Alex Szpakowski
4666d83beb
Fixed ImageData:mapPixel again, for non-JIT platforms this time.
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--HG--
branch : minor
2016-05-21 15:24:11 -03:00
Alex Szpakowski
963b4c4447
Fixed ImageData:mapPixel's color component arguments to the mapping function to be within [0, 1] instead of [0, 255].
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--HG--
branch : minor
2016-05-21 14:46:17 -03:00
Alex Szpakowski
8b920ba816
Improved the numeric distribution of love.math.random.
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--HG--
branch : minor
2016-05-15 10:25:08 -03:00
Alex Szpakowski
31b44797bc
Merge default into minor
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--HG--
branch : minor
2016-05-12 18:20:01 -03:00
Alex Szpakowski
d6310ca87f
Fixed glyphs being added to partially out-of-bounds positions in Font texture atlases in rare cases (resolves issue #1162 ).
2016-05-11 21:38:12 -03:00
Alex Szpakowski
9bebe9e4e8
Updated the version.
2016-05-02 18:03:57 -03:00
Alex Szpakowski
d28bc1f42e
Fixed a warning about a missing newline at the end of a file.
2016-05-01 21:04:01 -03:00
EntranceJew
67c5eb77ae
Put methods for getTexture* on Quad
2016-04-14 18:36:47 -04:00
EntranceJew
b2b02c4f8e
Exposed getTextureDimensions on Quad
2016-04-14 18:32:39 -04:00
Alex Szpakowski
aab6dbda5f
Fixed love.event.quit on un-fused iOS games to properly exit to the game list instead of just restarting the current game.
2016-04-10 22:11:28 -03:00
Alex Szpakowski
ef5411e8ee
Fix building for Windows XP.
2016-04-10 21:58:03 +00:00
Alex Szpakowski
2cbaa7b3ae
Better fix, hopefully
2016-04-10 15:59:03 +00:00
Alex Szpakowski
08671ae48e
Fix building for Windows desktop
2016-04-10 15:51:50 +00:00
T-Bone
c12005b4bb
Forgot one LOVE_NOMPG123.
2016-04-10 06:29:58 +02:00
T-Bone
4ef7504c05
Fixed things pointed out by Alex Szpakowski and Bart von Strien
2016-04-09 07:28:03 +02:00
Bart van Strien
55aa09bb42
Allow seeking all paused sources ( fixes #1152 )
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Previously, sources that had never been started, were paused with 'stop', or had finished playing, aka the 0.10.x definition of stopped, would ignore seek.
--HG--
branch : minor
2016-04-08 14:28:22 +02:00
T-Bone
b2291fb62a
Fixes to make Löve compile on Windows 10 UWP
2016-04-07 22:56:03 +02:00
Alex Szpakowski
094f9a13fe
Merge default into minor
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--HG--
branch : minor
2016-04-03 10:59:47 -03:00
Alex Szpakowski
03801e49d6
Fix a potential issue when an OpenAL source that was previously static is reused for a streaming Source.
2016-04-03 09:58:17 -03:00
Alex Szpakowski
8cad9c8bf0
Only allow multiply blending when the 'premultiplied' blend alpha mode is used, since the formula only works with that anyway.
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--HG--
branch : minor
2016-04-02 18:28:16 -03:00
Alex Szpakowski
1eed86426b
Merge default into minor
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--HG--
branch : minor
2016-04-02 18:27:33 -03:00
Alex Szpakowski
901cc362df
Added 'shaderswitches' to love.graphics.getStats.
2016-04-02 18:14:52 -03:00
Bart van Strien
0aaaf6b6f0
Make hash constants static, and out-of-line hopefully fixes compilation errors with vc++.
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--HG--
branch : minor
2016-04-02 19:01:38 +02:00
Bart van Strien
3a2e859acd
Add love.math.hash, which supports MD5/SHA-1/SHA-2.
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--HG--
branch : minor
2016-04-02 18:39:53 +02:00
Bart van Strien
f76879c6b7
New audio playback API
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Instead of having three states, stopped, paused and playing, now there's only
two states: paused and playing.
This means resume() is gone, as is isStopped(), and isPaused() has become
isPlaying(). stop() now pauses and rewinds, whereas pause() only pauses.
rewind() has been removed, and should either be replaced with stop() or
seek(0).
The same has been applied to the functions in the love.audio module, except they
get some extra magic:
- love.audio.pause() now returns a table/list of Source objects, which contains
only the sources it has just paused. This means you can then later restart
only them, instead of everything (as before).
- love.audio.play/pause/stop now have variants that take a list of Source
objects, and it starts or stops them all at the same time, this means calling
play(srcA, srcB) should mean srcA and srcB are much more (but possibly not
exactly) synchronised than they were with play(srcA); play(srcB).
