Commit Graph

1576 Commits

Author SHA1 Message Date
Bill Meltsner b95c7215e9 commented out the audio capture initialization stuff so that lovers don't get concerned by warnings about being unable to open a capture device 2010-10-12 19:39:16 -05:00
Bill Meltsner 5b62692c7d love.graphics.newImageFont now accepts an Image as its first argument 2010-10-12 19:35:53 -05:00
Bill Meltsner 41124e9032 fixed typo in wrapper function declaration 2010-10-12 18:17:40 -05:00
Bart van Strien b2d054ad50 newWorld(w, h) now actually makes the world w*h, not 4*w*h 2010-10-12 21:36:41 +02:00
Bart van Strien fdd8393b13 Fix for blurry text, bug #85 2010-10-11 18:56:10 +02:00
Bill Meltsner 8800fa982a made fonts actually print from the top-left. 2010-10-06 19:33:07 -04:00
Bill Meltsner b9bcd701b1 Updated Xcode project with new changes. 2010-10-06 18:54:34 -04:00
Bart van Strien b35be57a6b Fix bug #82 (blend mode in error handler) 2010-10-06 22:22:35 +02:00
Bart van Strien 73a4175a30 Updated changelog 2010-09-27 21:10:50 +02:00
Bart van Strien b2386d7201 (Hopefully) Fixed a bug where ImageData was not seen as preconverted by newImageFont (#73) 2010-09-27 21:08:05 +02:00
Bart van Strien 9c5c86325a Reverted Box2D errors back to asserts, because love's exceptions provided even less info 2010-09-23 20:16:45 +02:00
Bart van Strien d942ff3315 Fix font scaling newline issue (bug #56) 2010-09-22 10:45:34 +02:00
Bart van Strien fe373075a4 Thread now has access to mutex and cond as well, fixes bug where errors wouldn't get picked up 2010-09-20 00:56:37 +02:00
rude 8515ee675d Too careless while resolving conflicts in boot.lua. 2010-09-19 13:51:29 +02:00
rude 25aa6aa766 Added ignore stuff for msvc2010. 2010-09-19 13:31:07 +02:00
rude d27dd8b5dd Added base64 support for FileData, and inlined all resources in boot.lua/graphics.lua as base64. Also removed old reshax stuff. 2010-09-19 13:22:10 +02:00
Bill Meltsner 6492888c31 updated no game screen 2010-09-18 14:40:17 -04:00
Bill Meltsner 86dbc3212c removed the DMG creation process from the OS X build - we'll distribute using zips from here on out 2010-09-18 14:39:43 -04:00
Bart van Strien 7e318cc9b2 Let's hope I finally smashed those mem leaks 2010-09-18 20:22:29 +02:00
Bart van Strien 2b273c0081 Hopefully fixed more memory leakage in fonts 2010-09-18 10:07:52 +02:00
Bart van Strien 99abe5ae19 Updated the changelog to reflect bugfix as described in issue #67 2010-09-15 21:11:52 +02:00
Bart van Strien c96ade1cf0 Prevented a memory leak in the setFont wrapper 2010-09-15 21:10:46 +02:00
Bill Meltsner 708f4f92ae updated version stuff 2010-09-14 15:42:46 -04:00
rude a39b58bf5e Added code names for each version. 2010-09-14 21:05:26 +02:00
rude 1eca14ed9e Fixed artifacts exposed (not really caused) by a0d18b527fb1. GL_CLAMP is deprecated in OpenGL ES. Image::Filter and Image::Wrap did not have reasonable default. 2010-09-14 20:41:14 +02:00
rude 712bab2b34 Added MSVC2010 project files. 2010-09-05 16:38:49 +02:00
rude 5fcdb687d4 AAAargh. Disabled FLAC code, which isn't really used now anyway. 2010-09-05 16:37:56 +02:00
rude 8c721ceb6a Some small fixes to make LOVE compilable in MSVC2010. 2010-09-05 12:05:05 +02:00
Bart van Strien 2107f6810b Fixed memory leak in EncodedImageData, thanks Michael R 2010-09-07 17:16:58 +02:00
Bart van Strien fe60afda0e Moved volume change in modplug decoder to after check if file has been loaded, thanks Michael R (fixes #60) 2010-09-06 07:53:30 +02:00
Bart van Strien 3930028ee0 thelinx wanted to clean up the changelog 2010-09-05 17:43:40 +02:00
Bart van Strien 0ae80fc873 Updated changes.txt 2010-09-05 17:24:33 +02:00
Bart van Strien 26d856a9ce Merged in fbos 2010-09-04 16:53:19 +02:00
Bart van Strien 5e691e75e1 Fixed --enable-luajit option 2010-09-03 19:29:26 +02:00
Bart van Strien 639eca997d Fixed two cases of inefficient usage of the lua api 2010-09-03 15:30:13 +02:00
Bart van Strien e3232408ee Meeerge... 2010-09-03 15:18:48 +02:00
Bart van Strien fbf2661048 Added the ability to compile with luajit using --enable-luajit 2010-09-03 15:18:16 +02:00
vrld 08c06f0fe0 Allow zero arguments in love.graphics.setRenderTarget(), update boot.lua.h
Calling love.graphics.setRenderTarget() as opposed to
love.graphics.setRenderTarget( nil ) was an error before. fixed.
2010-09-03 14:53:37 +02:00
vrld 9afc5dfb08 On Error, switch to default framebuffer before showing bluescreen.
Bluescreens might not be shown if the error happens with a render target
different from the default framebuffer, because it gets rendered to
the attached framebuffer object. Fix that.
2010-09-03 14:46:01 +02:00
vrld 78a793e08f Add default width/height to love.graphics.newFramebuffer 2010-09-03 14:28:57 +02:00
Bill Meltsner fd1294de24 hid audio recording from Lua 2010-09-02 18:25:28 -04:00
Bart van Strien 08c0a68784 FINALLY THE AUDIO BUG HAS BEEN FIXED (fixes #5) 2010-09-02 17:21:09 +02:00
Bill Meltsner 769842ce6e made Framebuffer Volatile and fixed a few bugs 2010-08-28 13:02:28 -05:00
Bill Meltsner ee3b74e66d updated Xcode project with Framebuffer files 2010-08-28 12:28:56 -05:00
Bill Meltsner 046f2a3084 Fixed some bugs with font drawing and reverted the display list change - it was causing problems with multiple fonts 2010-08-28 11:42:37 -05:00
Bart van Strien 9ba06d65f6 Added subtractive and multiplicative blend modes (thanks vrld) 2010-08-28 17:27:35 +02:00
Bart van Strien 4bfd5a905b setMode now accepts 0, 0 as width and height for screen width and height 2010-08-28 17:03:21 +02:00
Bart van Strien 9a86aab97d Added body.getAllowSleeping, resolves #52 2010-08-27 22:19:16 +02:00
Bill Meltsner 944a1a6e8b SpriteBatches are now affected by love.graphics.setColor() 2010-08-27 08:52:14 -05:00
vrld 9dd4be5e31 Issue #4: Now really clearing with 0 alpha 2010-08-27 14:38:36 +02:00