Alex Szpakowski
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17f77407bb
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Replace internal C++ newImage and newCanvas methods with newTexture
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2020-02-05 20:39:55 -04:00 |
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Alex Szpakowski
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813b1e0e69
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Remove debug print
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2020-02-05 18:03:34 -04:00 |
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Alex Szpakowski
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ca84b6db48
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More robust error handling for AMD Pinned Memory buffers (issue #1540)
Also print out any errors that are produced from that (for now).
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2020-02-05 07:49:38 -04:00 |
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Alex Szpakowski
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0017f9c77d
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Remove a redundant internal Texture method
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2020-02-04 22:15:18 -04:00 |
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Alex Szpakowski
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258129738f
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Remove graphics::Canvas and graphics::Image
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2020-02-04 22:06:55 -04:00 |
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Alex Szpakowski
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b71eaf73cc
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Replaced some references to Image and Canvas with Texture.
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2020-02-04 20:52:57 -04:00 |
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Alex Szpakowski
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c3b77e0a92
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Remove wrap_Canvas and wrap_Image files
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2020-02-04 20:09:46 -04:00 |
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Alex Szpakowski
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61a5f0c7e2
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Move Canvas:renderTo to Texture:renderTo.
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2020-02-04 20:05:31 -04:00 |
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Alex Szpakowski
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0304bdf450
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Move getMipmapMode from Canvas to Texture
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2020-02-04 19:56:19 -04:00 |
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Alex Szpakowski
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4104c136cf
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Move Canvas:newImageData to Texture:newImageData
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2020-02-04 19:19:37 -04:00 |
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Alex Szpakowski
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4716211c14
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Move replacePixels from Image to Texture
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2020-02-04 19:05:43 -04:00 |
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Alex Szpakowski
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63c5df6aa7
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Begin unification of Canvases and Images.
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2020-02-03 23:05:46 -04:00 |
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Alex Szpakowski
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fc0d60a96d
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Move Canvas:getMSAA to Texture:getMSAA.
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2020-02-03 19:26:11 -04:00 |
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Alex Szpakowski
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323f86f31e
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Fix link error. Move a couple Lua wrappers from Image to Texture.
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2020-02-03 19:15:24 -04:00 |
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Alex Szpakowski
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b46b3ed552
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Move some Canvas code to Texture, devirtualize Texture::draw.
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2020-02-03 19:02:58 -04:00 |
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Alex Szpakowski
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f9248d478c
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Refactor sampler state parameters for textures.
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2020-02-02 22:26:28 -04:00 |
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Alex Szpakowski
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f24b1aa377
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Move internal Slices class from Image to Texture
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2020-02-02 13:50:37 -04:00 |
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Alex Szpakowski
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e0ffdfc1ba
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Move some OpenGL-specific Image code into the GL backend
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2020-02-02 01:21:27 -04:00 |
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Alex Szpakowski
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6c447ab4f6
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Clean up some common Image and Canvas code.
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2020-02-01 23:54:51 -04:00 |
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Alex Szpakowski
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07cb6a03c6
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metal: clean up useless code
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2020-02-01 18:33:40 -04:00 |
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Alex Szpakowski
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cd08f75909
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metal: image uploading
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2020-02-01 18:25:50 -04:00 |
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Alex Szpakowski
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0c6e168379
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metal: internal conversions for more pixel formats
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2020-02-01 18:10:04 -04:00 |
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Alex Szpakowski
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c9809d8d82
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Clean up some Mesh code
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2020-02-01 15:59:38 -04:00 |
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Alex Szpakowski
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2572f0c7a1
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Meshes expose GraphicsBuffers, part 2
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2020-02-01 15:39:59 -04:00 |
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Alex Szpakowski
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d687b4c099
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metal: initial work on windowing and instance creation
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2020-01-30 20:35:33 -04:00 |
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Alex Szpakowski
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74cf9b8236
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The bones of what will become a Metal backend.
This isn't anywhere close to usable (not even a blank screen will work), let alone complete. It's about 20% done.
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2020-01-26 15:46:33 -04:00 |
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Alex Szpakowski
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afcb467fa7
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Remove some unrelated code that was accidentally included in previous commits.
