- Add mount(Data, archivename, mountpoint [, appendtopath]). 'archivename' must be a string that has not been used with mount before.
- Add mount(FileData, mountpoint [, appendtopath]). The file path of the FileData is used as the archive name.
- Add unmount(Data).
- unmount(archivename) also works.
- Add love.graphics.setDepthMode(testcomparison, enablewrites).
- Add love.graphics.setMeshCullMode.
- Add love.graphics.setFrontFaceWinding.
Depth testing and depth writes require a depth buffer to work. The mesh cull mode controls whether front/back faces of a mesh are culled. The front face winding determines whether a clockwise or counterclockwise-oriented face in a mesh is considered front facing.
--HG--
branch : minor
posix_memalign returns false on success; using == 0 instead of != 0 reverses it, allowing alignedMalloc to return true on success and false otherwise (mimicking what happens under Windows).
--HG--
branch : Nixola/reversed-alignedmalloc-return-value-posi-1512135128149
The previous algorithm would seek every time. This meant that although reading
from a filesystem would be quick (especially with disk caching), but reading
from a zip would be extremely slow.
The new version is rouhgly as fast on a filesystem, but appears not to slow
down on zips at all. Not in my tests, at least.
--HG--
branch : minor
Because of course that went wrong. I'm not sure whether it's the merge's fault,
or the merged in boot.lua.h was outdated. Either way, here we are.
--HG--
branch : minor
This way lua code can stop every iteration (usually frame), and return to the
c++ code, so love can work in environments with co-operative multithreading
like emscripten.
It may be interesting to see if we can make this optional, so this only happens
on platforms that require it, but I doubt it's significant in the grand scheme
of things.
--HG--
branch : minor
The new StringMap code for luax_enumerror causes code to be generated for
std::vector. By using an extern template (an old feature standardised in c++11)
we can instantiate it once instead, in StringMap.cpp.
--HG--
branch : minor
Previously every (internal) update the decoder would advance 0 or 1 frame. Now
it will advance until it catches up. Like before, if it takes too many steps
(5) before catching up, it seeks instead. This should mostly mean seeking
forwards has less latency.
--HG--
branch : minor
This makes the internal API more modular, but the split also forces a cleaner
implementation. It also means the OggDemuxer is now responsible for the
ogg-specific stuff like seeking and (ogg-specific) type detection.
Backported from the love.video-vpx branch of love-experiments
--HG--
branch : minor
This means you can use VERTEX or PIXEL in your shader code without them
disappearing (and getting a vague error). It's still not necessarily a good
idea to use them as names, but at least it doesn't mysteriously break now.
--HG--
branch : minor
All enum errors have (hopefully) been changed to a luax_enumerror, which has a
fixed error message. If additionally a list of valid options is passed, it
lists that in the error message. For every enum error with few options I've
implemented this using a getConstants call.
This solution has been designed specifically to reduce the number of template
instantiations (as I've been told that was a concern). All new template code
happens in places where there already was an instantiation of the relevant
StringMap. Of course there is still std::vector<std::string>...
--HG--
branch : minor