Commit Graph

2913 Commits

Author SHA1 Message Date
Bart van Strien db8e7a7670 Merge default into minor
--HG--
branch : minor
2016-04-02 17:19:20 +02:00
Alex Szpakowski 62c97381e9 Updated ENet to 1.3.13. 2016-04-02 12:10:44 -03:00
Alex Szpakowski 175c3af10b Updated stb_image to 2.12. 2016-04-02 12:02:39 -03:00
Alex Szpakowski 8ecdb889db Backout changeset 812e6b8024c4d0e590918f846a33b67686b04266 2016-04-01 07:48:19 -03:00
Alex Szpakowski 38cb10c8ed Testing using an older version of NSIS in appveyor builds 2016-03-31 18:27:34 -03:00
Alex Szpakowski 1b1572ad85 love.filesystem.mount accepts DroppedFiles in the first parameter. You could previously pass in DroppedFile:getFilename() and it would work too, this just makes it a bit nicer. 2016-03-31 17:58:27 -03:00
Bart van Strien 8dd7cc16ab Fix end-of-stream detection for videos
Fixes hang when a video file contains frames past the end of the video stream
2016-03-29 22:43:20 +02:00
Alex Szpakowski cc1b9bc619 Moved most love.math functions out of the Math class, since they're pure functions.
--HG--
branch : minor
2016-03-28 19:46:29 -03:00
Alex Szpakowski 734789eb93 Added love.math.encode(format, data | string [, linelength]) and love.math.decode(format, data | string). Current formats are "base64" and "hex". The optional line length only applies to base64 and specifies the maximum number of characters per line in the encoded string.
Removed the variant of love.filesystem.newFileData which decoded a base64-encoded string since it's redundant.

--HG--
branch : minor
2016-03-28 19:28:40 -03:00
Alex Szpakowski 3d25416e14 Removed an unused variable. 2016-03-27 11:28:34 -03:00
Alex Szpakowski 49e1dc5342 Updated the changelog 2016-03-26 12:18:36 -03:00
Alex Szpakowski aa88383793 Fixed per-vertex colors (e.g. spritebatch colors) improperly applying gamma correction when the default shader is used and gamma correction is requested but not supported on OpenGL ES. 2016-03-26 12:01:34 -03:00
Alex Szpakowski 829cf5fd06 Fixed ImageFonts and BMFonts with colored bitmap images to proper sRGB conversions when gamma correction is enabled. 2016-03-25 20:13:49 -03:00
Alex Szpakowski 9efbe4892c Merge default into minor.
--HG--
branch : minor
2016-03-22 20:53:09 -03:00
Alex Szpakowski 090c50795a Fix love.window.setMode crashing if a Canvas is active. 2016-03-22 18:05:26 -03:00
Alex Szpakowski ea2aadf888 Cleaned up the code for main() a bit. 2016-03-21 20:50:20 -03:00
Alex Szpakowski 8b07bad15e Fixed the build. 2016-03-20 22:36:54 -03:00
Alex Szpakowski 9ebd759851 Don't call glGetFloat every time love.graphics.getSystemLimits is called. 2016-03-20 22:00:24 -03:00
Bart van Strien bc932aecef Move spawn.h include, because android doesn't use (or have) posix_spawn 2016-03-20 22:28:14 +01:00
Bart van Strien 2af327dcf9 Make sure android includes the right headers for System.cpp too
Hopefully.
2016-03-20 10:44:36 +01:00
Alex Szpakowski 36cc48d306 Move the Timer::sleep implementation up from timer/sdl/Timer.cpp to timer/Timer.cpp, since it doesn't directly use any SDL-specific code. 2016-03-18 23:01:49 -03:00
Alex Szpakowski b983588d2e We don't need to initialize the SDL timer subsystem to use SDL_Delay, and initializing it causes SDL to create a worker thread (which it uses for SDL_AddTimer and friends, which we don't use). 2016-03-18 22:58:48 -03:00
Bart van Strien f7d226d072 Improve reaping of zombie processes on linux (resolves #1042)
Sadly, it's not a complete fix for #1042, as there seems to be no good way to
deal with system() in multithreaded applications. At least os.execute can
return values other than -1 now.
2016-03-14 17:14:49 +01:00
Bart van Strien 6533665f15 Ignore carriage returns (\r) in print and friends (issue #1114)
--HG--
branch : minor
2016-03-14 14:40:10 +01:00
Alex Szpakowski 293bc79b97 Merge default into minor
--HG--
branch : minor
2016-03-12 22:04:07 -04:00
Alex Szpakowski d0c0240e09 Very minor channel / variant performance improvements and cleanup. 2016-03-12 19:11:03 -04:00
Alex Szpakowski 140faf0cae Channel:push now returns an id value. Added Channel:hasRead(id), which returns true if the value that the id represents has already been popped, demanded, or cleared from the Channel. Resolves issue #1104.
--HG--
branch : minor
2016-03-09 22:04:14 -04:00
Bart van Strien e515cf076e Make configure not search for dependencies of disabled implementations (resolves #1099)
Also rewrite dependency searching so we have a single file with all test macros.

