Bill Meltsner
9c4f04cc5c
missed a line of audio capture code ( fixes #96 )
2010-10-23 14:09:17 -04:00
Bart van Strien
8ae53765c7
Images are now bound before they are encoded ( fixes #95 )
2010-10-23 18:24:52 +02:00
Bart van Strien
8a7e2a0629
Thread wrapper checks for failed thread creation. ( fixes #90 )
2010-10-23 18:16:20 +02:00
Bill Meltsner
9a76ac7bea
You can no longer access out-of-range pixels in ImageData
2010-10-19 17:15:27 -04:00
Bill Meltsner
a34640bcfd
(Hopefully) fixed bug where extended ASCII characters would not display properly.
2010-10-14 16:17:21 -05:00
Bart van Strien
2169f531f8
Threads now get the love.filesystem package.loader too
2010-10-14 20:24:38 +02:00
Bill Meltsner
b95c7215e9
commented out the audio capture initialization stuff so that lovers don't get concerned by warnings about being unable to open a capture device
2010-10-12 19:39:16 -05:00
Bill Meltsner
5b62692c7d
love.graphics.newImageFont now accepts an Image as its first argument
2010-10-12 19:35:53 -05:00
Bill Meltsner
41124e9032
fixed typo in wrapper function declaration
2010-10-12 18:17:40 -05:00
Bart van Strien
b2d054ad50
newWorld(w, h) now actually makes the world w*h, not 4*w*h
2010-10-12 21:36:41 +02:00
Bart van Strien
fdd8393b13
Fix for blurry text, bug #85
2010-10-11 18:56:10 +02:00
Bill Meltsner
8800fa982a
made fonts actually print from the top-left.
2010-10-06 19:33:07 -04:00
Bill Meltsner
b9bcd701b1
Updated Xcode project with new changes.
2010-10-06 18:54:34 -04:00
Bart van Strien
b35be57a6b
Fix bug #82 (blend mode in error handler)
2010-10-06 22:22:35 +02:00
Bart van Strien
73a4175a30
Updated changelog
2010-09-27 21:10:50 +02:00
Bart van Strien
b2386d7201
(Hopefully) Fixed a bug where ImageData was not seen as preconverted by newImageFont ( #73 )
2010-09-27 21:08:05 +02:00
Bart van Strien
9c5c86325a
Reverted Box2D errors back to asserts, because love's exceptions provided even less info
2010-09-23 20:16:45 +02:00
Bart van Strien
d942ff3315
Fix font scaling newline issue (bug #56 )
2010-09-22 10:45:34 +02:00
Bart van Strien
fe373075a4
Thread now has access to mutex and cond as well, fixes bug where errors wouldn't get picked up
2010-09-20 00:56:37 +02:00
rude
8515ee675d
Too careless while resolving conflicts in boot.lua.
2010-09-19 13:51:29 +02:00
rude
25aa6aa766
Added ignore stuff for msvc2010.
2010-09-19 13:31:07 +02:00
rude
d27dd8b5dd
Added base64 support for FileData, and inlined all resources in boot.lua/graphics.lua as base64. Also removed old reshax stuff.
2010-09-19 13:22:10 +02:00
Bill Meltsner
6492888c31
updated no game screen
2010-09-18 14:40:17 -04:00
Bill Meltsner
86dbc3212c
removed the DMG creation process from the OS X build - we'll distribute using zips from here on out
2010-09-18 14:39:43 -04:00
Bart van Strien
7e318cc9b2
Let's hope I finally smashed those mem leaks
2010-09-18 20:22:29 +02:00
Bart van Strien
2b273c0081
Hopefully fixed more memory leakage in fonts
2010-09-18 10:07:52 +02:00
Bart van Strien
99abe5ae19
Updated the changelog to reflect bugfix as described in issue #67
2010-09-15 21:11:52 +02:00
Bart van Strien
c96ade1cf0
Prevented a memory leak in the setFont wrapper
2010-09-15 21:10:46 +02:00
Bill Meltsner
708f4f92ae
updated version stuff
2010-09-14 15:42:46 -04:00
rude
a39b58bf5e
Added code names for each version.
2010-09-14 21:05:26 +02:00
rude
1eca14ed9e
Fixed artifacts exposed (not really caused) by a0d18b527fb1. GL_CLAMP is deprecated in OpenGL ES. Image::Filter and Image::Wrap did not have reasonable default.
2010-09-14 20:41:14 +02:00
rude
712bab2b34
Added MSVC2010 project files.
2010-09-05 16:38:49 +02:00
rude
5fcdb687d4
AAAargh. Disabled FLAC code, which isn't really used now anyway.
2010-09-05 16:37:56 +02:00
rude
8c721ceb6a
Some small fixes to make LOVE compilable in MSVC2010.
2010-09-05 12:05:05 +02:00
Bart van Strien
2107f6810b
Fixed memory leak in EncodedImageData, thanks Michael R
2010-09-07 17:16:58 +02:00
Bart van Strien
fe60afda0e
Moved volume change in modplug decoder to after check if file has been loaded, thanks Michael R ( fixes #60 )
2010-09-06 07:53:30 +02:00
Bart van Strien
3930028ee0
thelinx wanted to clean up the changelog
2010-09-05 17:43:40 +02:00
Bart van Strien
0ae80fc873
Updated changes.txt
2010-09-05 17:24:33 +02:00
Bart van Strien
26d856a9ce
Merged in fbos
2010-09-04 16:53:19 +02:00
Bart van Strien
5e691e75e1
Fixed --enable-luajit option
2010-09-03 19:29:26 +02:00
Bart van Strien
639eca997d
Fixed two cases of inefficient usage of the lua api
2010-09-03 15:30:13 +02:00
Bart van Strien
e3232408ee
Meeerge...
2010-09-03 15:18:48 +02:00
Bart van Strien
fbf2661048
Added the ability to compile with luajit using --enable-luajit
2010-09-03 15:18:16 +02:00
vrld
08c06f0fe0
Allow zero arguments in love.graphics.setRenderTarget(), update boot.lua.h
...
Calling love.graphics.setRenderTarget() as opposed to
love.graphics.setRenderTarget( nil ) was an error before. fixed.
2010-09-03 14:53:37 +02:00
vrld
9afc5dfb08
On Error, switch to default framebuffer before showing bluescreen.
...
Bluescreens might not be shown if the error happens with a render target
different from the default framebuffer, because it gets rendered to
the attached framebuffer object. Fix that.
2010-09-03 14:46:01 +02:00
vrld
78a793e08f
Add default width/height to love.graphics.newFramebuffer
2010-09-03 14:28:57 +02:00
Bill Meltsner
fd1294de24
hid audio recording from Lua
2010-09-02 18:25:28 -04:00
Bart van Strien
08c0a68784
FINALLY THE AUDIO BUG HAS BEEN FIXED ( fixes #5 )
2010-09-02 17:21:09 +02:00
Bill Meltsner
769842ce6e
made Framebuffer Volatile and fixed a few bugs
2010-08-28 13:02:28 -05:00
Bill Meltsner
ee3b74e66d
updated Xcode project with Framebuffer files
2010-08-28 12:28:56 -05:00