Alex Szpakowski
309193895a
Added opt-in support for high-dpi mode in OS X when on a retina display (resolves issue #761 ).
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Added a ‘highdpi’ boolean flag to t.window/love.window.setMode (defaults to false.)
When the window is actually in high-dpi mode on a supported display, the graphics width and height and the mouse position are in pixels, rather than ‘window coordinates’.
Added love.window.getPixelScale. Returns the scale factor of the window from user-space points to pixels (e.g. it will be 1 normally, and 2 on a retina display in OS X with high-dpi mode enabled.)
2014-01-17 21:11:20 -04:00
Alex Szpakowski
3120a0e650
Goodbye 2013, hello 2014!
2014-01-03 17:28:58 -04:00
Alex Szpakowski
eadb718ade
Fused status is now set before conf.lua is loaded
2013-12-07 02:13:54 -04:00
Alex Szpakowski
f997cc43c1
Fixed a crashing issue when the error handler can’t create a window
2013-12-04 17:03:34 -04:00
Bart van Strien
33bb049ee6
Don't call love.graphics functions in love.run until a window has been created, prevents segfaults when love.window and love.graphics were loaded, but there was no window
2013-12-02 21:07:43 +01:00
Alex Szpakowski
1c8abc74aa
Renamed love.math.g/setRandomState and rng:g/setState to love.math.g/setRandomSeed and rng:g/setSeed.
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getRandomSeed now always returns the previously set random seed instead of the current (implementation-dependent) random state.
2013-12-01 21:25:27 -04:00
Alex Szpakowski
0fb05fd84d
Reorganized the nogame screen’s drawing code to marginally reduce CPU usage. Woo!
2013-11-13 04:07:29 -04:00
Bart van Strien
b8a69ab2b6
At least decode file uris now
2013-11-03 20:23:31 +01:00
Alex Szpakowski
8cc5364d15
Changed the SearchOrder argument of love.filesystem.setIdentity and love.filesystem.mount to a boolean (append) instead of an enum
2013-10-30 17:05:46 -03:00
Alex Szpakowski
101c6ae90a
Fixed love.window.setFullscreen to update the graphics viewport immediately instead of waiting for the next event polling
2013-10-30 14:26:34 -03:00
Bart van Strien
f846ed60b2
Old merge?
2013-10-15 20:03:58 +02:00
Alex Szpakowski
8b7f151a4d
Added joystick vibration support for most common controllers (resolves issue #159 ).
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Added Joystick:setVibration(left, right), Joystick:getVibration, and Joystick:isVibrationSupported.
left and right are numbers between 0 and 1 which correspond to the strength of the gamepad's left and right rumble motors, if it has them.
2013-10-05 01:54:41 -03:00
Bart van Strien
6aa150fe8b
Add t.window.icon to love.conf ( resolves #668 )
2013-10-04 14:36:29 +02:00
Bart van Strien
3ba22cad7b
Seed love.math's random, instead of lua's in love.run ( resolves #732 )
2013-10-04 14:01:55 +02:00
Alex Szpakowski
6eee23c8fc
Cleaned up the incompatibility warning message and fixed it to actually display on the screen (resolves issue #707 )
2013-09-20 17:50:59 -03:00
Alex Szpakowski
67a807f79c
The first frame's delta time no longer includes the time taken to load main.lua and call love.load, in the default love.run.
2013-09-20 03:39:40 -03:00
Alex Szpakowski
b5c231e5bb
The window minwidth and minheight can't be less than 1
2013-09-19 23:33:13 -03:00
Alex Szpakowski
0ce0db9e1b
The minwidth and minheight window flags have default values of 0 instead of 100 (resolves issue #735 ).
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The real minimum window width and height are still system-dependent.
2013-09-19 19:05:40 -03:00
Alex Szpakowski
ffe0485173
Removed love.window.checkMode (resolves issue #653 , invalidates issue #592 ).
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Also fixed love.window.setMode to fail instead of bug out when trying to set a fullscreen mode which is too large for the monitor.
2013-09-19 18:13:52 -03:00
Alex Szpakowski
040defbbfe
Renamed love.mouse.setGrab to love.mouse.setGrabbed (resolves issue #720 )
2013-08-28 19:13:17 -03:00
Alex Szpakowski
113ed1cfe7
Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
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- Added love.system module, including clipboard functions.
- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)
- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.
- Added monitor choosing support and "fullscreen desktop" mode to love.window.
- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.
