Commit Graph

2248 Commits

Author SHA1 Message Date
Bart van Strien 06f4d6363e Move all love::Type initialisation to their respective (new) files
Previously Data, Stream, Drawable and Image (and for some reason Filesystem) had types in types.cpp

--HG--
branch : dynamiccore2
2016-11-30 12:55:08 +01:00
Alex Szpakowski 0a3adc0839 Unify pixel format enums for ImageData, CompressedImageData, and Canvas into a single PixelFormat enum.
Replace love.graphics.getRawImageFormats and love.graphics.getCompressedImageFormats with love.graphics.getImageFormats.

--HG--
branch : minor
2016-11-27 22:53:23 -04:00
Bart van Strien 24a7a3d367 Merge minor into dynamiccore2
--HG--
branch : dynamiccore2
2016-11-26 22:19:12 +01:00
Alex Szpakowski cbba8c40a6 Split Mesh:attachAttribute(name, nil) out into Mesh:detachAttribute. Fix attachAttribute.
Don’t let me push commits on a friday night…

--HG--
branch : minor
2016-11-26 01:50:36 -04:00
Alex Szpakowski 100404c917 Revert a dumb change that caused a crash due to reading from invalid memory
--HG--
branch : minor
2016-11-26 00:36:59 -04:00
Alex Szpakowski 82f66e3026 Hopefully fix a couple potential issues with restoring Shader texture units after a setMode.
--HG--
branch : minor
2016-11-25 23:50:37 -04:00
Alex Szpakowski 5bf25007da Fix building for iOS
--HG--
branch : minor
2016-11-25 23:21:08 -04:00
Alex Szpakowski 2c28eef74a Added 2 new variants of Mesh:attachAttribute (resolves issue #1233). Thanks xenthral!
- Added Mesh:attachAttribute(name, mesh, nameInMesh) which retargets the attribute name in the specified Mesh (3rd argument) to a new name for this mesh (1st argument).
- Added Mesh:attachAttribute(name) which detaches any attached attributes from other meshes for that attribute name.

--HG--
branch : minor
2016-11-25 22:51:31 -04:00
Alex Szpakowski 050ca413be Fix a missing reciprocal..
--HG--
branch : minor
2016-11-25 20:07:30 -04:00
Alex Szpakowski 92774b759b Fix line and shape segment counts and smooth line antialiasing when love.graphics.applyTransform and replaceTransform are used.
--HG--
branch : minor
2016-11-25 19:59:48 -04:00
Alex Szpakowski f85ee6b504 Add some more graphics feature and limit queries (resolves issue #1234).
love.graphics.getSupported():
 - Added “fullnpot” field, is true everywhere except on some older mobile devices. If false, mipmapping and wrap modes other than “clamp” can’t be used on non-power-of-two sized textures.
 - Added “pixelshaderhighp” field, is true everywhere except some older mobile devices. If false, “highp” precision can’t be used in pixel shaders and love will default to “mediump” instead.

love.graphics.getSystemLimits():
- Added “anisotropy” field, gets the maximum amount of anisotropy you can specify in Texture:setFilter. love will clamp anisotropy arguments greater than this value.

--HG--
branch : minor
2016-11-25 19:35:07 -04:00
Alex Szpakowski 5d2b0a98e5 Add missing applyTransform and replaceTransform functions…
--HG--
branch : minor
2016-11-24 21:54:19 -04:00
Alex Szpakowski 5e5b247fc7 Work around buggy C++11 standard libraries (mingw)
--HG--
branch : minor
2016-11-24 21:37:13 -04:00
Alex Szpakowski 14aa6965b3 Added Transform objects to love.math (resolves issue #1228).
- Added love.math.newTransform.
- Added love.graphics.applyTransform and love.graphics.replaceTransform.
- love.graphics.draw/print/printf, Text:add/addf, and SpriteBatch:add can accept a Transform argument.
- love.graphics.push can accept an optional Transform as a second argument, which will apply the Transform after pushing the matrix stack,
- Shader:send can accept Transform objects when sending to a mat4 uniform variable.

--HG--
branch : minor
2016-11-24 21:30:45 -04:00
Alex Szpakowski 9d2ee6d909 Shader uniforms keep their values after love.window.setMode (resolves issue #1174).
Also allow arrays of images/samplers in shaders, although driver support is iffy and you have to index into the array using a compile-time constant (which might exclude loop indexing).

