niki
f4ece69307
Merge remote-tracking branch 'origin/12.0-development' into vulkan
2022-08-15 03:43:35 +02:00
niki
f9ad1842b5
vulkan: first iteration for generic uniforms
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Until now we only considered the builtin uniform variables.
This commit attempts to make the code in the vulkan Shader
implementation more general, as to allow for custom uniforms.
This is not possible yet, but should be easier to implement now.
2022-08-14 04:56:20 +02:00
Alex Szpakowski
2149457c72
Merge branch 'main' into 12.0-development
2022-06-18 17:52:27 -03:00
niki
b5ba2b65b5
stop hardcoding vulkan vertex layouts
2022-06-16 01:16:23 +02:00
niki
4c415479c0
Merge remote-tracking branch 'origin/12.0-development' into vulkan
2022-06-11 01:22:29 +02:00
Alex Szpakowski
4a1d01c68c
Fix cmake builds
2022-05-30 22:14:02 -03:00
Alex Szpakowski
3a5c3df02f
Add sync and async texture and buffer readback APIs.
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- Add imagedata = love.graphics.readbackTexture(texture, [slice, mipmap, x, y, w, h, [dest, destx, desty]]).
- Add readback = love.graphics.readbackTextureAsync(texture, [slice, mipmap, x, y, w, h, [dest, destx, desty]]).
- Add bytedata = love.graphics.readbackBuffer(buffer, [offset, size, [dest, destoffset]]).
- Add readback = ove.graphics.readbackBufferAsync(buffer, [offset, size, [dest, destoffset]]).
- Deprecate Texture:newImageData.
The async variants return a new GraphicsReadback object. It has the following methods:
- isComplete()
- hasError()
- wait()
- getBufferData()
- getImageData()
- update() (called automatically every frame by love, not normally needed).
Support notes:
- readbackBuffer and readbackBufferAsync require buffer copying support.
- readbackTexture with a render target (canvas) is always supported. readbackTexture with a non-render-target requires copy-texture-to-buffer support.
- readbackTextureAsync with a render target requires copy-render-target-to-buffer support. readbackTextureAsync with a non-render-target requires copy-texture-to-buffer support.
2022-05-30 21:53:55 -03:00
niki
75a6bc9b5d
Merge remote-tracking branch 'origin/12.0-development' into vulkan
2022-05-06 16:46:55 +02:00
niki
1b816e93ae
usa vma as single header lib not through cmake
2022-05-04 15:42:36 +02:00
niki
74c0c192f7
add VMA as library
2022-05-03 21:09:16 +02:00
niki
77f1af598d
add skeleton for vulkan texture impl
2022-05-03 18:11:31 +02:00
Alex Szpakowski
1e85893abb
Add new DataStream subclass of Stream, internal-only for now.
2022-04-21 19:52:46 -03:00
Alex Szpakowski
bb9c342972
Remove unused GME sound decoder backend.
2022-04-18 20:41:55 -03:00
Alex Szpakowski
5175b0d1b5
Windows: fix some cases of stuttering in windowed mode.
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Use DwmFlush instead of OpenGL vsync, when specific conditions are met. Fixes #1628 .
2022-04-17 11:26:06 -03:00
Alex Szpakowski
0b6722ea0e
Merge branch 'main' into 12.0-development
2022-04-15 23:47:28 -03:00
Miku AuahDark
6031a6c636
Fix Android compile error.
2022-03-05 21:46:33 +08:00
Alex Szpakowski
0d74419259
cmake: add warning about use on macOS
2022-02-13 16:11:58 -04:00
Mansour Moufid
b822b9cbe7
Prepend LOVE_INCLUDE_DIRS rather than append.
2022-02-06 17:06:37 -05:00
Mansour Moufid
440bbeb9b3
Link to system frameworks.
2022-02-06 16:38:47 -05:00
Mansour Moufid
a6b6103b87
Enable LuaJIT on macOS.
2022-02-06 16:38:21 -05:00
niki
4d7fe75001
add vulkan streambuffer implementation
2022-02-04 23:48:36 +01:00
niki
d09f834bf3
first draft of vulkan buffer implementation
2022-02-04 23:48:36 +01:00
niki
65074dae15
hello world triangle
2022-02-04 23:45:58 +01:00
Alex Szpakowski
596f927e0c
Fix https cmake code
2022-01-30 14:06:55 -04:00
Alex Szpakowski
d7522c88af
Add HTTPS Lua module.
