Alex Szpakowski
2d7dd87eb5
Removed PixelEffect compatibility functions (love.graphics.newPixelEffect is now love.graphics.newShader, etc)
...
Also removed love.graphics.isSupported("pixeleffect") in favor of love.graphics.isSupported("shader")
2013-03-04 14:01:04 -04:00
Alex Szpakowski
96161c66f6
Updated copyright text for the new year
2013-02-05 05:32:49 -04:00
Alexander Szpakowski
e24d721381
Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'.
2013-01-16 07:21:41 -04:00
Alexander Szpakowski
69dc6c76e8
Better boolean shader extern support
2013-01-11 00:47:15 -04:00
Alexander Szpakowski
ca1a9caf91
Added boolean value support to ShaderEffect:send
2013-01-11 00:21:28 -04:00
Alexander Szpakowski
3a9659b608
More minor graphics.lua cleanup
2013-01-09 01:01:13 -04:00
Alexander Szpakowski
f1e72efd30
Cleaned up graphics.lua script a bit
2013-01-08 23:59:48 -04:00
Alexander Szpakowski
609ef2c4e4
Format luaL_error strings properly in ShaderEffect lua wrapper code
2013-01-07 06:39:33 -04:00
Alexander Szpakowski
88af7239c3
Removed unnecessary tabs from empty lines
2013-01-07 06:21:15 -04:00
Alexander Szpakowski
0968fa6f11
More cleanup and some overdone comments
2013-01-05 15:59:01 -04:00
Alexander Szpakowski
37191a5953
Minor cleanup
2013-01-04 05:05:25 -04:00
Alexander Szpakowski
dcf9825226
Uniform value defines now exist in both the vertex and fragment shaders
2013-01-04 01:45:46 -04:00
Alexander Szpakowski
c13b1fb03b
Changed vertex shader callback function name from 'transform' to 'position', added more vertex shader defines (some to make it easier to eventually have a GLES2 backend), hopefully updated Visual Studio project with changed filenames
2013-01-04 01:20:38 -04:00
Alexander Szpakowski
15a1fd3552
Re-added "pixeleffect" graphics isSupported string for compatibility
2012-12-31 06:18:43 -04:00
Alexander Szpakowski
d62878fbb8
Use GLSL #line preprocessor directive instead of manually trying to convert error message lines; flag shader objects for lazy-deletion after linking with program object instead of detaching them immediately (debuggers can now view source code of shader programs)
2012-12-28 21:32:13 -04:00
Alexander Szpakowski
f54c270042
minor cleanup and fixes
2012-12-24 17:07:29 -05:00
Alexander Szpakowski
5252ed28cd
changed shadereffect texture image unit counter and map to be non-static, get max texture units from max combined TIUs instead of max fragment shader TIUs, added the current MVP matrix as an argument to the vertex shader transform function, reduced code duplication in ShaderEffect::sendImage and sendCanvas
2012-12-21 05:03:50 -04:00
Alexander Szpakowski
0611234067
changed PixelEffect name to ShaderEffect, added lua-side support for vert/frag shader combinations with love.graphics.newShaderEffect, added tentative support for single-file vertex+fragment shaders
2012-12-20 21:51:31 -04:00
vrld
e35854acdc
Remove love_ScreenSize from shaders.
...
PixelEffects would fail to load when screen_coords were unused.
Reopens issue #435 : "PixelEffects have flipped screen_coords.y".
2012-10-01 21:39:52 +02:00
vrld
87c6646705
Fix #435 (for real this time). Unfixes #324 .
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Add a extern vec2 love_ScreenSize to the pixel effects that will
be (re)set upon PixelEffect::loadVolatile() and is used to flip
the fragment coordinate.
Unfixes #324 because canvases can have different dimensions than
the screen.
2012-08-05 16:08:22 +02:00
vrld
6f1ff69b61
Fix issue #435 : PixelEffects have flipped screen_coords.y.
2012-08-03 19:39:41 +02:00
vrld
85fa71c519
Make love.graphics.getFont() return (and set) default font when no font set.
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Use closures instead of love.graphics.print(f)1() and love.graphics.newFont1.
