Alex Szpakowski
bcee9a222b
Made some float/int/unsigned char conversions explicit, fixed ParticleSystem:getColors, fixed love.mouse.isDown with x1 and x2 buttons
2013-09-26 00:36:50 -03:00
Alex Szpakowski
5de43a7207
The Vertex struct is now recognized as POD by C++, also fixed the name to be consistent with other love structs
2013-09-24 11:09:18 -03:00
Alex Szpakowski
91e4feeca0
Fixed justify AlignMode
2013-07-10 20:36:20 -03:00
Alex Szpakowski
8b261abfdc
Slightly improved performance and cleaned up code a bit for love.graphics.print
2013-06-26 20:21:08 -03:00
Alex Szpakowski
76618f0328
Cleaned up font code to always use uint32 instead of the slightly more ambiguous "unsigned int" for codepoints
2013-06-16 19:48:53 -03:00
Alex Szpakowski
d48d1fd441
Exposed the internal Rasterizer and GlyphData object methods to Lua. Also added Font:hasGlyph.
2013-06-16 07:36:18 -03:00
Alex Szpakowski
8b50dd499b
Removed now-unnecessary optional filter parameters from love.graphics.newImageFont
2013-04-28 18:15:03 -07:00
Alex Szpakowski
a5eaffe625
Disabled opengl debug output until it can be improved & made optional
2013-04-23 16:47:22 -07:00
vrld
71317c4359
Add Geometries (replaces Quads).
...
A Geometry is a collection of vertices describing a non self-intersecting
(simple) polygon. In addition to screen coordinates, the vertices have
attributes for texture coordinates (s,t) and color (r,g,b,a).
It can be used as a quad, to display distorted images, or anything in between.
Added:
^^^^^^
-- geometry from table, where table has the format:
-- info = {
-- {x,y, s,t, [r = 255, g = 255, b = 255, a = 255]}
-- {x,y, s,t, [r = 255, g = 255, b = 255, a = 255]}
-- ...
-- }
geom = love.graphics.newGeometry(info)
-- convenience wrapper for quads (same as before)
geom = love.graphics.newQuad(x,y, w,h, sw,sh)
-- retrieve vertex i (1-indexed)
x,y,s,t,r,g,b,a = geom:getVertex(i)
-- set vertex i (1-indexed)
geom:setVertex(i, x,y, s,t, [r,g,b,a])
-- flip geometry
geom:flip(x, y)
Renamed:
^^^^^^^^
love.graphics.drawq() -> love.graphics.drawg()
Removed:
^^^^^^^^
quad:setViewport()
quad:getViewport()
2013-04-21 18:53:13 +02:00
Alex Szpakowski
6fd3038405
Improved clarity/readability of internal OpenGL state shadowing functions
2013-04-17 01:06:33 -03:00
Alex Szpakowski
d5aa807747
More internal code cleanup
2013-03-31 19:02:27 -03:00
Alex Szpakowski
3fcb2201bc
Fixed love.graphics.newFont using the wrong texture format when creating its glyph texture
2013-03-24 23:43:36 -03:00
Alex Szpakowski
2009124cf9
Reworked internal anisotropic filtering code to be more concise and intuitive
2013-03-21 12:21:13 -03:00
Alex Szpakowski
25d6700361
Moved anisotropic filtering to Image:setFilter(min, mag, anisotropy), added anisotropic filtering support to canvases and fonts
2013-03-20 23:23:26 -03:00
Alex Szpakowski
b8ec6633ab
Fixed love.graphics.printf wrapping when the wrap limit is the same as the text width (issue #558 )
2013-03-13 00:08:09 -03:00
Alex Szpakowski
d9736ab3ab
Removed mipmap support from Font graphics objects
2013-02-19 14:21:01 -04:00
Alex Szpakowski
23968d3b4a
Fixed image mipmap creation on some systems with buggy video drivers
2013-02-17 11:36:17 -04:00
Alex Szpakowski
1945b7975d
Cleaned up exception handling code when creating new fonts, spritebatches, and shaders
2013-02-14 21:49:11 -04:00
Alex Szpakowski
96161c66f6
Updated copyright text for the new year
2013-02-05 05:32:49 -04:00
Alex Szpakowski
022f549554
Use unsigned ints instead of unsigned shorts to represent UTF8 font glyphs
2013-01-22 23:43:35 -04:00
rude
de8b4d91a5
Use GLint when getting GL_GENERATE_MIPMAP.
...
Using GLboolean caused a stack corruption according to VS2012.
