Commit Graph

380 Commits

Author SHA1 Message Date
Bart van Strien 4221d55468 Enfore limits on ParticleSystem:setSizeVariation (issue #545) 2013-01-18 21:03:07 +01:00
Bart van Strien 32684b674e Add Font:getAscent/getDescent/getBaseline (issue #445) 2013-01-18 13:20:40 +01:00
Bart van Strien 84b6eedf1f Make the default point style to setPoint 'smooth' (issue #543), and fix setPointStyle ignoring normal operation 2013-01-18 12:43:43 +01:00
Bart van Strien 501beb7d02 Add blend mode 'none' (issue #536) 2013-01-18 00:48:36 +01:00
Bart van Strien b97765b169 Check for OpenGL 2.0 in NPOT check (issue #538) 2013-01-18 00:29:01 +01:00
vrld 2db9bfad11 Fix PixelEffect texture unit pool.
Fixes two problems: (1) Overwriting externs with the same name and (2) not using unused texture units properly.

1) Sending two different images to two different effects using the same extern name would use the same image for both effects, e.g.:

	effect_1:send('img', img_1)
	effect_2:send('img', img_2) -- also changes img to point to img_2 in effect_1!

Fixed by localizing the name -> texture unit mapping for each pixel effect.

2) When a pixel effect was destroyed, the allocated texture units were not marked as being available again. Fixed by having a vector<bool> marking the free units instead of just a counter how many units are in use.


Still problematic: Sending more than GL_MAX_TEXTURE_IMAGE_UNITS (>= 16, depending on the implementation) images/canvases *in total* to pixel effects. Effects could hold references to used *texture-ids* and bind/unbind them dynamically on a effect switch. Con: Introduces additional complexity when switching effects. However, benchmarks by Alexander Szpakowski have shown the performance loss is negligible.
2013-01-13 16:19:27 +01:00
vrld 3b80c52cc2 Merged in slime73/love-mipmap (pull request #18: Add mipmapping support to images) 2013-01-12 23:54:15 +01:00
rude 697f4de80a Fix compilation issue in MSVC2012. 2013-01-12 11:28:32 +01:00
Alexander Szpakowski 36c5259e12 Font objects now have mipmap filter and mipmap sharpness support 2013-01-07 16:31:48 -04:00
Alexander Szpakowski a6f4a3ab0f Removed names of unused parameters to quiet noisy compilers 2013-01-07 07:29:04 -04:00
Alexander Szpakowski e5388ff73b Removed more unnecessary tabs in blank lines 2013-01-07 07:11:40 -04:00
Alexander Szpakowski eb98e8cc48 Removed unnecessary tabs in empty lines, fixed texture filtering when the minification and mipmap filter are the same 2013-01-07 06:56:59 -04:00
Alexander Szpakowski 8b3fb1d71c Code cleanup 2013-01-02 17:19:41 -04:00
Alexander Szpakowski 1de26ea1fa Added "mipmap" love.graphics.isSupported string 2013-01-02 05:55:50 -04:00
Alexander Szpakowski 2d077758d1 Fixed mipmap generation for pre-FBO systems, fixed NPOT check if mipmap filtering is enabled on an image before the texture is created 2013-01-02 05:29:17 -04:00
Alexander Szpakowski f067e228b4 Fixed mipmap sharpness setting not being correctly reapplied on resolution change 2013-01-02 04:44:24 -04:00
Alexander Szpakowski fda16e27cd Changed image mipmap api: Image:setFilter now takes an optional third argument (mipmap filter mode), Image:get/setMipmapFilter is removed. 2013-01-02 04:21:22 -04:00
Alexander Szpakowski 2739ea561a Initial image mipmapping implementation. Includes Image:set/getMipmapFilter and Image:set/getMipmapSharpness. setMipMapFilter requires a filter mode, or nil to disable mipmapping.
Enabling mipmapping on an image that does not have power-of-two dimensions will raise an error, due to inconsistent support in older graphics chipsets
2013-01-02 02:50:13 -04:00
Alexander Szpakowski ab98b0de45 Added mipmap support to Image filter struct and OpenGL texture filter helper functions 2013-01-01 21:44:27 -04:00
Alexander Szpakowski 1678252b7a Applied patch from issue #542 (texture filtering inconsistencies) in main LÖVE repository 2013-01-01 21:29:38 -04:00
Alexander Szpakowski a8dc813258 Text drawing performance improvements (issue #532) 2012-12-15 22:18:40 +01:00
Bart van Strien 68a895e7c6 Catch errors in love.font.newRasterizer, add luax_pconvobj which pcalls, allowing love.graphics.newFont to clean up before re-erroring 2012-12-15 14:26:46 +01:00
vrld 62e2c752e5 More verbose VertexIndex::getType() (using numeric_limits) 2012-12-01 14:00:05 +01:00
vrld b0abcbda71 Fix: Returning wrong type in VertexIndex::getType() 2012-11-28 16:14:10 +01:00
vrld 8bbf68c69c Match types in VertexIndex::getType() 2012-11-28 16:01:04 +01:00
vrld b2f1408b12 Fix issue #495: Large spritebatches doesn't render properly 2012-11-23 10:23:44 +01:00
vrld 6882c2c32c Close issue #519: Maximum stack depth reached error message. 2012-11-23 09:08:36 +01:00
vrld c782093374 Intel gets their way 2012-11-22 21:24:43 +01:00
vrld a35b4232e1 Use opengl buffer ARB constistently in VertexBuffer. 2012-11-22 21:07:35 +01:00
vrld 6ffb9d28f0 VertexBuffer/SpriteBatch speed tweaks.
- VertexBuffer holds permanent copy of the vertex data and is only read from
  GPU memory was written outside a sb:bind()/sb:unbind() pair.

