Alex Szpakowski
51d0733943
Apply workaround for font texture loading on Radeon 3000/4000-era graphics cards to mobile GPUs as well as desktop ones.
2019-05-30 20:36:19 -03:00
Alex Szpakowski
02fa8b0b2b
Fill truetype font glyph atlases with transparent white instead of transparent black in the borders between glyphs. Fixes black fringes around text (resolves issue #1495 ) and reduces the appearance of flickering when text is moved at non-integer coordinates and gamma correct rendering isn't enabled (closes issue #1143 ).
2019-05-27 19:36:22 -03:00
Alex Szpakowski
46d8b07e41
Fix non-integer dpi scale values specified in love.graphics.newCanvas.
2019-05-27 19:20:25 -03:00
Alex Szpakowski
ee77eef9a9
Update glslang
2019-05-26 15:12:02 -03:00
Alex Szpakowski
38cb56f168
Use doubles instead of floats for the time argument in Source:seek. This probably won't affect anything meaningfully, but in theory it's more precise.
2019-05-26 14:46:52 -03:00
Alex Szpakowski
3c77edb68b
Fix modplug-decoded streaming Sources when looping repeatedly, and when stop() is called on them. Resolves issue #1493 .
2019-05-26 13:55:29 -03:00
Bart van Strien
7b7d03721c
Prevent the currently displayed video frame from changing if the video is paused
...
If you'd seek while the video was paused, you'd see the next frame of the video.
2019-05-22 20:00:30 +02:00
Bart van Strien
064296a6ce
Don't write intermediate frames to the backbuffer if catching up or seeking
...
There's no need to lock a mutex twice and copy the entire frame if we know
we'll just discard the data anyway.
2019-05-22 19:57:39 +02:00
Bart van Strien
1e8ab8ce1e
Never seek video more than once when trying to catch up (issue #1472 , issue #1438 )
...
I'm not sure if this actually helps, because I haven't been able to reproduce
the issue so far, but at least this should make it less likely the decoder
thread ends up in an infinite loop.
2019-05-22 19:50:51 +02:00
Alex Szpakowski
ae572f2ffe
Fix love.isVersionCompatible (resolves issue #1488 ).
2019-05-19 18:30:45 -03:00
Alex Szpakowski
64c1ca977b
Update stb_image from 2.16 to 2.22.
2019-05-18 00:08:11 -03:00
Alex Szpakowski
638e535061
Updated changelog
2019-05-16 20:16:40 -03:00
Alex Szpakowski
33186430af
Simplify Source playback offset tracking to only store the integer sample offset, and convert to seconds when requested.
2019-05-16 19:17:19 -03:00
Bart van Strien
c4b21b6efe
Try probing the audio type if extension matching fails ( resolves #1487 )
...
At the moment it still only tries a single decoder if it does find a matching extension. It might be a good idea to simply always probe, but try the matching decoder first, that way you could name your mp3 .ogg.
2019-05-04 11:35:41 +02:00
Bart van Strien
4662580059
Make sure the mpg123 decoder tries to read data on creation
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So it can fail if it's not actually an mp3 file
Preparation for issue #1487
2019-05-04 11:26:16 +02:00
Bart van Strien
bf5e3820bd
Remove unused stored extension in Decoder
...
As preparation for issue #1487
2019-05-04 10:44:41 +02:00
Alex Szpakowski
372a55c6ac
ImageData supports more formats: r8, rg8, r16, rg16, r16f, rg16f, r32f, rg32f. Format conversion via ImageData:paste is not supported for those (yet).
2019-04-28 12:09:16 -03:00
Alex Szpakowski
8b51dc831d
Work around occasional pops in streaming sources on iOS, by making the streaming source update code more like what was there in 0.10.x.
2019-04-24 20:13:07 -03:00
Alex Szpakowski
8f0686c204
Code style cleanup.
2019-04-24 00:11:18 -03:00
Alex Szpakowski
9d4cb2a949
iOS: Fix Source:play+stop+play and Source:play+seek, for streaming sources. Resolves issue #1484 .
2019-04-24 00:10:22 -03:00
Alex Szpakowski
14abf2c9e8
Move source seeking from Source::playAtomic to prepareAtomic. Fixes love.audio.play(sources) for sources which had seek() called before the play call.
2019-04-23 21:30:32 -03:00
Alex Szpakowski
276bdd1dbf
iOS: fix audio clicks immediately after playing a source. Resolves issue #1485 .
2019-04-23 21:18:56 -03:00
Alex Szpakowski
84f9f3f4d5
Update Xcode project for Xcode 10.2.
2019-04-11 18:45:09 -03:00
Alex Szpakowski
e7c36022a8
Update PhysFS to 3.0.2.
