022-10-10 14:35:12 -03:00 |
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slime
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99ad576668
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metal: implement storage texture support for shaders.
Fixes #1783
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2022-10-10 13:47:17 -03:00 |
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Miku AuahDark
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857cf40636
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LuaSocket: Enable Unix sockets in Windows
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2022-10-08 13:21:56 +08:00 |
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Miku AuahDark
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984391bed5
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Rename love::luasocket::__open to love::luasocket::preload
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2022-10-08 12:58:16 +08:00 |
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Miku AuahDark
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badc311aee
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Update LuaSocket to 3.1.0
Also perform minor refactor on how LuaSocket are preloaded.
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2022-10-08 12:54:20 +08:00 |
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niki
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ecc272e0ca
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vulkan: flush allocations if needed
There is no guarantee that the created buffer is actually host coherent.
If it is not we have to manually flush it.
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2022-10-06 02:12:36 +02:00 |
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niki
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a95ff597d5
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vulkan: remove unnecessary code
Since we supply the vulkan headers ourselves
we can be sure that all the definitions used are there.
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2022-10-06 01:18:27 +02:00 |
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niki
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c924d943d6
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vulkan: readd local streambuffer frame index
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2022-10-05 12:59:37 -03:00 |
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niki
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1ab0d819ff
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vulkan: fix incorrect uniform values
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2022-10-05 12:59:37 -03:00 |
|
niki
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c89cca9e60
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vulkan: readd local streambuffer frame index
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2022-10-05 17:55:40 +02:00 |
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niki
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e4543c604c
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vulkan: fix incorrect uniform values
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2022-10-05 15:18:27 +02:00 |
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slime
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2466e49fd1
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Change behaviour of love.graphics.newImage when image size is too big.
Previously it would load a placeholder error texture, now it causes a Lua error - which is the same behaviour as love.graphics.newCanvas.
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2022-10-01 21:55:59 -03:00 |
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slime
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6173c1638d
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macOS: fix colors appearing oversaturated on P3 displays.
The fix only applies to macOS 11+ when using OpenGL.
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2022-09-30 15:17:46 -03:00 |
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nikeinikei
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60036d5dfe
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fix keying of samplerstate (#1853)
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2022-09-26 23:57:53 -03:00 |
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slime
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752a386640
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vulkan: stencils use the same reversed compare mode convention as other backends
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2022-09-26 21:20:09 -03:00 |
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slime
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e3ba7a0bff
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vulkan: fix missing stencil compare mask dynamic state setup
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2022-09-26 21:18:51 -03:00 |
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slime
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b9da6d6ddc
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vulkan: always use optimal image tiling.
Linear is useful for intermediate texture copy steps between the CPU and GPU, but we use buffers instead of textures for that.
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2022-09-25 22:05:18 -03:00 |
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slime
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1eb4f1f172
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vulkan: flush batched draws before clear(). minor code cleanup.
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2022-09-25 17:41:47 -03:00 |
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slime
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1ada8c9a0b
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vulkan: update engine name
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2022-09-25 17:41:08 -03:00 |
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slime
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95bfd948ca
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vulkan: move StreamBuffer frame management to StreamBuffer implementation
Fixes crashes with lots of auto-batched draws in a frame.
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2022-09-25 17:40:53 -03:00 |
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Miku AuahDark
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d082e91435
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Use double-precision on all noise-related functions.
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2022-09-25 17:43:47 +08:00 |
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slime73
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9ca785106c
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Merge pull request #1851 from MikuAuahDark/noise
Separate love.math.noise to perlinNoise and simplexNoise
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2022-09-24 20:10:06 -03:00 |
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Miku AuahDark
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ed840b24ea
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Deprecate love.math.noise
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2022-09-25 00:01:11 +08:00 |
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Miku AuahDark
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b285c2c866
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Add love.math.perlinNoise and love.math.simplexNoise.
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2022-09-24 23:51:12 +08:00 |
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Miku AuahDark
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da27af1eda
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Re-add 3D and 4D Simplex Noise.
This partially revert 97806f87c0
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2022-09-24 18:37:07 +08:00 |
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Miku AuahDark
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6b493c164e
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Fix SimplexNoise1234 file encoding.
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2022-09-24 18:25:54 +08:00 |
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Miku AuahDark
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c35ceeb223
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Add optional load mode parameter to love.filesystem.load.
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2022-09-24 14:29:28 +08:00 |
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slime
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108758c3d3
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vulkan: fix stencil buffer having undefined contents
note: there are still other issues with draws using stencils.
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2022-09-22 23:01:31 -03:00 |
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slime
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1b89de4497
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vulkan: clean up texture creation flags
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2022-09-22 22:20:42 -03:00 |
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nikeinikei
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755a9c8879
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Merge branch 'love2d:12.0-development' into 12.0-development
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2022-09-21 14:03:39 +02:00 |
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niki
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503b17a5fc
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vulkan: fill buffer with initial data if supplied
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2022-09-21 14:03:06 +02:00 |
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slime
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510b73c2b6
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vulkan supports min/max blend ops
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2022-09-20 22:13:32 -03:00 |
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slime
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3c3ba7d658
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vulkan: initial support for clampzero and clampone wrap modes.
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2022-09-20 22:10:11 -03:00 |
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slime
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26ec23f4ba
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vulkan: convert clear colors from sRGB to linear when gamma-correct rendering is on
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2022-09-20 19:13:12 -03:00 |
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slime
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45c3638209
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vulkan: use sRGB backbuffer format when gamma-correct rendering is on
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2022-09-20 19:12:40 -03:00 |
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slime
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2b074fe90e
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vulkan: improve sRGB support for textures
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2022-09-20 19:04:56 -03:00 |
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niki
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b0fb00c54f
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vulkan: fix crashes
in isPixelFormatSupported and setStencilMode
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2022-09-20 14:49:56 +02:00 |
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niki
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a4f654c809
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Merge branch '12.0-development' of https://github.com/nikeinikei/love into 12.0-development
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2022-09-20 12:36:58 +02:00 |
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