--HG--
branch : minor
2016-04-02 17:38:19 +02:00
Bart van Strien
2e51a976db
Merge default into minor
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--HG--
branch : minor
2016-04-02 17:26:35 +02:00
Bart van Strien
b365574bff
Re-apply enet patch to use autoconf results
2016-04-02 17:25:38 +02:00
Bart van Strien
db8e7a7670
Merge default into minor
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--HG--
branch : minor
2016-04-02 17:19:20 +02:00
Alex Szpakowski
62c97381e9
Updated ENet to 1.3.13.
2016-04-02 12:10:44 -03:00
Alex Szpakowski
175c3af10b
Updated stb_image to 2.12.
2016-04-02 12:02:39 -03:00
Alex Szpakowski
1b1572ad85
love.filesystem.mount accepts DroppedFiles in the first parameter. You could previously pass in DroppedFile:getFilename() and it would work too, this just makes it a bit nicer.
2016-03-31 17:58:27 -03:00
Bart van Strien
8dd7cc16ab
Fix end-of-stream detection for videos
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Fixes hang when a video file contains frames past the end of the video stream
2016-03-29 22:43:20 +02:00
Alex Szpakowski
cc1b9bc619
Moved most love.math functions out of the Math class, since they're pure functions.
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--HG--
branch : minor
2016-03-28 19:46:29 -03:00
Alex Szpakowski
734789eb93
Added love.math.encode(format, data | string [, linelength]) and love.math.decode(format, data | string). Current formats are "base64" and "hex". The optional line length only applies to base64 and specifies the maximum number of characters per line in the encoded string.
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Removed the variant of love.filesystem.newFileData which decoded a base64-encoded string since it's redundant.
--HG--
branch : minor
2016-03-28 19:28:40 -03:00
Alex Szpakowski
3d25416e14
Removed an unused variable.
2016-03-27 11:28:34 -03:00
Alex Szpakowski
aa88383793
Fixed per-vertex colors (e.g. spritebatch colors) improperly applying gamma correction when the default shader is used and gamma correction is requested but not supported on OpenGL ES.
2016-03-26 12:01:34 -03:00
Alex Szpakowski
829cf5fd06
Fixed ImageFonts and BMFonts with colored bitmap images to proper sRGB conversions when gamma correction is enabled.
2016-03-25 20:13:49 -03:00
Alex Szpakowski
9efbe4892c
Merge default into minor.
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--HG--
branch : minor
2016-03-22 20:53:09 -03:00
Alex Szpakowski
090c50795a
Fix love.window.setMode crashing if a Canvas is active.
2016-03-22 18:05:26 -03:00
Alex Szpakowski
ea2aadf888
Cleaned up the code for main() a bit.
2016-03-21 20:50:20 -03:00
Alex Szpakowski
8b07bad15e
Fixed the build.
2016-03-20 22:36:54 -03:00
Alex Szpakowski
9ebd759851
Don't call glGetFloat every time love.graphics.getSystemLimits is called.
2016-03-20 22:00:24 -03:00
Bart van Strien
bc932aecef
Move spawn.h include, because android doesn't use (or have) posix_spawn
2016-03-20 22:28:14 +01:00
Bart van Strien
2af327dcf9
Make sure android includes the right headers for System.cpp too
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Hopefully.
2016-03-20 10:44:36 +01:00
Alex Szpakowski
36cc48d306
Move the Timer::sleep implementation up from timer/sdl/Timer.cpp to timer/Timer.cpp, since it doesn't directly use any SDL-specific code.
2016-03-18 23:01:49 -03:00
Alex Szpakowski
b983588d2e
We don't need to initialize the SDL timer subsystem to use SDL_Delay, and initializing it causes SDL to create a worker thread (which it uses for SDL_AddTimer and friends, which we don't use).
2016-03-18 22:58:48 -03:00
Bart van Strien
f7d226d072
Improve reaping of zombie processes on linux ( resolves #1042 )
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Sadly, it's not a complete fix for #1042 , as there seems to be no good way to
deal with system() in multithreaded applications. At least os.execute can
return values other than -1 now.
2016-03-14 17:14:49 +01:00
Bart van Strien
6533665f15
Ignore carriage returns (\r) in print and friends (issue #1114 )
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--HG--
branch : minor
2016-03-14 14:40:10 +01:00
Alex Szpakowski
293bc79b97
Merge default into minor
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--HG--
branch : minor
2016-03-12 22:04:07 -04:00
Alex Szpakowski
d0c0240e09
Very minor channel / variant performance improvements and cleanup.
2016-03-12 19:11:03 -04:00