Commit Graph

1280 Commits

Author SHA1 Message Date
Alex Szpakowski 0a3adc0839 Unify pixel format enums for ImageData, CompressedImageData, and Canvas into a single PixelFormat enum.
Replace love.graphics.getRawImageFormats and love.graphics.getCompressedImageFormats with love.graphics.getImageFormats.

--HG--
branch : minor
2016-11-27 22:53:23 -04:00
Bart van Strien 24a7a3d367 Merge minor into dynamiccore2
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branch : dynamiccore2
2016-11-26 22:19:12 +01:00
Alex Szpakowski cbba8c40a6 Split Mesh:attachAttribute(name, nil) out into Mesh:detachAttribute. Fix attachAttribute.
Don’t let me push commits on a friday night…

--HG--
branch : minor
2016-11-26 01:50:36 -04:00
Alex Szpakowski 100404c917 Revert a dumb change that caused a crash due to reading from invalid memory
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branch : minor
2016-11-26 00:36:59 -04:00
Alex Szpakowski 82f66e3026 Hopefully fix a couple potential issues with restoring Shader texture units after a setMode.
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branch : minor
2016-11-25 23:50:37 -04:00
Alex Szpakowski 2c28eef74a Added 2 new variants of Mesh:attachAttribute (resolves issue #1233). Thanks xenthral!
- Added Mesh:attachAttribute(name, mesh, nameInMesh) which retargets the attribute name in the specified Mesh (3rd argument) to a new name for this mesh (1st argument).
- Added Mesh:attachAttribute(name) which detaches any attached attributes from other meshes for that attribute name.

--HG--
branch : minor
2016-11-25 22:51:31 -04:00
Alex Szpakowski 050ca413be Fix a missing reciprocal..
--HG--
branch : minor
2016-11-25 20:07:30 -04:00
Alex Szpakowski 92774b759b Fix line and shape segment counts and smooth line antialiasing when love.graphics.applyTransform and replaceTransform are used.
--HG--
branch : minor
2016-11-25 19:59:48 -04:00
Alex Szpakowski f85ee6b504 Add some more graphics feature and limit queries (resolves issue #1234).
love.graphics.getSupported():
 - Added “fullnpot” field, is true everywhere except on some older mobile devices. If false, mipmapping and wrap modes other than “clamp” can’t be used on non-power-of-two sized textures.
 - Added “pixelshaderhighp” field, is true everywhere except some older mobile devices. If false, “highp” precision can’t be used in pixel shaders and love will default to “mediump” instead.

love.graphics.getSystemLimits():
- Added “anisotropy” field, gets the maximum amount of anisotropy you can specify in Texture:setFilter. love will clamp anisotropy arguments greater than this value.

--HG--
branch : minor
2016-11-25 19:35:07 -04:00
Alex Szpakowski 5d2b0a98e5 Add missing applyTransform and replaceTransform functions…
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branch : minor
2016-11-24 21:54:19 -04:00
Alex Szpakowski 5e5b247fc7 Work around buggy C++11 standard libraries (mingw)
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branch : minor
2016-11-24 21:37:13 -04:00
Alex Szpakowski 14aa6965b3 Added Transform objects to love.math (resolves issue #1228).
- Added love.math.newTransform.
- Added love.graphics.applyTransform and love.graphics.replaceTransform.
- love.graphics.draw/print/printf, Text:add/addf, and SpriteBatch:add can accept a Transform argument.
- love.graphics.push can accept an optional Transform as a second argument, which will apply the Transform after pushing the matrix stack,
- Shader:send can accept Transform objects when sending to a mat4 uniform variable.

--HG--
branch : minor
2016-11-24 21:30:45 -04:00
Alex Szpakowski 9d2ee6d909 Shader uniforms keep their values after love.window.setMode (resolves issue #1174).
Also allow arrays of images/samplers in shaders, although driver support is iffy and you have to index into the array using a compile-time constant (which might exclude loop indexing).

--HG--
branch : minor
2016-11-21 18:28:16 -04:00
Alex Szpakowski f118befeba Potentially fix a random error in setMode
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branch : minor
2016-11-19 23:47:33 -04:00
Alex Szpakowski bed9bc1bae We don’t need a list of projection matrices..
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branch : minor
2016-11-19 20:12:12 -04:00
Alex Szpakowski 247e1b6af0 Merge default into minor
--HG--
branch : minor
2016-11-19 19:19:14 -04:00
Alex Szpakowski 3e80ec2257 Render pass API. Replaces love.graphics.setCanvas and friends.
- Removed love.graphics.set/getCanvas, Canvas:renderTo, Canvas:newImageData, love.graphics.clear, love.graphics.discard, and love.graphics.newScreenshot.

