Alex Szpakowski
769fcf5fc6
macOS/iOS: allow c++17 language features
2020-12-27 15:01:09 -04:00
Alex Szpakowski
2682b75ebc
Change macOS/iOS deployment targets to Xcode 12's minimums
2020-12-26 22:55:06 -04:00
Alex Szpakowski
65bfeedd4e
Merge branch 'master' into 12.0-development
2020-12-26 22:48:08 -04:00
Alex Szpakowski
90bd8f1811
Update version
2020-12-24 12:45:08 -04:00
Alex Szpakowski
ae4fe5bff9
Update Xcode project files
2020-12-23 13:00:24 -04:00
Alex Szpakowski
2868893ddf
Merge branch 'master' into 12.0-development
2020-12-22 22:55:05 -04:00
Alex Szpakowski
bfaae71f2a
macOS: only build for x64, for now
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We don't support arm64 yet
2020-12-22 22:54:43 -04:00
Alex Szpakowski
1f9d98263d
Refactor Buffer internals.
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Allows buffers created with love.graphics.newBuffer to only allocate VRAM data. Previously they had a copy of their contents in RAM.
Also makes it easier to implement Buffers in other graphics APIs and to implement more types of Buffers in the future.
2020-12-22 19:23:02 -04:00
Alex Szpakowski
975cadf66b
Merge branch 'master' into 12.0-development
2020-11-13 17:58:53 -04:00
Alex Szpakowski
0b06d0d1f9
macOS: turn code signing off completely on x64
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Previously it was using ad-hoc ('sign to run locally') signing, which breaks on macOS 10.14 and older when a .love is put in the Resources subfolder. Ad-hoc is necessary on Apple Silicon but not x64, if real code signing isn't used.
2020-11-13 17:57:30 -04:00
Alex Szpakowski
fc2cf602f6
Fix RopeJoints not working.
2020-11-12 23:46:49 -04:00
Alex Szpakowski
c12b46da98
Fix compilation on macOS/iOS after box2d update
2020-11-03 22:11:07 -04:00
Alex Szpakowski
cbde2ce76c
Merge pull request #1613 from thegrb93/box2d-update
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Box2d update to 2.4.1
2020-11-02 21:27:57 -04:00
Alex Szpakowski
d083c87d74
Update glslang
2020-10-12 17:29:08 -03:00
Garrett Brown
7d24beab90
Add box2d to includes
2020-09-17 09:51:38 -04:00
Garrett Brown
228e0b9df1
Fix casing here?
2020-09-16 21:47:58 -04:00
Alex Szpakowski
2c4bfab1de
Merge branch '12.0-development' into GraphicsBuffer
2020-05-23 20:29:38 -03:00
Alex Szpakowski
2cff535eb1
Move shader parsing code from Lua to C++.
2020-03-03 19:30:22 -04:00
Alex Szpakowski
b1c028a4d3
Merge branch '12.0' into GraphicsBuffer
2020-02-17 16:31:02 -04:00
Alex Szpakowski
ac524e681a
Change the default font from Vera size 12 to Noto Sans size 13.
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Resolves issue #1075 .
2020-02-17 01:55:49 -04:00
Alex Szpakowski
7b195c5f44
Remove more references to mpg123
2020-02-16 19:15:25 -04:00
Alex Szpakowski
639d5e12e6
Update Xcode project with mp3 build changes
2020-02-16 18:54:14 -04:00
Alex Szpakowski
b8f20ed8db
Merge pull request #5 from MikuAuahDark/replace-mpg123
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Replace Mpg123 with dr_mp3
2020-02-16 18:34:07 -04:00
Miku AuahDark
52a707d96c
Remove mpg123 reference from build system.
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TODO: macOS/iOS xcodeproj
2020-02-16 15:25:31 +08:00
Alex Szpakowski
12c90b3dca
Merge Image and Canvas GL backend classes into new common Texture class.
2020-02-07 20:29:21 -04:00
Alex Szpakowski
258129738f
Remove graphics::Canvas and graphics::Image
2020-02-04 22:06:55 -04:00
Alex Szpakowski
c3b77e0a92
Remove wrap_Canvas and wrap_Image files
2020-02-04 20:09:46 -04:00
Alex Szpakowski
816f132c9d
Expose GraphicsBuffer type to Lua.
