Commit Graph

2457 Commits

Author SHA1 Message Date
Alex Szpakowski 314a82b126 Fixed the piecewise function in linearToGamma to use <= instead of < when determining whether to use the linear part of the function. 2016-01-13 21:23:56 -04:00
Alex Szpakowski a95235ffa1 Typo fixes in a comment 2016-01-10 20:13:06 -04:00
Alex Szpakowski 8566729229 Merged in Bobbyjones/love/new-conf-flag-for-android-2 (pull request #53)
New conf flag for android 2
2016-01-10 20:11:34 -04:00
Alex Szpakowski 8a59743481 Added comments to the Bugs struct in OpenGL.h detailing some driver bugs that have workarounds that don't need conditional codepaths. 2016-01-10 16:12:51 -04:00
Alex Szpakowski 6d6d805858 Workaround for love.graphics.clear + love.graphics.setCanvas AMD driver bug, take two. 2016-01-09 23:40:04 -04:00
BobbyJones 2c550fbf6d now I removed it from the wrap :)
--HG--
branch : new-conf-flag-for-android-2
2016-01-09 19:47:45 -05:00
BobbyJones e855f2ae01 removed the isAndroidSaveExternal from the wrap
--HG--
branch : new-conf-flag-for-android-2
2016-01-09 19:45:47 -05:00
Alex Szpakowski 4f093e7fac Added a workaround for an AMD driver bug where setCanvas + clear + setCanvas doesn't work. 2016-01-09 17:14:05 -04:00
BobbyJones 57467448ad Made the android set save functions private.
--HG--
branch : new-conf-flag-for-android-2
2016-01-09 10:35:20 -05:00
Alex Szpakowski 9d6ff6e5de Fixed love.graphics.newFont(filedata) causing crashes (resolves issue #1119). 2016-01-05 19:59:29 -04:00
Alex Szpakowski a590cf17aa The default error handler resets the mouse cursor now. 2016-01-05 18:45:20 -04:00
Bart van Strien f53e0026ab Make VideoStream::isPlaying return false when EOS has been reached
Before it would return the playing status of the FrameSync, but a DeltaSync doesn't stop at the end of the video, now it returns the least of the FrameSync and the EOS condition
2016-01-05 21:45:44 +01:00
Bart van Strien 2313f3091a Improve seeking, hopefully fix hangs on shutdown
Instead of returning the frame past our target, now return the frame for our target.
Also defer to rewind implictly, rather than explicitly.
Lastly, detect seeking past the end of the stream, and set EOS appropriately.
2016-01-05 17:48:44 +01:00
Alex Szpakowski a9e10dcadf Fixed RandomGenerator.random crashing if a nil 'self' is passed. (closes issue #1116)
It still doesn't generate a proper error message if a non-RandomGenerator 'self' is used, however.
2016-01-02 21:15:39 -04:00
BobbyJones 9dc50fe423 switched c.useexternalstorage to c.externalstorage
--HG--
branch : new-conf-flag-for-android-2
2016-01-02 19:16:20 -05:00
BobbyJones e3da734ace clean up 2016-01-02 18:56:23 -05:00
BobbyJones 3aa51763e2 made a method for setting external save location on android 2016-01-02 18:52:25 -05:00
Alex Szpakowski 46a2e7b85c Happy new year! 🎉 2016-01-01 00:05:06 -04:00
Alex Szpakowski b48117544d Added "lighten" and "darken" blend modes (resolves issue #443).
They perform the equations res.rgba = max(dst.rgba, src.rgba) and res.rgba = min(dst.rgba, src.rgba) respectively.