- "Orphan" the current GPU buffer on unmap() before uploading the changed data
  to the GPU to avoid implicit synchronisation lags.
2012-11-22 20:59:47 +01:00
Bart van Strien d24c0344c8 Make second argument to setDefaultImageFilter Image:setFilter and Image:setWrap optional, and default to the first 2012-11-18 19:18:37 +01:00
Bart van Strien 94516e2290 Catch possible exceptions thrown when locking a SpriteBatch twice 2012-11-18 18:48:37 +01:00
rude 54498ce378 Apply slime73's ParticleSystem patch. 2012-11-18 11:02:30 +01:00
vrld 31f98ebf52 Fix #234 again. Of course this means the texture coordinates are flipped
again...
2012-10-18 13:29:13 +02:00
vrld 6c850fdc98 Possibly (code in issue does not fail on my machine) fix #486. Please test. 2012-10-15 17:13:08 +02:00
vrld e6711b2837 Fix multiplicative blend mode. 2012-10-12 13:52:16 +02:00
vrld 48f5afcc0e Throw error if invalid canvas type was supplied in l.g.newCanvas() 2012-10-12 13:14:40 +02:00
vrld ccdf6e1c00 Fix Issue #476: Add HDR Canvas (thanks, Alexander Szpakowski!).
* Add `love.graphics.isSupported("hdrcanvas")' to query whether the hardware
  actually supports HDR canvases.

* Add optional third argument to `love.graphics.newCanvas(w,h, type)', where
  `type' is one of "normal" or "hdr" and defaults to "normal". HDR canvases
  use floating point that can have values > 1 to store pixels, allowing for
  HDR rendering and other higher level lighting techniques when combined with
  pixel effects.

* Add `canvas:getType()'.
2012-10-11 22:22:10 +02:00
vrld c75bc199ae Remove ARB checks in PixelEffect::isSupported().
ARB fragment shaders shouldn't support GLSL 1.2 anyway.
2012-10-04 17:27:31 +02:00
vrld a39ddc9f1a Close issue #480: Extending Canvas support to cards without packed depth stencil. 2012-10-01 22:06:56 +02:00
vrld e35854acdc Remove love_ScreenSize from shaders.
PixelEffects would fail to load when screen_coords were unused.

Reopens issue #435: "PixelEffects have flipped screen_coords.y".
2012-10-01 21:39:52 +02:00
vrld e575c86246 Severe case of premature commit-ion. 2012-09-11 16:11:26 +02:00
vrld fdf175d7d0 Partly fix issue #468: Incorrect(?) detection of shader support.
Still need to figure out if we can use the ARB versions.
2012-09-11 15:21:39 +02:00
vrld 4ec7609d37 Fix issue #437: Area-based particle spawn.
New particles are spawned around the particle emitter position according to a
configurabe distribution.

New functionality:

particlesystem:setAreaSpread(distributon, x, y)
distribution, x, y = particlesystem:getAreaSpread()

Where `distribution' is one of "none", "uniform", "normal".
`x' and `y' take different meaning based on the distribution:

  * none:    no area spread - particles spawned at emitter position.
  * uniform: particle spawned at px,py in the rectangle around emitter
             position ex,ey, i.e.:
             ex - x < px < ex + x, ey - y < py < ey + y,
  * normal:  particle position drawn from a normal/gaussian distribution
             with mean ex,ey and standard deviation x,y, i.e.:
             px \in N(ex, x²), py \in N(ey, y²).
2012-09-10 19:58:44 +02:00
vrld 87c6646705 Fix #435 (for real this time). Unfixes #324.
Add a extern vec2 love_ScreenSize to the pixel effects that will
be (re)set upon PixelEffect::loadVolatile() and is used to flip
the fragment coordinate.

Unfixes #324 because canvases can have different dimensions than
the screen.
2012-08-05 16:08:22 +02:00
Bart van Strien 148b0c2f6d Correctly read filter modes in newImageFont when the implicit newRasterizer is used (issue #437) 2012-08-03 16:01:33 +02:00
Bart van Strien 85a1787ad8 Make SpriteBatch:setColor accept a table as well (issue #459) 2012-08-03 15:27:59 +02:00
Bart van Strien b10bc87b9a Make love.graphics.setCanvas(nil) error
This helps detect typoes, setCanvas() still works as before
2012-07-21 17:51:54 +02:00
Marc Lepage e5c4f7f43c Remove call to glAlphaFunc as alpha testing is never enabled. 2012-07-17 21:33:16 -04:00
Marc Lepage 4cc0056a21 Fix some typos in comments. 2012-07-12 00:21:25 -04:00