vrld
6b51c5aadc
Fix issue #724 : Bezier curve rendering/eval crashes with empty curves.
2013-08-29 08:31:58 +02:00
Alex Szpakowski
eb052d99e8
Added love.keyboard.setKeyRepeat and love.keyboard.hasKeyRepeat (resolves issue #717 )
2013-08-29 03:20:27 -03:00
Alex Szpakowski
deba2926ce
Prefer the Joystick name rather than the GameController name for Joystick:getName
2013-08-29 01:39:21 -03:00
Alex Szpakowski
ec9dec6b80
Replaced luax_newtype with luax_pushtype (and added luax_rawnewtype for the old functionality of luax_newtype.)
...
luax_pushtype keeps the object in a weak table and checks the table before creating a new userdata, so it re-uses the object's existing wrapper userdata if it can, whenever the object is pushed to Lua.
This fixes some subtle issues with love objects, where using them as keys in tables would not always work as expected (https://love2d.org/forums/viewtopic.php?f=4&t=39398&p=112388#p112415 ). It also decreases the amount of new Lua objects created, saving the garbage collector some work.
2013-08-29 00:40:06 -03:00
Alex Szpakowski
526ccb12ad
Renamed love.window.isFullscreen to love.window.getFullscreen (resolves issue #721 )
2013-08-28 19:15:00 -03:00
Alex Szpakowski
040defbbfe
Renamed love.mouse.setGrab to love.mouse.setGrabbed (resolves issue #720 )
2013-08-28 19:13:17 -03:00
Alex Szpakowski
1375aaccb5
Renamed BezierCurve:move to BezierCurve:translate (resolves issue #723 )
2013-08-28 19:10:18 -03:00
Alex Szpakowski
3f6b280d54
Joystick:getID now returns the Joystick's instance id as a second argument, if the Joystick is connected.
...
The Joystick gets a new unique instance id every time it's connected.
2013-08-28 05:23:02 -03:00
Alex Szpakowski
4fcf47a427
Renamed Joystick:getGUID to Joystick:getProductGUID for greater clarity
2013-08-28 04:21:08 -03:00
Alex Szpakowski
51d3fe22fc
Always recreate the GL context in love.window.setMode - SDL_GL_MakeCurrent can return success sometimes in Windows even when the context is trashed
2013-08-28 01:07:00 -03:00
Alex Szpakowski
390a47099e
Removed some dead/useless joystick code
2013-08-26 18:18:07 -03:00
Alex Szpakowski
6ade6225df
Replaced love.joystick.getJoystick with love.joystick.getJoysticks (returns a table of all connected joysticks), and renamed Joystick:getIndex to Joystick:getConnectedIndex
2013-08-26 17:37:59 -03:00
Alex Szpakowski
75eb34379c
Changed Joystick:getID to be 1-based instead of 0-based
2013-08-26 17:35:10 -03:00
Alex Szpakowski
db1e8e762a
Joystick:getIndex now returns nil instead of -1 if the joystick isn't connected
2013-08-26 13:27:19 -03:00
Alex Szpakowski
63815d3b52
Changed Cursor:getType to only return one value
2013-08-26 02:47:06 -03:00
Alex Szpakowski
3f1221a7f9
Reverted commit bcb6336
2013-08-26 00:53:14 -03:00
Alex Szpakowski
af1cf14b7f
Changed love.system.getPowerInfo to return -1 for battery percent and seconds remaining instead of nil, if the value can't be determined
2013-08-26 00:47:27 -03:00
Alex Szpakowski
113ed1cfe7
Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
...
- Added love.system module, including clipboard functions.
- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)
- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.
- Added monitor choosing support and "fullscreen desktop" mode to love.window.
- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.
- liblove now works with love.window and love.graphics in OS X
2013-08-25 16:51:42 -03:00
Alex Szpakowski
035130533b
Updated love.window.checkMode to work when a windowflag table is used as the third parameter
2013-08-22 20:28:50 -03:00
Alex Szpakowski
713e050b56
Removed some ParticleSystem methods which existed but did nothing since version 0.5.0 or earlier
2013-08-22 00:30:58 -03:00
Alex Szpakowski
1b5912a461
Really fixed setScissor erroring when scissoring is disabled and x,y,w,h from getScissor is used (see issue #709 )
2013-08-21 19:37:26 -03:00
Alex Szpakowski
394888bd13
Fixed love.graphics.setScissor and love.graphics.setColorMask to not error if a single nil argument is given (resolves issue #709 )
2013-08-21 18:52:07 -03:00
vrld
983496238f
[BezierCurve] Add getDerivative(), move(), rotate() and scale().