2012-07-05 16:14:44 +02:00
Bart van Strien
7793e7f02f
CRLF to LF
2012-07-04 14:40:24 +02:00
vrld
4370f6c9d6
Fix typo in PixelEffect:send() dispatcher when trying to send unsupported type
2012-04-23 19:11:04 +02:00
Bill Meltsner
be55579a22
Happy New Year, have an enormous diff
2012-01-09 02:41:11 -06:00
Bart van Strien
e37470f54d
No more Font:set(), instead love.graphics.setNewFont
2011-12-13 19:22:59 +01:00
Bart van Strien
9682ebecf9
Remove love.graphics.setFont([<file>,] <size>) shorthand, idiom is now love.graphics.newFont([<file>,] <size>):set()
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This makes sure that setFont doesn't create any fonts.
2011-12-13 18:51:24 +01:00
Bart van Strien
f9077ee1a6
Store the vera font as file data, instead of doing that every time it is loaded
2011-11-08 22:33:08 +01:00
vrld
6b7b68ebd0
Fix issue #314 : Can't use #define in shader code.
2011-10-12 12:37:09 +02:00
vrld
eec0250545
Fix issue #292 : Can't send arrays to pixeleffects.
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Arrays of numbers, vectors and matrices are supported.
2011-09-07 23:32:54 +02:00
vrld
28b4008797
Rename Framebuffer to Canvas (issue #263 ). Move error reporting code.
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Error reporting now resides in Graphics::newCanvas() instead of the
previous location wrap_newFramebuffer(). Changed error text for
"Error in implementation" to point to a possible fix.
2011-08-12 14:41:18 +02:00
vrld
24a52f056b
Add pixel effects (love-glsl)
2011-07-24 14:03:46 +02:00
vrld
26277b6450
Transformation tables are unlövely
2011-07-23 13:52:04 +02:00
Bart van Strien
9923c02b64
Fix automatic load of default font
2011-07-16 20:40:46 +02:00
vrld
6ea187b2f1
Use *ARB versions for VBOs in SpriteBatch. Throw error if SpriteBatch not
...
supported. Prettier overloading of SpriteBatch:add[q]().
2011-07-05 16:06:14 +02:00
vrld
dd143c76ac
Add transform tables to SpriteBatch:add() and SpriteBatch:addq().
2011-07-05 15:26:42 +02:00
vrld
d420d68048
Add shear transformation and transform object (issue #152 ).
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Add origin parameters to love.graphics.print.
New shear parameters kx,ky for:
- love.graphics.draw,
- love.graphics.drawq,
- love.graphics.print,
- SpriteBatch:add,
- SpriteBatch:addq.
Transform objects apply to:
- love.graphics.draw,
- love.graphics.drawq,
- love.graphics.print.
2011-07-05 14:33:34 +02:00
Bill Meltsner
fde708160e
bringing in the new year by changing every 2010 to 2011
2011-01-15 14:40:27 -06:00
Bart van Strien
20f5706005
newFont and setFont now have a default size argument once again
2010-11-05 08:14:34 +01:00
rude
d27dd8b5dd
Added base64 support for FileData, and inlined all resources in boot.lua/graphics.lua as base64. Also removed old reshax stuff.
2010-09-19 13:22:10 +02:00
rude
5b30c7fcfe
Major developments to love.audio/love.sound. Music and Sound are gone. There are only Sources now, which is much cleaner.
...
The audio module was not really stable in 0.6.0, it takes very little messing around to cause OpenAL to do horrible things. It should now be much more stable,
and you *should* be able to play/stop/pause/resume/rewind/loop like a madman without disasters. Seek and tell, however, are still not tested and verified for
all decoders, but that's less important. Also, all objects now have object:type() and object:typeOf(), which returns the type name of the object,
and checks whether an object is of a certain type, respectively.
2010-01-31 11:52:54 +01:00
rude
05439961d2
Font can now be omitted from setFont/newFont to use the default font.
2009-11-30 22:55:30 +01:00
rude
d7d3766cea
Fixed TrueTypeFont incorrectly handling display mode changes.
2009-08-18 19:00:21 +02:00
rude
0c241a14fb
Added resources, and changed slightly how wrappers expose functions.
2009-07-30 00:37:43 +02:00