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It currently doesn't have any methods or any way to access it, yet.
2020-01-18 17:37:03 -04:00
Alex Szpakowski
a3774fbca9
Fix build error from incorrect include paths
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--HG--
branch : minor
2020-01-09 21:15:33 -04:00
Alex Szpakowski
f8baa6e6dd
Update glslang. Add files for its GLSL source code to SPIRV module.
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--HG--
branch : minor
2020-01-09 21:06:10 -04:00
Alex Szpakowski
5f9b5a21d0
Merge default into minor
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--HG--
branch : minor
2020-01-03 22:45:36 -04:00
Alex Szpakowski
fc4847c69d
Update copyright for the new year
2020-01-03 22:40:36 -04:00
Alex Szpakowski
efa2bd7837
Consolidate some internal graphics state definitions into a new renderstate file.
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--HG--
branch : minor
2019-12-26 23:07:51 -05:00
Alex Szpakowski
157d7637ed
Update version to 12.0
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--HG--
branch : minor
2019-12-23 17:17:51 -04:00
Alex Szpakowski
bc12312f0f
macOS: rename most internal uses of "macosx" to "macos".
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--HG--
branch : minor
2019-12-22 17:54:20 -04:00
Alex Szpakowski
2a7e39d58b
Rename DroppedFile to NativeFile.
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--HG--
branch : minor
2019-12-20 00:32:56 -04:00
Alex Szpakowski
0fd49907f2
iOS: Fix a compile warning - LÖVE doesn't support opening .love files in-place on iOS.
2019-10-27 11:54:52 -03:00
Alex Szpakowski
3cadd50bec
macOS: Add entitlements for Apple's hardened runtime.
2019-09-23 18:00:11 -03:00
Alex Szpakowski
c4fac73dc4
ImageData and Images now support the rg11b10f format.
2019-09-21 14:46:45 -03:00
Alex Szpakowski
e824a1e26b
iOS: remove obsolete app icons.
2019-09-12 20:08:45 -03:00
Alex Szpakowski
48343d5965
iOS: remove Launch Images references, it's been replaced by a Launch Screen file since iOS 8.
2019-09-12 20:00:23 -03:00
Alex Szpakowski
cb4b45dcf1
Add Data:getFFIPointer. Similar to Data:getPointer but returns a cdata pointer directly (or nil if the FFI isn't available).
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It should be preferred instead of Data:getPointer because the latter uses lightuserdata which can't store more all possible memory addresses on some new arm64 architectures, when LuaJIT is used.
2019-07-20 10:47:58 -03:00
Bart van Strien
65d9d7fbbd
Re-enable building FLAC decoder with autotools
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Because who likes linker errors?
2019-06-26 17:38:04 +02:00
Alex Szpakowski
07179f11ea
Add dr_flac header file to cmakelists and xcode
2019-06-25 20:13:31 -03:00
Alex Szpakowski
84f9f3f4d5
Update Xcode project for Xcode 10.2.
2019-04-11 18:45:09 -03:00
Alex Szpakowski
3ad16a70da
love.physics: move internal box2d->love object map to World instances, and clean up some physics object code. Resolves issue #1465 .
2019-01-04 21:36:05 -04:00
Alex Szpakowski
0752f27bdf
Update copyright year for 2019
2019-01-03 21:09:05 -04:00
Alex Szpakowski
97883ae627
Update version to 11.3
2018-12-27 21:48:42 -04:00
Alex Szpakowski
a91a0a9431
update glslang
2018-12-26 14:47:34 -04:00
Bart van Strien
6fa0187ef0
Work around possible bugs in sdl2 autoconf script ( resolves #1381 )
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On some systems it can error while detecting SDL2, in that case it returns
without calling the failure function, and thus love continues configuring. I'm
hoping it doesn't call the success callback either, so we can instead check
whether it succeeded, and show an error if it didn't.
2018-12-19 10:33:33 +01:00