--HG--
branch : minor
2016-03-08 12:55:49 +01:00
Bart van Strien dc7b1fb049 Remove the default source type (resolves #1082)
--HG--
branch : minor
2016-03-08 11:44:36 +01:00
Bart van Strien 34b6aa608b Merge in default
--HG--
branch : minor
2016-03-08 11:29:50 +01:00
Alex Szpakowski a0bbcce8ee The video decoding thread efficiently waits for a video to be created before doing anything, rather than sleeping for 2ms in a loop. Reduces the CPU usage of the video worker thread to ~0% when no videos are loaded. 2016-03-05 21:56:51 -04:00
Alex Szpakowski d4e701b434 SpriteBatch:add will now automatically increase the maximum size of the SpriteBatch if there's no more room.
--HG--
branch : minor
2016-03-05 12:59:00 -04:00
Alex Szpakowski 9ee1d3cf2f Increased the version on Windows / OS X / iOS
--HG--
branch : minor
2016-03-03 21:30:46 -04:00
Alex Szpakowski 2e5f385be3 Merge default into minor
--HG--
branch : minor
2016-03-03 21:28:30 -04:00
Alex Szpakowski 7370bd56ce Improved the error message when love.graphics.newImage fails due to CompressedImageData not having all required mipmap levels (thanks Shell32!) 2016-03-03 20:36:30 -04:00
Alex Szpakowski a3ff90c94c Cleaned up the GlyphData code. 2016-03-02 22:12:32 -04:00
Alex Szpakowski f51bbb8462 Cleaned up some StrongRef-related code. 2016-03-01 18:57:17 -04:00
Alex Szpakowski 8d7481c3b2 Improved the error message given when jpeg, TGA, and BMP images fail to decode. 2016-02-28 12:41:27 -04:00
Alex Szpakowski e08374fdd1 We don't need a mutex lock in Channel::retain/release... I think. 2016-02-26 18:38:39 -04:00
Bart van Strien 33341de7bc Rewrite the c module loader, adding a search path (fixes #1050)
Note: also removes the restriction that only fused games can load libraries from
their save folders.

--HG--
branch : minor
2016-02-26 15:24:01 +01:00
Bart van Strien 2f7492667a Bump version
--HG--
branch : minor
2016-02-26 15:11:42 +01:00
Bart van Strien 977ffd1154 Merge in default
--HG--
branch : minor
2016-02-26 14:52:02 +01:00
Alex Szpakowski 4ca6106d7a Cleaned up Canvas::checkCreateStencil a bit. 2016-02-24 18:36:34 -04:00
Adam M 62b642f28a Support combined depth/stencil buffers when using vendor extensions. 2016-02-24 19:42:22 +00:00
Alex Szpakowski ff91fa1327 Improved Shader:send performance by removing some temporary memory allocations. 2016-02-20 19:24:33 -04:00
Alex Szpakowski cf4b409302 Renamed some things. 2016-02-18 22:11:41 -04:00
Alex Szpakowski bd93f0dfef Fixed and reenabled lovec.exe. 2016-02-15 16:29:16 -04:00
Alex Szpakowski 78fa2ab536 Disabled lovec.exe until I can actually test it (since it doesn't work yet). 2016-02-14 22:06:43 -04:00
Alex Szpakowski f281e5871b Only try to make lovec.exe in Windows. 2016-02-14 21:56:32 -04:00
Alex Szpakowski 8c22b1bff2 Added "lovec.exe" in Windows, which uses the console subsystem so love games don't need to set t.console to true if they want to output to the console. 2016-02-14 21:51:29 -04:00