--HG--
branch : minor
2016-11-21 18:28:16 -04:00
Bill Clagett ead4186734 Expose box2d’s RopeJoint::SetMaxLength().
--HG--
branch : fb_add_ropejoint_setmaxlength
2016-11-20 23:00:22 -05:00
Alex Szpakowski 639c229bd7 Rename RecordingDevice:startRecording and RecordingDevice:stopRecording to RecordingDevice:start and RecordingDevice:stop.
--HG--
branch : minor
2016-11-20 10:08:07 -04:00
Alex Szpakowski a245819ae1 Fix compilation on macOS and iOS. Minor cleanup.
--HG--
branch : minor
2016-11-20 10:04:08 -04:00
Alex Szpakowski 99a3653d10 Merged in rcoaxil/love-patches/minor-mic-input (pull request #68)
Microphone input implemented.

--HG--
branch : minor
2016-11-20 13:51:49 +00:00
Alex Szpakowski f118befeba Potentially fix a random error in setMode
--HG--
branch : minor
2016-11-19 23:47:33 -04:00
Alex Szpakowski bed9bc1bae We don’t need a list of projection matrices..
--HG--
branch : minor
2016-11-19 20:12:12 -04:00
Alex Szpakowski 247e1b6af0 Merge default into minor
--HG--
branch : minor
2016-11-19 19:19:14 -04:00
Alex Szpakowski 3e80ec2257 Render pass API. Replaces love.graphics.setCanvas and friends.
- Removed love.graphics.set/getCanvas, Canvas:renderTo, Canvas:newImageData, love.graphics.clear, love.graphics.discard, and love.graphics.newScreenshot.

- Added love.graphics.beginPass and love.graphics.endPass. All rendering must happen within a pass. love.draw is now called while a render pass to the main screen is active.
- Added love.graphics.renderPass, which is a wrapper for begin/endPass which calls the supplied function argument in between a begin/end. This is similar to the old Canvas:renderTo.
- Added love.graphics.isPassActive, getPassCanvases, getPassWidth, getPassHeight, and getPassDimensions.
- Added love.graphics.captureScreenshot.

- Added a new love.run callback love.drawpasses, which is called after love.update and before love.draw. It is the place to render to Canvases using beginPass or renderPass, since love.draw now always draws to the main screen.

- Renamed the ‘canvasswitches’ field in the table returned by love.graphics.getStats to ‘renderpasses’.

love.graphics.beginPass has the following variants (and renderPass mirrors them with an additional function argument at the end):

- love.graphics.beginPass(), begins rendering to the main screen without clearing it.
- love.graphics.beginPass(r, g, b [, a]), begins rendering to the main screen and clears the screen to the specified color.

- love.graphics.beginPass(canvas [, willstencil]), begins rendering to the specified Canvas without clearing it. love.graphics.stencil can only be used within the Canvas if ‘willstencil’ is true.
- love.graphics.beginPass(canvas, r, g, b [, a] [, willstencil]), beings rendering to the specified Canvas and clears it to the specified color. love.graphics.stencil can only be used within the Canvas if ‘willstencil’ is true.

- love.graphics.beginPass(info), where ‘info’ is a table in the following form:
{
    {canvas [, r, g, b, a]}, — A canvas and an optional color to clear the Canvas to when the pass begins.
    {canvas2, [r, g, b, a]}, — Additional Canvases and optional clear colors for multi-canvas rendering.
    …,
    stencil = false, — Optional boolean field to specify whether love.graphics.stencil is allowed within this pass. False by default.
}

The pass info table can be created once up-front and used for multiple beginPass/renderPass calls.

love.graphics.endPass can take an optional callback function argument, which causes endPass to capture the contents of the Canvas drawn to in the render pass to a new ImageData and passes it to the supplied function (this replaces Canvas:newImageData). This does not work on the main screen.

love.graphics.captureScreenshot replaces love.graphics.newScreenshot. It takes a callback function argument which causes love.graphics.present to capture the contents of the screen to a new ImageData and passes it to the supplied function. captureScreenshot can only be called before drawing to the main screen begins in the current frame (e.g. in love.keypressed, love.update, etc.)

--HG--
branch : minor
2016-11-19 19:13:26 -04:00
Alex Szpakowski aeca14a35a Merged in rcoaxil/love/minor (pull request #66)
consistified seeking to invalid location behavior, minor fixes

--HG--
branch : minor
2016-11-17 22:06:06 +00:00
Alex Szpakowski b084934311 Fix Shader:send and sendColor ignoring the last argument for shader uniform arrays. 2016-11-16 17:37:43 +00:00
Bart van Strien 9f6aa716fa Pass Type to luax_register_type by pointer instead of reference
Since the type is passed to va_start, and apparently that's undefined behaviour if it's a reference.