...
It can be loaded via https = require("https").
Basic API is responsecode, body = https.request(url).
Slightly more advanced API is responsecode, body, headers = https.request(url, {method="post" or "get", data=str, headers={}}).
2022-01-30 13:21:33 -04:00
Alex Szpakowski
d51e012812
Merge branch '12.0-development' into metal
2022-01-05 21:12:22 -04:00
Alex Szpakowski
7f3538d2ba
Merge branch 'main' into 12.0-development
2022-01-05 21:10:27 -04:00
Alex Szpakowski
8e7fd10b6f
Update copyright year for 2022
2021-12-31 18:33:40 -04:00
Alex Szpakowski
be6736cba5
Update glslang
2021-12-26 13:13:27 -04:00
Alex Szpakowski
21f5ba86d3
Merge branch 'master' into 12.0-development
2021-04-07 20:33:44 -03:00
Alex Szpakowski
f89aabb0bb
Update copyright year for 2021
2021-04-04 16:14:45 -03:00
Miku AuahDark
994cec9ee8
Add Android-specific conditionals.
2021-02-12 19:48:41 +08:00
Alex Szpakowski
85ca9f51d3
Merge pull request #1645 from MikuAuahDark/windows-arm-rework
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LÖVE on Windows 10 ARM patches (step 2)
2020-12-22 20:04:16 -04:00
Alex Szpakowski
1f9d98263d
Refactor Buffer internals.
...
Allows buffers created with love.graphics.newBuffer to only allocate VRAM data. Previously they had a copy of their contents in RAM.
Also makes it easier to implement Buffers in other graphics APIs and to implement more types of Buffers in the future.
2020-12-22 19:23:02 -04:00
Miku AuahDark
67ea81f739
Don't look for (and link with) OpenGL for Megasource build
2020-12-03 14:29:03 +08:00
Alex Szpakowski
fc2cf602f6
Fix RopeJoints not working.
2020-11-12 23:46:49 -04:00
Alex Szpakowski
cbde2ce76c
Merge pull request #1613 from thegrb93/box2d-update
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Box2d update to 2.4.1
2020-11-02 21:27:57 -04:00
Alex Szpakowski
d083c87d74
Update glslang
2020-10-12 17:29:08 -03:00
Alex Szpakowski
8c86515d04
Revert "Windows: reduce stuttering in windowed mode via DwmFlush"
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This reverts commit 5dd4a463be .
2020-10-01 22:09:47 -03:00
Alex Szpakowski
5dd4a463be
Windows: reduce stuttering in windowed mode via DwmFlush
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Resolves issue #1628
2020-09-29 20:22:41 -03:00
Garrett Brown
350054e190
Rename Box2D folder to box2d
2020-08-16 19:28:20 -04:00
Garrett Brown
74c6021e8d
Starting box2d update
2020-08-16 10:40:04 -04:00
Alex Szpakowski
b1c028a4d3
Merge branch '12.0' into GraphicsBuffer
2020-02-17 16:31:02 -04:00
Alex Szpakowski
b8f20ed8db
Merge pull request #5 from MikuAuahDark/replace-mpg123
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Replace Mpg123 with dr_mp3
2020-02-16 18:34:07 -04:00
Miku AuahDark
52a707d96c
Remove mpg123 reference from build system.
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TODO: macOS/iOS xcodeproj
2020-02-16 15:25:31 +08:00
Alex Szpakowski
12c90b3dca
Merge Image and Canvas GL backend classes into new common Texture class.
2020-02-07 20:29:21 -04:00
Alex Szpakowski
258129738f
Remove graphics::Canvas and graphics::Image
2020-02-04 22:06:55 -04:00
Alex Szpakowski
c3b77e0a92
Remove wrap_Canvas and wrap_Image files
2020-02-04 20:09:46 -04:00
Alex Szpakowski
7a997fb21f
Merge branch '12.0' into GraphicsBuffer
2020-02-01 17:34:32 -04:00
Alex Szpakowski
7684920f19
Merge branch 'master' into 12.0
2020-01-30 20:03:24 -04:00