It can be loaded via https = require("https").
Basic API is responsecode, body = https.request(url).
Slightly more advanced API is responsecode, body, headers = https.request(url, {method="post" or "get", data=str, headers={}}).
- Add setStencilMode(drawaction, comparemode, value = 0, readmask = 0xFF, writemask = 0xFF).
- Add getStencilMode.
- Remove love.graphics.stencil.
- Remove love.graphics.set/getStencilTest.
Note that the new setStencilMode API does not clear the stencil buffer, and does not turn off color writes (it can still be done manually), unlike love.graphics.stencil.
Fixes#1161.
Fixes#1251.
Remove the variant which accepted no args - it would be too confusing because setColorMask(false) does the opposite of what setColorMask(nil) used to do.
Fixes#1444.
The reason for the SetWindowMinSize call after exiting fullscreen doesn't seem to be needed anymore, and it was breaking setFullscreen(false) in Linux.
- Added love.graphics.setOrthoProjection.
- Added love.graphics.setPerspectiveProjection.
- Added love.graphics.resetProjection.
Note that the projection is reset whenever the canvas changes.
- Add t.renderers and t.excluderenderers love.conf fields. They can be an array of renderer names.
- Add --renderers a,list,of,renderernames and --excluderenderers more,renderers argument options.
love's pre-generated quad index buffer is useful when combined with drawShaderVertices. Note that it uses 16 bit indices so it can only draw up to 16k quads in a single call.
It draws a number of vertices, or a number of indices from an index buffer, without using any vertex data from a vertex buffer. A custom shader is required while using it.
It is useful when a custom GLSL3 vertex shader which uses love_VertexID is used to pull or compute per-vertex information from other sources.