- Added love.graphics.beginPass and love.graphics.endPass. All rendering must happen within a pass. love.draw is now called while a render pass to the main screen is active.
- Added love.graphics.renderPass, which is a wrapper for begin/endPass which calls the supplied function argument in between a begin/end. This is similar to the old Canvas:renderTo.
- Added love.graphics.isPassActive, getPassCanvases, getPassWidth, getPassHeight, and getPassDimensions.
- Added love.graphics.captureScreenshot.

- Added a new love.run callback love.drawpasses, which is called after love.update and before love.draw. It is the place to render to Canvases using beginPass or renderPass, since love.draw now always draws to the main screen.

- Renamed the ‘canvasswitches’ field in the table returned by love.graphics.getStats to ‘renderpasses’.

love.graphics.beginPass has the following variants (and renderPass mirrors them with an additional function argument at the end):

- love.graphics.beginPass(), begins rendering to the main screen without clearing it.
- love.graphics.beginPass(r, g, b [, a]), begins rendering to the main screen and clears the screen to the specified color.

- love.graphics.beginPass(canvas [, willstencil]), begins rendering to the specified Canvas without clearing it. love.graphics.stencil can only be used within the Canvas if ‘willstencil’ is true.
- love.graphics.beginPass(canvas, r, g, b [, a] [, willstencil]), beings rendering to the specified Canvas and clears it to the specified color. love.graphics.stencil can only be used within the Canvas if ‘willstencil’ is true.

- love.graphics.beginPass(info), where ‘info’ is a table in the following form:
{
    {canvas [, r, g, b, a]}, — A canvas and an optional color to clear the Canvas to when the pass begins.
    {canvas2, [r, g, b, a]}, — Additional Canvases and optional clear colors for multi-canvas rendering.
    …,
    stencil = false, — Optional boolean field to specify whether love.graphics.stencil is allowed within this pass. False by default.
}

The pass info table can be created once up-front and used for multiple beginPass/renderPass calls.

love.graphics.endPass can take an optional callback function argument, which causes endPass to capture the contents of the Canvas drawn to in the render pass to a new ImageData and passes it to the supplied function (this replaces Canvas:newImageData). This does not work on the main screen.

love.graphics.captureScreenshot replaces love.graphics.newScreenshot. It takes a callback function argument which causes love.graphics.present to capture the contents of the screen to a new ImageData and passes it to the supplied function. captureScreenshot can only be called before drawing to the main screen begins in the current frame (e.g. in love.keypressed, love.update, etc.)

--HG--
branch : minor
2016-11-19 19:13:26 -04:00
Alex Szpakowski b084934311 Fix Shader:send and sendColor ignoring the last argument for shader uniform arrays. 2016-11-16 17:37:43 +00:00
Bart van Strien 9f6aa716fa Pass Type to luax_register_type by pointer instead of reference
Since the type is passed to va_start, and apparently that's undefined behaviour if it's a reference.

<Textmode> the best kind of behavior

--HG--
branch : dynamiccore2
2016-11-14 21:51:47 +01:00
Bart van Strien d967a755e5 Make love::Type handle type names
TODO: Fix undefined behaviour in luax_register_type, you can't use a va_list after a reference type

