Commit Graph

675 Commits

Author SHA1 Message Date
Bill Meltsner 5b62692c7d love.graphics.newImageFont now accepts an Image as its first argument 2010-10-12 19:35:53 -05:00
Bill Meltsner 41124e9032 fixed typo in wrapper function declaration 2010-10-12 18:17:40 -05:00
Bart van Strien b2d054ad50 newWorld(w, h) now actually makes the world w*h, not 4*w*h 2010-10-12 21:36:41 +02:00
Bart van Strien fdd8393b13 Fix for blurry text, bug #85 2010-10-11 18:56:10 +02:00
Bill Meltsner 8800fa982a made fonts actually print from the top-left. 2010-10-06 19:33:07 -04:00
Bill Meltsner b9bcd701b1 Updated Xcode project with new changes. 2010-10-06 18:54:34 -04:00
Bart van Strien b35be57a6b Fix bug #82 (blend mode in error handler) 2010-10-06 22:22:35 +02:00
Bart van Strien 73a4175a30 Updated changelog 2010-09-27 21:10:50 +02:00
Bart van Strien b2386d7201 (Hopefully) Fixed a bug where ImageData was not seen as preconverted by newImageFont (#73) 2010-09-27 21:08:05 +02:00
Bart van Strien 9c5c86325a Reverted Box2D errors back to asserts, because love's exceptions provided even less info 2010-09-23 20:16:45 +02:00
Bart van Strien d942ff3315 Fix font scaling newline issue (bug #56) 2010-09-22 10:45:34 +02:00
Bart van Strien fe373075a4 Thread now has access to mutex and cond as well, fixes bug where errors wouldn't get picked up 2010-09-20 00:56:37 +02:00
rude 8515ee675d Too careless while resolving conflicts in boot.lua. 2010-09-19 13:51:29 +02:00
rude 25aa6aa766 Added ignore stuff for msvc2010. 2010-09-19 13:31:07 +02:00
rude d27dd8b5dd Added base64 support for FileData, and inlined all resources in boot.lua/graphics.lua as base64. Also removed old reshax stuff. 2010-09-19 13:22:10 +02:00
Bill Meltsner 6492888c31 updated no game screen 2010-09-18 14:40:17 -04:00
Bill Meltsner 86dbc3212c removed the DMG creation process from the OS X build - we'll distribute using zips from here on out 2010-09-18 14:39:43 -04:00
Bart van Strien 7e318cc9b2 Let's hope I finally smashed those mem leaks 2010-09-18 20:22:29 +02:00
Bart van Strien 2b273c0081 Hopefully fixed more memory leakage in fonts 2010-09-18 10:07:52 +02:00
Bart van Strien 99abe5ae19 Updated the changelog to reflect bugfix as described in issue #67 2010-09-15 21:11:52 +02:00
Bart van Strien c96ade1cf0 Prevented a memory leak in the setFont wrapper 2010-09-15 21:10:46 +02:00
Bill Meltsner 708f4f92ae updated version stuff 2010-09-14 15:42:46 -04:00
rude a39b58bf5e Added code names for each version. 2010-09-14 21:05:26 +02:00
rude 1eca14ed9e Fixed artifacts exposed (not really caused) by a0d18b527fb1. GL_CLAMP is deprecated in OpenGL ES. Image::Filter and Image::Wrap did not have reasonable default. 2010-09-14 20:41:14 +02:00
rude 712bab2b34 Added MSVC2010 project files. 2010-09-05 16:38:49 +02:00
rude 5fcdb687d4 AAAargh. Disabled FLAC code, which isn't really used now anyway. 2010-09-05 16:37:56 +02:00
rude 8c721ceb6a Some small fixes to make LOVE compilable in MSVC2010. 2010-09-05 12:05:05 +02:00
Bart van Strien 2107f6810b Fixed memory leak in EncodedImageData, thanks Michael R 2010-09-07 17:16:58 +02:00
Bart van Strien fe60afda0e Moved volume change in modplug decoder to after check if file has been loaded, thanks Michael R (fixes #60) 2010-09-06 07:53:30 +02:00
Bart van Strien 3930028ee0 thelinx wanted to clean up the changelog 2010-09-05 17:43:40 +02:00
Bart van Strien 0ae80fc873 Updated changes.txt 2010-09-05 17:24:33 +02:00
Bart van Strien 26d856a9ce Merged in fbos 2010-09-04 16:53:19 +02:00
Bart van Strien 5e691e75e1 Fixed --enable-luajit option 2010-09-03 19:29:26 +02:00
Bart van Strien 639eca997d Fixed two cases of inefficient usage of the lua api 2010-09-03 15:30:13 +02:00
Bart van Strien e3232408ee Meeerge... 2010-09-03 15:18:48 +02:00
Bart van Strien fbf2661048 Added the ability to compile with luajit using --enable-luajit 2010-09-03 15:18:16 +02:00
vrld 08c06f0fe0 Allow zero arguments in love.graphics.setRenderTarget(), update boot.lua.h
Calling love.graphics.setRenderTarget() as opposed to
love.graphics.setRenderTarget( nil ) was an error before. fixed.
2010-09-03 14:53:37 +02:00
vrld 9afc5dfb08 On Error, switch to default framebuffer before showing bluescreen.
Bluescreens might not be shown if the error happens with a render target
different from the default framebuffer, because it gets rendered to
the attached framebuffer object. Fix that.
2010-09-03 14:46:01 +02:00
vrld 78a793e08f Add default width/height to love.graphics.newFramebuffer 2010-09-03 14:28:57 +02:00
Bill Meltsner fd1294de24 hid audio recording from Lua 2010-09-02 18:25:28 -04:00
Bart van Strien 08c0a68784 FINALLY THE AUDIO BUG HAS BEEN FIXED (fixes #5) 2010-09-02 17:21:09 +02:00
Bill Meltsner 769842ce6e made Framebuffer Volatile and fixed a few bugs 2010-08-28 13:02:28 -05:00
Bill Meltsner ee3b74e66d updated Xcode project with Framebuffer files 2010-08-28 12:28:56 -05:00
Bill Meltsner 046f2a3084 Fixed some bugs with font drawing and reverted the display list change - it was causing problems with multiple fonts 2010-08-28 11:42:37 -05:00
Bart van Strien 9ba06d65f6 Added subtractive and multiplicative blend modes (thanks vrld) 2010-08-28 17:27:35 +02:00
Bart van Strien 4bfd5a905b setMode now accepts 0, 0 as width and height for screen width and height 2010-08-28 17:03:21 +02:00
Bart van Strien 9a86aab97d Added body.getAllowSleeping, resolves #52 2010-08-27 22:19:16 +02:00
Bill Meltsner 944a1a6e8b SpriteBatches are now affected by love.graphics.setColor() 2010-08-27 08:52:14 -05:00
vrld 9dd4be5e31 Issue #4: Now really clearing with 0 alpha 2010-08-27 14:38:36 +02:00
vrld ce6ca185f1 Issue #5: Add Framebuffer:getImageData() 2010-08-27 14:14:22 +02:00