Alex Szpakowski
46a2e7b85c
Happy new year! 🎉
2016-01-01 00:05:06 -04:00
Alex Szpakowski
2c4e713114
Imported some of the dynamiccore branch from love-experiments:
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- Type names for love's Lua objects are specified as an argument to luax_register_type, rather than being statically defined in an array.
- luax_register_type takes a variable number of method array arguments, for registering superclass methods without copying them into the subclass' method array.
Also removed most of the header declarations for wrapper functions.
2015-11-29 20:38:12 -04:00
Alex Szpakowski
3c1c13793e
Added SpriteBatch:attachAttribute(attributename, mesh), which lets SpriteBatches use per-vertex information from a vertex attribute in a Mesh when drawing.
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Each sprite in a SpriteBatch has 4 vertices in the following order: top-left, bottom-left, top-right, bottom-right. The index returned by SpriteBatch:add (and used by SpriteBatch:set) can be multiplied by 4 to determine the first vertex in a specific sprite.
2015-11-26 21:24:29 -04:00
Alex Szpakowski
2f419c1c83
Replaced most cases of type bits and type name strings in love's Lua wrapper code with type id's.
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--HG--
branch : minor
2015-03-01 18:32:41 -04:00
Alex Szpakowski
a7e4148869
Merged default into minor
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--HG--
branch : minor
2015-01-16 15:47:26 -04:00
Alex Szpakowski
c7b45b3505
Updated copyright for the new year
2014-12-31 19:32:43 -04:00
Alex Szpakowski
f0fa63ba47
Backported commits 145524a and 7785b4b from minor into default (Added SpriteBatch:flush, deprecated SpriteBatch:bind/unbind, SpriteBatch:flush is called implicitly when the spritebatch is drawn.)
2014-06-17 21:52:56 -03:00
Alex Szpakowski
9c717cc3a3
Changed SpriteBatch:add/set to do an internal bind, and love.graphics.draw(SpriteBatch) to do an internal unbind. Removed SpriteBatch:bind/unbind, and added SpriteBatch:flush.
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Resolves issue #886 .
--HG--
branch : minor
2014-05-21 21:35:07 -03:00
Alex Szpakowski
3120a0e650
Goodbye 2013, hello 2014!
2014-01-03 17:28:58 -04:00
Alex Szpakowski
aa69a695d3
Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782 ).
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Canvases and Images are now subclasses of the new Texture class.
Added setTexture and getTexture methods for Meshes, ParticleSystems, and SpriteBatches (the old set/getImage methods are deprecated but not removed.)
Canvas texture coordinates are no longer flipped.
2014-01-03 17:07:12 -04:00
Alex Szpakowski
3fb78d5458
Added SpriteBatch:setBufferSize (issue #655 )
2013-06-29 00:04:56 -03:00
Alex Szpakowski
be33d17f89
Added SpriteBatch:getColor
2013-06-14 05:29:05 -03:00
Alex Szpakowski
0b71fa1483
Added SpriteBatch:getCount and SpriteBatch:getBufferSize, and removed SpriteBatch:isEmpty/isFull.
2013-05-22 18:44:40 -03:00
Bart van Strien
167d3183b9
Rename SpriteBatch:setq to setg
2013-05-20 19:04:27 +02:00
Alex Szpakowski
d3cdb7d609
Added SpriteBatch:isEmpty() and SpriteBatch:isFull()
2013-03-01 17:32:38 -04:00
Alex Szpakowski
1d34dda48b
Removed SpriteBatch:remove(id) (reverted commit 2ca82dd)
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The implementation had issues with sprite draw order when SpriteBatch:add used indices in the vertex buffer previously freed with SpriteBatch:remove
2013-02-24 09:47:03 -04:00
Alex Szpakowski
ceb0ee6c7e
Added SpriteBatch:remove(id)
2013-02-11 18:27:57 -04:00
Alex Szpakowski
96161c66f6
Updated copyright text for the new year
2013-02-05 05:32:49 -04:00
Bart van Strien
7793e7f02f
CRLF to LF
2012-07-04 14:40:24 +02:00
rude
81c38e22d0
Applied the new style guidelines.
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Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00
Bill Meltsner
be55579a22
Happy New Year, have an enormous diff
2012-01-09 02:41:11 -06:00
Bart van Strien
1509403ca7
Add SpriteBatch:getImage (issue #321 )
2012-01-08 13:46:01 +01:00
Bart van Strien
c707a4ca45
Properly export all lua-facing functions and use those for initialization (love.cpp no longer explicitly mentions implementations)
2011-12-24 01:10:40 +01:00
Bart van Strien
0aae9684b3
Automated formatting fix
2011-11-16 11:32:41 +01:00
Bart van Strien
dc66ea20c1
Add SpriteBatch:set(q) and make add(q) return the index
2011-10-20 20:19:01 +02:00
José Romero
dc2d87a90f
Apply patch for issue #219
2011-04-27 16:35:14 +02:00
Bill Meltsner
fde708160e
bringing in the new year by changing every 2010 to 2011
2011-01-15 14:40:27 -06:00
rude
aa01c984b9
Updated all dates to 2010.
2010-01-31 16:54:47 +01:00
rude
c52c218ba1
Renamed Frame to Quad; added drawq/addq; fixed some bugs.
2009-08-17 23:35:04 +02:00
rude
ba1a75e547
Added many comments, and changed function names for wrapper functions.
2009-08-09 21:08:55 +02:00
rude
5c068db487
Added locking to SpriteBatch, and conf.lua.
2009-07-27 15:17:54 +02:00
rude
4f32377efa
Added working SpriteBatch.
2009-07-27 02:10:51 +02:00
rude
84bf839872
Removed classes which should be implemented in Lua (or need of re-implementation).
2009-07-26 23:08:40 +02:00
rude
dcb3dfd83d
Initial Mercurial commit.
2009-07-26 15:46:49 +02:00