2013-01-12 12:53:07 +01:00
Bart van Strien
32684b674e
Add Font:getAscent/getDescent/getBaseline (issue #445 )
2013-01-18 13:20:40 +01:00
Alexander Szpakowski
36c5259e12
Font objects now have mipmap filter and mipmap sharpness support
2013-01-07 16:31:48 -04:00
Alexander Szpakowski
a6f4a3ab0f
Removed names of unused parameters to quiet noisy compilers
2013-01-07 07:29:04 -04:00
Alexander Szpakowski
e5388ff73b
Removed more unnecessary tabs in blank lines
2013-01-07 07:11:40 -04:00
Alexander Szpakowski
1678252b7a
Applied patch from issue #542 (texture filtering inconsistencies) in main LÖVE repository
2013-01-01 21:29:38 -04:00
Alexander Szpakowski
a8dc813258
Text drawing performance improvements (issue #532 )
2012-12-15 22:18:40 +01:00
vrld
6d02057864
Close issue #408 : printf-justify alignment.
...
Add letter_spacing argument to Font::print(). Might be worth to expose to Lua
at some point. Justify alignment may result in mushy/blurred glyphs.
2012-07-08 13:37:09 +02:00
vrld
12f714bf74
Issue #419 : Make font:getWidth(str) account for newlines.
2012-07-05 16:15:38 +02:00
Bart van Strien
7793e7f02f
CRLF to LF
2012-07-04 14:40:24 +02:00
rude
81c38e22d0
Applied the new style guidelines.
...
Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00
vrld
d4c59d3508
Fix issue #406 : Empty glyphs cause some ATI cards to crash in Font::addGlyph().
2012-04-03 13:55:12 +02:00
vrld
340ee8442d
Fix issue #397 : printf does not center string correctly.
2012-03-22 13:11:35 +01:00
Bart van Strien
2ac4a9e6d0
Manually keep track of bound textures, so we don't have to poll each frame
...
Patch submitted by slime73.
2012-01-10 15:36:18 +01:00
Bill Meltsner
be55579a22
Happy New Year, have an enormous diff
2012-01-09 02:41:11 -06:00
Bill Meltsner
21516fc658
Add padding around every glyph in a Font texture, fixing the fringing seen with scaled text (actually fixes issue #321 )
2012-01-08 20:59:52 -06:00
Bill Meltsner
4c5d11d582
Backout changeset e90d89c7b9712297c14ba73eda37ec28f25101f9
2012-01-08 20:14:27 -06:00
Bart van Strien
5fa0a4cfa3
Drastically improve the font scaling quality (issue #321 )
...
Note that it isn't perfect yet, but a lot better.
2012-01-08 14:11:40 +01:00
Bart van Strien
864c800e10
Fix some warnings
2011-12-27 21:25:06 +01:00
Bart van Strien
0aae9684b3
Automated formatting fix
2011-11-16 11:32:41 +01:00
vrld
7a513e1434
Make love::Exception safe(r).
...
Now allows exceptions of arbitrary length.
Now allows catching a non-reference, i.e. catch(love::Exception e).
2011-11-12 21:11:41 +01:00
Bart van Strien
49ec65dbf3
Oops, didn't have a clean tree
2011-11-05 23:17:32 +01:00
Bart van Strien
d8666202cd
Improve compatibility check (I still can't believe robin was right)
2011-11-05 22:07:15 +01:00
Bart van Strien
dc873c24f0
Some exception cleanup
2011-09-11 22:55:34 +02:00
Bart van Strien
96a5a3e402
Catch not just the generic utf8 exception, but a few specific ones as well (bug #244 )
2011-09-11 12:51:34 +02:00
Bart van Strien
9199f1be5b
Catch ALL the utf8 errors (bug #244 )
2011-09-10 15:34:45 +02:00
Bart van Strien
6e630e8987
Fix width for getWrap and catch utf8 decoding errors in getWrap and getSize (issues #230 and #244 )
2011-09-03 16:22:21 +02:00
Bart van Strien
190e11d016
Move wrapping to Font::getWrap and make printf use that (fixes issue #230 )
2011-09-03 14:31:31 +02:00
Bart van Strien
0d174cfb81
Fix compiler warnings
2011-08-26 12:48:57 +02:00
vrld
d420d68048
Add shear transformation and transform object (issue #152 ).
...
Add origin parameters to love.graphics.print.
New shear parameters kx,ky for:
- love.graphics.draw,
- love.graphics.drawq,
- love.graphics.print,
- SpriteBatch:add,
- SpriteBatch:addq.
Transform objects apply to:
- love.graphics.draw,
- love.graphics.drawq,
- love.graphics.print.
2011-07-05 14:33:34 +02:00