2019-04-07 16:41:55 -03:00
Alex Szpakowski
69c47675b9
Add Decoder:clone. Resolves issue #1479 .
2019-04-07 15:47:00 -03:00
Alex Szpakowski
db1c982f76
boot.lua and nogame.lua line numbers match the source code once they're embedded into love (thanks, pgimeno!)
2019-04-06 13:08:25 -03:00
Alex Szpakowski
09cd3b68c9
Explicitly disable color FBO attachments where possible for depth/stencil canvases. Potentially fixes issue #1470
2019-04-02 21:13:01 -03:00
Alex Szpakowski
0c2153e0ca
Fix a potentially uninitialized value in love.graphics code. Minor cleanup.
2019-04-02 20:20:18 -03:00
Alex Szpakowski
b439ff07ce
Allow love.timer.sleep(0).
2019-04-02 20:12:09 -03:00
Bart van Strien
9d2640364b
Convert the readme back to utf-8
2019-03-09 15:27:54 +01:00
Bart van Strien
00e7d640c7
Also test source pitch is positive and clarify error ( resolves #1474 )
...
According to the OpenAL 1.1 specification AL_PITCH, values must be in the range (0.0f, any]. Though I guess any does not include infinity.
2019-03-09 15:24:02 +01:00
Bart van Strien
5b2b328624
Merged in Lin-Buo-Ren/love/Lin-Buo-Ren/fix-heading-markup-in-readme-1551583956825 (pull request #122 )
...
Fix heading markup in README
2019-03-09 14:15:11 +00:00
林博仁
e3d73d9351
Fix heading markup in README
...
--HG--
branch : Lin-Buo-Ren/fix-heading-markup-in-readme-1551583956825
2019-03-03 03:33:24 +00:00
Bart van Strien
3d64ad0a3e
Properly propagate errors when creating a DataView ( fixes #1476 )
...
The C++ code already threw an exception when creating a DataView with size 0, but the corresponding lua wrapper ignored it. Now it's correctly turned into a lua error.
2019-03-02 13:47:49 +01:00
Alex Szpakowski
4fd2009e25
Merged in AuahDark/love/android-safearea (pull request #121 )
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Implement `love.window.getSafeArea` for Android (C++ changes)
2019-02-09 23:24:42 +00:00
Miku AuahDark
b3497f42e4
Add failsafe for love.window.getSafeArea in Android.
...
In case it uses older Java files, the function can safely be called without
causing Java crash.
--HG--
branch : android-safearea
2019-02-09 18:55:48 +08:00
Miku AuahDark
4a08c0f7c1
Implement love.window.getSafeArea for Android
...
--HG--
branch : android-safearea
2019-02-08 23:58:02 +08:00
Alex Szpakowski
76917685dd
Add an optional vertex count parameter to mesh:setVertices.
2019-01-19 12:12:29 -04:00
Alex Szpakowski
74dcc41b38
Cleaned up love.graphics Image code for determining whether the image's pixel format is supported.
2019-01-16 19:30:21 -04:00
Alex Szpakowski
1bb50fccac
Reduce peak memory usage when a font's glyph atlas needs to be recreated.
2019-01-16 18:21:58 -04:00
Alex Szpakowski
d83117c981
Improve precision of the gammaToLinearPrecise shader function.
2019-01-15 17:29:13 -04:00
Alex Szpakowski
91d425e7e1
Fix World:getJoints to return fully resolved types for joints.
2019-01-05 10:17:11 -04:00
Alex Szpakowski
3ad16a70da
love.physics: move internal box2d->love object map to World instances, and clean up some physics object code. Resolves issue #1465 .
2019-01-04 21:36:05 -04:00
Alex Szpakowski
0752f27bdf
Update copyright year for 2019
2019-01-03 21:09:05 -04:00
Alex Szpakowski
a7d0c02058
Remove some unused love.physics Body methods, and clean up a bit of code.
2019-01-03 20:36:47 -04:00
Alex Szpakowski
19890a65c3
Move named channel code to the thread module instead of having a static map. Fixes issue #1464 .
2018-12-31 22:36:36 -04:00
Alex Szpakowski
364718fa46
Android: potentially work around a Qualcomm Adreno driver bug which prevented videos from being loaded into vram.
2018-12-31 21:02:02 -04:00
Alex Szpakowski
3af66da51e
Automatic batching: improve the consistency of performance and draw calls for the vertex buffer upload approach taken on older Windows and Linux GPUs which are only capable of GL3.
2018-12-27 23:52:54 -04:00
Alex Szpakowski
974b02f6e0
Update changelog
2018-12-27 21:52:11 -04:00
Alex Szpakowski
97883ae627
Update version to 11.3
2018-12-27 21:48:42 -04:00