vrld
4ec7609d37
Fix issue #437 : Area-based particle spawn.
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New particles are spawned around the particle emitter position according to a
configurabe distribution.
New functionality:
particlesystem:setAreaSpread(distributon, x, y)
distribution, x, y = particlesystem:getAreaSpread()
Where `distribution' is one of "none", "uniform", "normal".
`x' and `y' take different meaning based on the distribution:
* none: no area spread - particles spawned at emitter position.
* uniform: particle spawned at px,py in the rectangle around emitter
position ex,ey, i.e.:
ex - x < px < ex + x, ey - y < py < ey + y,
* normal: particle position drawn from a normal/gaussian distribution
with mean ex,ey and standard deviation x,y, i.e.:
px \in N(ex, x²), py \in N(ey, y²).
2012-09-10 19:58:44 +02:00
Bart van Strien
7793e7f02f
CRLF to LF
2012-07-04 14:40:24 +02:00
rude
81c38e22d0
Applied the new style guidelines.
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Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00
Bill Meltsner
86abc9323b
Add ParticleSystem:getPosition (issue #368 )
2012-02-04 11:31:07 -05:00
vrld
94bd960cc7
Fix number of arguments check in w_ParticleSystem_setSizes.
2012-01-20 14:07:22 +01:00
vrld
3904e49c75
Check argument sanity in w_ParticleSystem_setColors.
2012-01-19 14:59:36 +01:00
Bill Meltsner
be55579a22
Happy New Year, have an enormous diff
2012-01-09 02:41:11 -06:00
vrld
a855a01f02
Fix two particle system typos (thanks, Boolsheet!)
2011-12-26 21:29:47 +01:00
Bart van Strien
c707a4ca45
Properly export all lua-facing functions and use those for initialization (love.cpp no longer explicitly mentions implementations)
2011-12-24 01:10:40 +01:00
Bart van Strien
0aae9684b3
Automated formatting fix
2011-11-16 11:32:41 +01:00
rude
1274b5d55a
Do not allow more than eight sizes and colors in ParticleSystem. This makes it
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less impossible to implement ParticleSystem as a vertex shader in the future.
2011-07-24 18:40:22 +02:00
rude
e1d1ebb2f1
Fix warnings in MSVC 2010.
2011-07-24 18:32:11 +02:00
vrld
2425ea9979
Change particle system to accept an arbitrary number of colors and sizes to inerpolate.
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API changes:
- ParticleSystem:setSize(min, max, var) -> ParticleSystem:setSizes(s0, ..., sN)
!! ParticleSystem:setSize() drops variation parameter !!
- ParticleSystem:setColor([color1], [color2]) -> ParticleSystem:setColor([color1], ..., [colorN])
--HG--
branch : minor
2011-04-06 21:24:09 +02:00
Bill Meltsner
45b8ba7ae3
fixed ParticleSystem:setSize() looking at the wrong argument for size variation
2011-03-11 01:44:01 -05:00
Bill Meltsner
fde708160e
bringing in the new year by changing every 2010 to 2011
2011-01-15 14:40:27 -06:00
rude
aa01c984b9
Updated all dates to 2010.
2010-01-31 16:54:47 +01:00
bill@Ixion
8d666d0284
user can now manually set the offset for particle rotation
2009-08-30 05:05:27 -05:00
rude
a237008ce2
ParticleSystem works now. Error handler no longer loops forever. :)
2009-08-27 00:48:08 +02:00
rude
a3bff7cde9
Reintegrated ParticleSystem.
2009-08-26 00:14:40 +02:00
rude
84bf839872
Removed classes which should be implemented in Lua (or need of re-implementation).
2009-07-26 23:08:40 +02:00
rude
dcb3dfd83d
Initial Mercurial commit.
2009-07-26 15:46:49 +02:00