--HG--
branch : dynamiccore2
2016-11-14 21:06:53 +01:00
Bart van Strien 5d43c9601a Automatically deduce the type in luax_pushtype, if possible
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branch : dynamiccore2
2016-11-13 17:38:42 +01:00
Bart van Strien 7dd960619d Automatically deduce the type in luax_checktype, luax_getmodule, luax_optmodule and luax_totype
--HG--
branch : dynamiccore2
2016-11-13 17:13:40 +01:00
Bart van Strien c761202486 Build type information on first use (load-time), instead of using a hardcoded list
--HG--
branch : dynamiccore2
2016-11-13 16:38:57 +01:00
Nathan Korth 53c528aa44 Add 'ellipse' distribution to ParticleSystem 2016-10-28 16:26:28 -04:00
Alex Szpakowski 894a44f45c Fix an incorrect delete call when out of memory. 2016-10-22 21:32:44 -03:00
Alex Szpakowski 60d90ca4a8 Merge default into minor
--HG--
branch : minor
2016-10-30 01:07:39 -03:00
Alex Szpakowski 00d30b2a9d Merge default into minor
--HG--
branch : minor
2016-10-24 18:20:28 -03:00
Alex Szpakowski a9d935caa1 Fixed compilation
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branch : minor
2016-10-21 23:43:26 -03:00
Alex Szpakowski 2222bb37d2 Removed gl.bindTexture, so it won't get accidentally used.
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branch : minor
2016-10-21 23:42:09 -03:00
Alex Szpakowski 14f1afa446 Reduce redundant glActiveTexture calls.
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branch : minor
2016-10-21 22:19:16 -03:00
Alex Szpakowski d1c5edd792 Prevent redundant glBindBuffer calls.
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branch : minor
2016-10-20 21:50:48 -03:00
Alex Szpakowski 4c122e6581 Add love.graphics.transformPoint and love.graphics.inverseTransformPoint.
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branch : minor
2016-10-20 18:13:20 -03:00
Alex Szpakowski 0653ec9564 Address some compiler warnings about implicit integer conversions.
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branch : minor
2016-10-18 22:32:35 -03:00
Alex Szpakowski b8b670e0ae Simplify Drawable code
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branch : minor
2016-10-18 22:06:52 -03:00
Alex Szpakowski 25376ba310 Added SpriteBatch:setDrawRange(start, count) and SpriteBatch:getDrawRange.
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branch : minor
2016-09-21 20:03:39 -03:00
Alex Szpakowski 7ab76b1ef6 Mesh:setDrawRange now takes start and count parameters, instead of min and max.
--HG--
branch : minor
2016-09-21 19:44:53 -03:00
Alex Szpakowski 11328a23cf Don't consider different OpenGL versions when re-creating the window after a previous window and OpenGL context has been created. love.graphics has never supported switching GL versions mid-game, so we should prevent it from ever happening.
--HG--
branch : minor
2016-09-11 21:40:00 -03:00
Alex Szpakowski 4dd1b3a83f Added a new variant of Shader:send for matrices: Shader:send(uniformname, is_column_major, matrix, ...).
If is_column_major is true, the table(s) passed as subsequent arguments will be treated as column-major instead of row-major. This matches the 0.10.x behaviour of Shader:send for matrices.

--HG--
branch : minor
2016-09-11 20:57:40 -03:00
Alex Szpakowski 593f96a08c Add support for non-square matrix uniforms in desktop GLSL. The notation is columns x rows, e.g. a mat4x2 has 4 columns and 2 rows.
Fixed the memory layout of matrices sent to shaders via Shader:send. Note that this is a breaking fix and will probably cause matrices designed to work with older versions of LÖVE to be transposed in shaders compared to what they were previously, if Shader:send or sendMatrix was used to put them in the shader.

--HG--
branch : minor
2016-09-11 14:53:23 -03:00
Alex Szpakowski a853ef6c3a Remove Shader:sendInt/sendBoolean/sendFloat/sendMatrix/sendTexture
--HG--
branch : minor
2016-09-11 13:09:41 -03:00
Alex Szpakowski 54efa825c3 Merge default into minor
--HG--
branch : minor
2016-09-11 13:09:01 -03:00
Alex Szpakowski a9c83897bb Shader:send improvements.
Type and value checking is now completely based on the shader uniform's information, instead of on the arguments to Shader:send. This means Shader:send now converts numbers to integers or floats depending on the uniform's type, and matrices can now be passed in as a flat array (without requiring the 'dimension' field that shader:sendMatrix previously needed).
As a result, Shader:sendTexture, Shader:sendMatrix, Shader:sendInt, and Shader:sendFloat are all deprecated in favour of Shader:send.

Performance of Shader:send has also increased, especially when sending small amounts of values per call.
2016-09-11 12:40:02 -03:00
Alex Szpakowski 7a904de2e1 In fact, lets just replace Shader:getUniformVariable with Shader:hasUniform. The latter returns true if the uniform with the specified name exists and contributes to the final output of the shader.
--HG--
branch : minor
2016-09-01 18:32:12 -03:00
Alex Szpakowski ee79038572 Renamed Shader:getExternVariable to Shader:getUniformVariable. The "extern" alias for shader uniforms is considered deprecated, although it still exists.
--HG--
branch : minor
2016-09-01 18:15:25 -03:00
Alex Szpakowski ef61573cd3 Merge default into minor
--HG--
branch : minor
2016-08-29 22:41:24 -03:00
Alex Szpakowski d572c70883 Fix a GL error on OpenGL ES 3 when using multiple render targets. 2016-08-29 18:48:53 -03:00
Alex Szpakowski daf13de4eb Removed the no-argument variant of Text:set() in favour of Text:clear(). Resolves issue #1126.
--HG--
branch : minor
2016-08-20 09:17:14 -03:00
Bart van Strien 9998e761a4 Do not error in newVideo when optionally loading audio with love.audio disabled (fixes #1206) 2016-08-15 17:12:36 +02:00
Alex Szpakowski 22056271ec love.graphics.circle/ellipse/arc/rectangle now take transformation scale into account when determining the number of segments to use. Resolves issue #1184.
--HG--
branch : minor
2016-08-13 12:43:52 -03:00
Alex Szpakowski e9ac008f43 Merge default into minor
--HG--
branch : minor
2016-08-13 12:41:14 -03:00