2013-08-21 21:44:31 +02:00
Alex Szpakowski
5c0066332f
love.math.noise now returns values in the range of [0, 1] instead of [-1, 1]
2013-08-19 19:57:55 -03:00
Alex Szpakowski
f7ca9ef557
Fixed race condition in Source:play (thanks Boolsheet)
2013-08-19 16:05:43 -03:00
Alex Szpakowski
acfce1bf47
love.graphics.printf errors if the wrap limit parameter is negative (resolves issue #706 )
2013-08-18 13:17:53 -03:00
Alex Szpakowski
96a668ecf3
Renamed CompressedData:getType to CompressedData:getFormat
2013-08-17 14:30:23 -03:00
Alex Szpakowski
72068ba519
love.graphics.isSupported now errors if an invalid string is given (see issue #690 )
2013-08-17 00:12:46 -03:00
Alex Szpakowski
c230098642
Fixed Geometry:getVertexMap to return 1-based vertex indices and made it return the default vertex map instead of nil if no map is set.
2013-08-16 19:25:41 -03:00
Alex Szpakowski
d815374a9b
Renamed the 'ModelViewMatrix' and 'ModelViewProjectionMatrix' built-in shader variables to 'TransformMatrix' and 'TransformProjectionMatrix', respectively.
2013-08-16 03:17:55 -03:00
Alex Szpakowski
14ae39eec9
Images which are too large for the system they're loaded on use a checkerboard pattern instead of erroring
2013-08-15 23:40:32 -03:00
Alex Szpakowski
76565a3e11
Renamed love.window.setCaption to love.window.setTitle (resolves issue #703 )
2013-08-14 11:16:41 -03:00
Alex Szpakowski
59712c344f
Removed a potentially slow codepath in SpriteBatch:add
2013-08-14 11:07:56 -03:00
Alex Szpakowski
9834897372
Fixed Canvas:clear on GL3+ systems
2013-08-13 16:05:20 -03:00
Alex Szpakowski
4f6e956f85
Fixed ChainShape:getChildEdge crashing
2013-08-11 17:50:57 -03:00
Alex Szpakowski
2561ace2d6
Fixed Fixture:getType crashing
2013-08-11 17:32:12 -03:00
Alex Szpakowski
66a773d2a7
Renamed Decoder:getBits to Decoder:getBitDepth (see issue #636 )
2013-08-11 04:15:42 -03:00
Alex Szpakowski
daf50698b8
Added love.filesystem.getSourceBaseDirectory and changed love.filesystem.mount to allow mounting the path returned by love.filesystem.getSourceBaseDirectory in fused mode.
2013-08-10 20:11:50 -03:00
Alex Szpakowski
7e4e5e9c0b
Resolved compiler warning
2013-08-08 22:06:11 -03:00
vrld
8b53bc385e
Fix line drawing artefact with nearly parallel segments.
2013-08-08 21:37:11 +02:00
Alex Szpakowski
73e9f327dc
Cleaned up boot.lua a tiny bit
2013-08-08 03:19:54 -03:00
vrld
0dea115abe
Add missing Polyline.{h,cpp}
2013-08-08 08:11:18 +02:00
vrld
be205544b3
Issue #659 : Add line joins.
...
Added:
love.graphics.setLineJoin(linejoin)
linejoin = love.graphics.getLineJoin()
where linjoin is one of:
- none
- miter
- bevel
Bevel and miter drawing is slightly faster than the 0.8 default (miter), while
the `none` join mode will be slower when overdraw is enabled.
2013-08-07 21:48:21 +02:00
Alex Szpakowski
fc3affb9b9
Removed 'release mode' and love.releaseerrhand, and added love.filesystem.isFused (resolves issue #579 ).
...
Games which are fused (either via appending the .love to the executable or with --fused) automatically have the changes which previously only applied to fused games in release mode.
2013-08-05 15:02:50 -03:00
Alex Szpakowski
dc755ed375
Removed ParticleSystem:getX/getY (resolves issue #633 )
2013-08-04 18:27:36 -03:00
Alex Szpakowski
a60929e9b0
Merged bartbes/love-experiments/RandomGenerator-2 into default (resolves issue #692 )
2013-08-04 17:28:33 -03:00
Alex Szpakowski
50504d83a5
Missed an uncaught exception in newRandomGenerator
...
--HG--
branch : RandomGenerator-2
2013-08-04 17:20:14 -03:00
Alex Szpakowski
674ad9247a
Added some checks for invalid numbers to love.math.setRandomState
...
--HG--
branch : RandomGenerator-2
2013-08-04 17:04:52 -03:00
Alex Szpakowski
7a20bbc6c4
Added an optional search order enum ("first" or "last") to love.filesystem.setIdentity and love.filesystem.mount (resolves issue #694 )
2013-08-04 00:32:23 -03:00
Alex Szpakowski
4d6bdf4857
Added Source:getType
2013-08-03 21:30:47 -03:00