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2020-01-19 19:03:46 -04:00 |
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Alex Szpakowski
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25d9ae2ba0
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Meshes expose vertex buffers, part 1
(compiles, but is currently half-implemented and broken)
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2020-01-19 15:03:19 -04:00 |
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Alex Szpakowski
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816f132c9d
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Expose GraphicsBuffer type to Lua.
It currently doesn't have any methods or any way to access it, yet.
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2020-01-18 17:37:03 -04:00 |
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Alex Szpakowski
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d597275207
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Add StringMap for DataFormat
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2020-01-15 23:26:24 -04:00 |
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Alex Szpakowski
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d5d50d2e0d
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Move DataFormat enum to vertex.h
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2020-01-13 23:20:49 -04:00 |
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Alex Szpakowski
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1bc2b947fc
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Rename Attributes struct to VertexAttributes
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2020-01-13 20:44:39 -04:00 |
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Alex Szpakowski
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ee5304ba53
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Remove vertex namespace
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2020-01-13 20:41:05 -04:00 |
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Alex Szpakowski
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b0232a4a6b
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Initial work on unified graphics buffers representing different types of data.
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2020-01-12 16:41:23 -04:00 |
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Alex Szpakowski
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23bc1a7aae
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Add new mesh data formats: int32, uint32, [u]int8, [u]int16, snorm8, and snorm16.
Integer formats for vertex attributes are only supported in glsl3 shaders. They use ivec/uvec types in glsl.
--HG--
branch : minor
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2020-01-11 22:24:38 -04:00 |
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Alex Szpakowski
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5c009d4bb9
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Fix shader compilation on GLES.
--HG--
branch : minor
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2020-01-09 21:37:33 -04:00 |
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Alex Szpakowski
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51db32cfdf
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Merge default into minor.
--HG--
branch : minor
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2020-01-06 22:41:01 -04:00 |
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Alex Szpakowski
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eab3b83a2e
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Fix a hard freeze on AMD+Windows systems when the internal buffers used for automatic batching are resized.
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2020-01-06 19:58:22 -04:00 |
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Alex Szpakowski
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5f9b5a21d0
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Merge default into minor
--HG--
branch : minor
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2020-01-03 22:45:36 -04:00 |
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Alex Szpakowski
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fc4847c69d
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Update copyright for the new year
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2020-01-03 22:40:36 -04:00 |
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Alex Szpakowski
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881a31512d
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Remove the variant of SpriteBatch:setColor() which disables all previously set colors (resolves issue #1090).
--HG--
branch : minor
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2019-12-29 21:20:47 -04:00 |
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Alex Szpakowski
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361cefbb05
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Add new wrap mode "clampone". Pixels sampled outside of [0, 1] are white (1, 1, 1, 1).
--HG--
branch : minor
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2019-12-27 13:57:20 -05:00 |
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Alex Szpakowski
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76121ec152
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Fix the default blend mode.
--HG--
branch : minor
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2019-12-27 13:51:57 -05:00 |
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Alex Szpakowski
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6c662ade41
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Fix disabling blending,
--HG--
branch : minor
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2019-12-27 13:28:15 -05:00 |
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Alex Szpakowski
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b41f1316fa
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Add love.graphics.setBlendState, which sets the lower level blend operation and factor values which higher level blend modes are based on.
--HG--
branch : minor
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2019-12-27 09:57:42 -05:00 |
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Alex Szpakowski
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efa2bd7837
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Consolidate some internal graphics state definitions into a new renderstate file.
--HG--
branch : minor
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2019-12-26 23:07:51 -05:00 |
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Alex Szpakowski
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f3b52f66fe
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Update the internal naming convention for pixel formats.
--HG--
branch : minor
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2019-12-23 23:38:04 -04:00 |
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Alex Szpakowski
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bc12312f0f
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macOS: rename most internal uses of "macosx" to "macos".
--HG--
branch : minor
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2019-12-22 17:54:20 -04:00 |
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Alex Szpakowski
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e898d4571a
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Merge default into minor
--HG--
branch : minor
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2019-12-20 00:46:32 -04:00 |
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Alex Szpakowski
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23db4f4a59
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Remove functions that were deprecated in LÖVE 11.
--HG--
branch : minor
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2019-12-20 00:45:20 -04:00 |
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