Sasha Szpakowski
|
c823dbca96
|
Update copyright year for 2023
|
2022-12-31 22:25:49 -04:00 |
|
Alex Szpakowski
|
8e7fd10b6f
|
Update copyright year for 2022
|
2021-12-31 18:33:40 -04:00 |
|
Alex Szpakowski
|
f89aabb0bb
|
Update copyright year for 2021
|
2021-04-04 16:14:45 -03:00 |
|
Alex Szpakowski
|
fc4847c69d
|
Update copyright for the new year
|
2020-01-03 22:40:36 -04:00 |
|
Alex Szpakowski
|
ed537c4f6a
|
lines can render more than 65k vertices (resolves issue #1356).
|
2019-09-28 18:34:56 -03:00 |
|
Alex Szpakowski
|
9ab2a94037
|
Rename internal C++ Color struct to Color32 to help differentiate it from Colorf.
|
2019-09-14 23:13:40 -03:00 |
|
Alex Szpakowski
|
0752f27bdf
|
Update copyright year for 2019
|
2019-01-03 21:09:05 -04:00 |
|
Bart van Strien
|
e80247c191
|
Happy new year! ✨
|
2018-01-03 19:47:35 +01:00 |
|
Alex Szpakowski
|
c37e9ed6bf
|
Use vector2 arrays instead of raw float arrays for graphics primitives. Simplifies the code a bit.
--HG--
branch : minor
|
2017-07-23 01:49:27 -03:00 |
|
Alex Szpakowski
|
ac697ddb0f
|
Clean up love’s internal Vector code a bit, and rename it to Vector2 so it’s more obvious what it is.
--HG--
branch : minor
|
2017-05-16 22:07:01 -03:00 |
|
Alex Szpakowski
|
abb72cb813
|
Happy new year! 🥂
--HG--
branch : minor
|
2017-01-02 01:28:29 -04:00 |
|
Alex Szpakowski
|
603c3e43d5
|
Moved line and shape drawing code out of the opengl folder, since it no longer directly calls any OpenGL functions.
--HG--
branch : minor
|
2016-12-27 23:21:25 -04:00 |
|