<Textmode> the best kind of behavior

--HG--
branch : dynamiccore2
2016-11-14 21:51:47 +01:00
Bart van Strien d967a755e5 Make love::Type handle type names
TODO: Fix undefined behaviour in luax_register_type, you can't use a va_list after a reference type

--HG--
branch : dynamiccore2
2016-11-14 21:06:53 +01:00
Bart van Strien 5d43c9601a Automatically deduce the type in luax_pushtype, if possible
--HG--
branch : dynamiccore2
2016-11-13 17:38:42 +01:00
Bart van Strien 7dd960619d Automatically deduce the type in luax_checktype, luax_getmodule, luax_optmodule and luax_totype
--HG--
branch : dynamiccore2
2016-11-13 17:13:40 +01:00
Bart van Strien c761202486 Build type information on first use (load-time), instead of using a hardcoded list
--HG--
branch : dynamiccore2
2016-11-13 16:38:57 +01:00
Raidho 422325588e fixed potential memory leak, minor code imporovements
--HG--
branch : minor-mic-input
2016-11-04 05:40:07 +03:00
Raidho c7c253f449 made getRecordingDevices keep already existing devices
--HG--
branch : minor-mic-input
2016-11-03 20:24:21 +03:00
Raidho 57d02dec2b Addressed some criticism
getRecordingDevices internal function is now returns constant reference,
also re-enumerates devices every time it is called; this is a slow operation
getID removed for not being useful

--HG--
branch : minor-mic-input
2016-11-03 06:31:31 +03:00
Alex Szpakowski 5ba449d1ff Add support for BC4-7 compressed texture formats in KTX files. Updated the changelog. 2016-10-29 23:42:40 -03:00
Nathan Korth 53c528aa44 Add 'ellipse' distribution to ParticleSystem 2016-10-28 16:26:28 -04:00
Alex Szpakowski ec7565176e Add love.window.isMaximized 2016-10-24 21:35:22 -03:00
Raidho a99c757652 made :getData produce SoundData directly
moved SoundData::load back to private

--HG--
branch : minor-mic-input
2016-10-25 02:39:39 +03:00
Raidho 3de68707d1 made device enumeration lazy
made enumerator to first attempt aquire default device name by standard means,
then to fall back to read name from opened device
getRecordingDeviceCount removed for being redundant

--HG--
branch : minor-mic-input
2016-10-25 02:05:53 +03:00
Alex Szpakowski ff53e8fe71 Fix non-integer coordinates passed to ImageData:mapPixel/setPixel/getPixel and SoundData:set/getSample.
LuaJIT does interesting things when you index into a FFI array using a non-integer value.
2016-10-24 18:14:09 -03:00
Raidho 424d2704ec made RecordingDevice throw errors on invalid parameters
--HG--
branch : minor-mic-input
2016-10-23 19:22:56 +03:00
Raidho 9a090e8df8 made RecordingDevice create new SoundData every time captured samples are aquired
--HG--
branch : minor-mic-input
2016-10-23 18:53:02 +03:00
Raidho 87f0b2811e Microphone input implemented.
RecordingDevice class added
(number)love.audio.getRecordingDeviceCount() and (table)love.audio.getRecordingDevices() exposed
(bool):startRecording([samples, sampleRate, bitDepth, channels], (SoundData):stopRecording([SoundData]),
(SoundData):getData([SoundData]), (number):getSampleCount(), (number):getSampleRate(), (number):getBitDepth(),
(number):getChannels(), (string):getName(), (number):getID(), (bool):isRecording() member functions exposed
previously existed stub implementation removed
getFormat moved to love::audio::openal::Audio
getFormat arguments order swapped to (bitDepth, channels)
getFormat now returns AL_NONE if format is invalid

--HG--
branch : minor-mic-input
2016-10-23 17:56:52 +03:00
Alex Szpakowski 894a44f45c Fix an incorrect delete call when out of memory. 2016-10-22 21:32:44 -03:00
Alex Szpakowski a9593d926e Fix love.math.noise(nil) to error instead of returning nil. 2016-10-20 22:57:12 -03:00
rcoaxil 3c413a293b stray minus sign
--HG--
branch : minor
2016-10-19 05:13:30 +03:00
Alex Szpakowski 0653ec9564 Address some compiler warnings about implicit integer conversions.
--HG--
branch : minor
2016-10-18 22:32:35 -03:00
Alex Szpakowski b8b670e0ae Simplify Drawable code
--HG--
branch : minor
2016-10-18 22:06:52 -03:00
rcoaxil 9bed2ac33a moved back update cycle constant looping override for static sources
--HG--
branch : minor
2016-10-18 05:33:34 +03:00
rcoaxil b337e0ff6f consistified seeking to invalid location behavior
removed few redundant operations and checks
moved sound start seeking from prepare to play
fixed potential bug with sources that failed to play not releasing AL source
back into the pool
sources now stop if seeked to invalid location
looped sources play from 0 if seeked to invalid location while playing

--HG--
branch : minor
2016-10-18 05:04:46 +03:00
Alex Szpakowski a844c16657 Simplified Source constructors.
--HG--
branch : minor
2016-10-16 16:04:00 -03:00