- liblove now works with love.window and love.graphics in OS X
2013-08-25 16:51:42 -03:00
Alex Szpakowski
ce4d895918
The error handler now makes sure the mouse is visible and ungrabbed
2013-08-17 03:44:44 -03:00
Alex Szpakowski
3fc0d0171a
Fall back to an alternative visual in the nogame screen if subtractive blending isn't supported, instead of erroring
2013-08-17 00:08:22 -03:00
Alex Szpakowski
ecd5330c57
Made the no-game screen resizable (thanks Robin)
2013-08-14 19:56:04 -03:00
Alex Szpakowski
76565a3e11
Renamed love.window.setCaption to love.window.setTitle (resolves issue #703 )
2013-08-14 11:16:41 -03:00
Alex Szpakowski
73e9f327dc
Cleaned up boot.lua a tiny bit
2013-08-08 03:19:54 -03:00
Alex Szpakowski
fc3affb9b9
Removed 'release mode' and love.releaseerrhand, and added love.filesystem.isFused (resolves issue #579 ).
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Games which are fused (either via appending the .love to the executable or with --fused) automatically have the changes which previously only applied to fused games in release mode.
2013-08-05 15:02:50 -03:00
Alex Szpakowski
140a19593b
Changed the default error handlers to attempt to create a window to show the error if the window isn't created yet, instead of just quitting
2013-08-04 18:07:50 -03:00
Alex Szpakowski
7a20bbc6c4
Added an optional search order enum ("first" or "last") to love.filesystem.setIdentity and love.filesystem.mount (resolves issue #694 )
2013-08-04 00:32:23 -03:00
Alex Szpakowski
2106ff2403
Added love.threaderror event callback function (re issue #673 )
2013-08-03 15:10:08 -03:00
Alex Szpakowski
bdb4c7eb90
Renamed t.screen to t.window in love.conf (resolves issue #637 )
2013-07-20 14:49:14 -03:00
Alex Szpakowski
67353d4de7
Reduced CPU usage (and improved performance) for the nogame screen
2013-07-14 18:04:20 -03:00
rude
aa1c091cc9
Add Baby Inspector no-game screen.
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As always, I had great plans for the no game screen, but these great plans take
way too much time to implement. So I settled for something simpler, i.e. the
standard LSD stuff.
2013-07-14 21:49:04 +02:00
Alex Szpakowski
8084096937
Fixed the error screen sometimes not properly appearing until the next input event due to double/triple-buffering
2013-07-01 23:29:18 -03:00
Alex Szpakowski
958a25e0af
Flipped the loading order of the graphics and window modules (first window, then graphics)
2013-06-21 06:02:09 -03:00
Alex Szpakowski
66b9b46846
Removed the love.joystickball event callback function
2013-06-12 06:30:00 -03:00
Alex Szpakowski
6b7eb35d8a
Added love.visible(boolean visible) event callback
2013-06-11 20:15:55 -03:00
Alex Szpakowski
f253a016f6
Cleaned up love.run a bit
2013-06-08 19:56:36 -03:00
Alex Szpakowski
6a76e082e4
Re-added love.graphics.getWidth/getHeight
2013-05-28 20:23:31 -03:00
Alex Szpakowski
252aa114a7
Fixed a potential error in the release errhand function
2013-05-27 16:18:38 -03:00
Bart van Strien
7b923dc75b
On windows, open the console window before the main window, which should mean that the main window gets focus
2013-05-24 22:22:40 +02:00
Alex Szpakowski
eaf69aead1
Renamed love.window.setTitle back to love.window.setCaption
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Previous rename was unnecessary
2013-05-21 22:24:51 -03:00
Alex Szpakowski
ff77eb4b29
Added love.window (issue #6.) All window-related functions have been moved from love.graphics to love.window.
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love.graphics.setCaption has been renamed to love.window.setTitle.
2013-05-10 22:32:15 -03:00
Bart van Strien
8a5c8c4dc4
Use tail calls to event handlers from love.handlers
2013-05-10 19:06:12 +02:00
Bart van Strien
79d1a7a6ef
Add love.mousefocus (partial issue #120 ) temporary name (see issue #573 ) and it's waiting for an exposed love.window to get a check, too
2013-05-10 19:03:16 +02:00
Alex Szpakowski
c9003750fa
Removed extension and "."'s from default filesystem identity (issue #568 )
2013-05-03 15:43:10 -03:00
Alex Szpakowski
77c6efd8fd
Fixed love.mouse.setPosition when called in love.load (issue #611 )
2013-05-02 07:05:14 -07:00
Alex Szpakowski
6142352cd4
love._openConsole is now called before main.lua is loaded
2013-04-18 17:03:32 -03:00
Alex Szpakowski
ba3a363fd3
Potentially worked around an SDL resize event bug in windows causing initial window creation to happen twice
2013-04-12 14:20:00 -03:00
Alex Szpakowski
7391d9821f
Merged love.graphics.origin into default (issue #124 )
2013-04-11 17:59:32 -03:00