They only work when the "premultiplied" blend alpha mode is used, and an error occurs otherwise.  They also aren't supported on some non-iOS OpenGL ES 2 systems. Check for support with love.graphics.getSupported().lighten.
2015-12-31 15:54:02 -04:00
Alex Szpakowski 5a98af7e2d ASTC has guaranteed support when OpenGL ES 3.2 is used. 2015-12-31 15:48:05 -04:00
Alex Szpakowski 1461da598e Updated GLAD to use the latest OpenGL and OpenGL ES extensions and versions. 2015-12-31 15:45:32 -04:00
BobbyJones c283e36126 made a new boot.lua.h 2015-12-31 02:16:36 -05:00
BobbyJones 3c83fb8626 Added a flag that changes android storage from internal to external. 2015-12-31 01:28:00 -05:00
Alex Szpakowski a42341aa73 Added a new variant of love.graphics.arc: arc(drawmode, arcmode, x, y, radius, angle1, angle2 [, points]).
arcmode is "open", "closed", or "pie" (with pie being the mode used for the original variant of the function).
2015-12-31 00:13:01 -04:00
Alex Szpakowski 2cadb30ecf Updated the version to 0.10.1. 2015-12-29 22:52:16 -04:00
Alex Szpakowski ef94e43af1 Fixed Shader:sendColor incorrectly converting alpha from sRGB to linear RGB when gamma-correct rendering is enabled. 2015-12-29 01:30:45 -04:00
Alex Szpakowski 1ad5a768f6 Fixed love.graphics.newMesh(vertices) double-converting colors from sRGB to linear RGB, when gamma-correct rendering is enabled. 2015-12-29 01:11:05 -04:00
Alex Szpakowski 09e6a9a434 When multiple canvases are active at once (MRT), individual canvases can now be selectively cleared with love.graphics.clear(c1, c2, ...) by passing empty tables for the canvases that shouldn't be cleared, and color tables for the canvases that should. 2015-12-29 00:10:40 -04:00
Alex Szpakowski b56a0cfc3d Avoid hard crashes when calling love.filesystem functions if love.filesystem.init was never called.
This only applies when liblove is used directly, as love.filesystem.init is called automatically when the love executable starts up.
2015-12-24 22:53:48 -05:00
Alex Szpakowski 67fe29b30e More accurate comment. 2015-12-24 17:33:50 -05:00
Alex Szpakowski c751e4881a Possibly fixed everything showing up as black on some Android devices. 2015-12-24 17:09:30 -05:00
Alex Szpakowski 538f3869c5 Don't query the current texture bindings when initializing OpenGL. 2015-12-24 15:53:50 -05:00
Alex Szpakowski 5ef0195a88 Fixed an error in the nogame screen if the window's height is too small. 2015-12-22 15:47:50 -05:00
Martin Felis 007e113ec5 android: disabling JIT by default as it may cause performance problems. To enable it run jit.on(). 2015-12-22 10:04:44 +01:00
Alex Szpakowski 9e7c9186d4 Fixed the equals / keypad-equals scancodes. 2015-12-21 11:04:50 -05:00
Alex Szpakowski 2ad1712eaf Font:getWrap can now accept a colored text table in the same format as what's accepted by love.graphics.print. Resolves issue #1108.
The returned table of strings still has no color information.
2015-12-20 19:25:09 -05:00
Alex Szpakowski efa08b1e44 Fixed a compile failure on Android (thanks xenthral!) 2015-12-19 22:21:50 -04:00
Alex Szpakowski f6809f941d Cleaned up some love.window code. 2015-12-17 23:15:06 -04:00
Alex Szpakowski 4e75c7be9a Improved the window and OpenGL context creation code to try more options if the OpenGL version is too low (e.g. if the driver in Windows gave back a Microsoft GL 1.1 software context because of a high requested MSAA value.) 2015-12-17 19:03:13 -04:00
Alex Szpakowski 48345bd58c Changed the optional 'multiply alpha' boolean argument in love.graphics.setBlendMode to be an enum with constants 'alphamultiply' and 'premultiplied'.
The default value for the second argument of setBlendMode is 'alphamultiply'.
2015-12-16 14:53:16 -04:00
Alex Szpakowski dad93959f9 Fixed a memory leak. 2015-12-15 21:51:47 -04:00
Alex Szpakowski 5460a5b872 Hopefully work around an nvidia graphics driver bug in OS X.
Some nvidia GPUs in OS X fail to render geometry that uses an OpenGL index buffer and client-side vertex arrays. This affected ParticleSystems and love.graphics.print. The code for those has been changed to use a client-side index array instead of an OpenGL index buffer.
2015-12-15 21:50:38 -04:00
Alex Szpakowski cdc019b96b libmodplug is now used on iOS. 2015-12-15 14:03:44 -04:00
Alex Szpakowski 0a059814e7 Revamped love.graphics.stencil and love.graphics.setStencilTest:
- Each canvas (and the screen) has an invisible stencil value associated with each pixel. Stencil values are between [0, 255].

- love.graphics.stencil takes a function argument which draws things, and makes the geometry of what's drawn set the stencil values of pixels instead of coloring the pixels.

- Its second argument is a 'stencil action' which determines what happens to the stencil values of pixels. The possible stencil actions are 'replace' (the default), 'invert', 'increment', 'decrement', 'incrementwrap', and 'decrementwrap'. If the stencil action is 'replace', the third argument of love.graphics.stencil is a number between [0, 255] which determines what the stencil value of each pixel that touches drawn objects is replaced with.

The fourth argument is a boolean which determines whether the previous stencil values of all pixels on-screen should be kept (true), or cleared to 0 (false, the default.) love.graphics.clear also clears the stencil values.

- love.graphics.setStencilTest allows for anything drawn to be affected by a comparison between the arguments to setStencilTest and the existing stencil value of the pixels that are touched by what's drawn. Its first argument is a compare mode which can be 'equal', 'notequal', 'less', 'lequal', 'gequal', or 'greater', and the second argument is an integer value (between 0 and 255) used in the comparison with the value in the stencil buffer.

For example, love.graphics.setStencilTest("greater", 0) will cause any geometry drawn afterwards to only appear on pixels whose stencil value is greater than 0.
2015-12-14 20:43:39 -04:00
Alex Szpakowski cabf6dcae2 Made type checking for love objects slightly more robust.
LÖVE should now cause an error instead of a crash when a Lua io file is passed into an argument expecting a love object.
2015-12-14 18:30:43 -04:00
Alex Szpakowski ed0ec611b9 Pressing escape now exits the nogame screen. 2015-12-14 11:54:09 -04:00
Alex Szpakowski c73fb2ef98 Fixed stenciling inside a Canvas in OpenGL ES 2. 2015-12-13 23:50:23 -04:00
Alex Szpakowski 493d5d6911 Removed more dead video remote code. 2015-12-13 21:54:55 -04:00
Alex Szpakowski 9573b415a3 Whoops... 2015-12-13 21:45:59 -04:00
Alex Szpakowski 834bd149d5 Fixed Video:setSource(nil). 2015-12-13 21:45:25 -04:00