Commit Graph

11 Commits

Author SHA1 Message Date
Alex Szpakowski 2572f0c7a1 Meshes expose GraphicsBuffers, part 2 2020-02-01 15:39:59 -04:00
Alex Szpakowski ee5304ba53 Remove vertex namespace 2020-01-13 20:41:05 -04:00
Alex Szpakowski fc4847c69d Update copyright for the new year 2020-01-03 22:40:36 -04:00
Alex Szpakowski ed537c4f6a lines can render more than 65k vertices (resolves issue #1356). 2019-09-28 18:34:56 -03:00
Alex Szpakowski 9ab2a94037 Rename internal C++ Color struct to Color32 to help differentiate it from Colorf. 2019-09-14 23:13:40 -03:00
Alex Szpakowski 0752f27bdf Update copyright year for 2019 2019-01-03 21:09:05 -04:00
Bart van Strien e80247c191 Happy new year! 2018-01-03 19:47:35 +01:00
Alex Szpakowski c37e9ed6bf Use vector2 arrays instead of raw float arrays for graphics primitives. Simplifies the code a bit.
--HG--
branch : minor
2017-07-23 01:49:27 -03:00
Alex Szpakowski ac697ddb0f Clean up love’s internal Vector code a bit, and rename it to Vector2 so it’s more obvious what it is.
--HG--
branch : minor
2017-05-16 22:07:01 -03:00
Alex Szpakowski abb72cb813 Happy new year! 🥂
--HG--
branch : minor
2017-01-02 01:28:29 -04:00
Alex Szpakowski 603c3e43d5 Moved line and shape drawing code out of the opengl folder, since it no longer directly calls any OpenGL functions.
--HG--
branch : minor
2016-12-27 23:21:25 -04:00