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Fix error output when a shader stage fails to compile.
--HG-- branch : minor
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@@ -83,7 +83,7 @@ bool ShaderStage::loadVolatile()
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GLint status = GL_FALSE;
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glGetShaderiv(glShader, GL_COMPILE_STATUS, &status);
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if (glShader == GL_FALSE)
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if (status == GL_FALSE)
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{
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glDeleteShader(glShader);
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throw love::Exception("Cannot compile %s shader code:\n%s", typestr, warnings.c_str());
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