Commit Graph

1047 Commits

Author SHA1 Message Date
vrld 26780681ea Remove artifacts at line endings (see 4f9c5db78143). 2012-05-09 17:45:50 +02:00
vrld b5f3addd35 Remove antialiasing artifacts when drawing lines at a very big scale.
When drawing lines at scales>1 the inner workings (gradients) of the
antialiasing too were upscaled and became visible. When the scale was very
large this produced interesing yet unexpected visuals.
2012-05-09 17:17:16 +02:00
Bart van Strien 4a04c48891 Merged in aidalgol/love-scaling (pull request #6) 2012-05-09 15:43:16 +02:00
Bart van Strien 3b54a88c4e Merged in AMDmi3/love (pull request #7) 2012-05-09 15:39:01 +02:00
Bart van Strien 54e4d2da9a Fix endianness check for ppc on gcc 2012-05-09 15:30:30 +02:00
Marcus Comstedt 82fb48738d Use configure.in to test for endianness on UNIX 2012-05-08 16:12:33 +02:00
vrld 4370f6c9d6 Fix typo in PixelEffect:send() dispatcher when trying to send unsupported type 2012-04-23 19:11:04 +02:00
Dmitry Marakasov 204f561033 Fix bashisms 2012-04-20 22:40:16 +04:00
Aidan Gauland 8a6c36231c Corrected scaling of values in RopeJoint constructor. 2012-04-17 20:55:47 +12:00
Aidan Gauland 27b62b5c9c Removed scaling of unit vectors. 2012-04-17 20:54:12 +12:00
vrld d4c59d3508 Fix issue #406: Empty glyphs cause some ATI cards to crash in Font::addGlyph(). 2012-04-03 13:55:12 +02:00
Bill Meltsner 7925b1b059 Fix .hgtags. 2012-04-02 16:33:52 -04:00
Bill Meltsner c8d9be1a99 Added tag 0.8.0 for changeset e0f98d53debb 2012-04-02 16:32:18 -04:00
Bill Meltsner 3e67824d3b Kill the VS 2008 project with extreme prejudice. 0.8.0 2012-04-02 16:31:32 -04:00
Bill Meltsner cc13ce9e50 Added tag 0.8.0 for changeset 9a7f76c4a19a 2012-04-02 16:27:55 -04:00
Bill Meltsner 7b64bb8d59 Update changelog for the last time before 0.8.0. 2012-04-02 16:26:54 -04:00
rude 9b9573b2d2 Updated changes.txt with latest *exciting* developments to the Windows builds. 2012-04-01 19:36:35 +02:00
Bart van Strien 34d7c51cd0 Macro-ify msvc2010 app.rc 2012-03-22 23:18:58 +01:00
Bart van Strien 43c5576268 Remove warning in autotools and make LOVE_OLD_MODPLUG define that disables some new modplug settings 2012-03-22 17:21:28 +01:00
Bart van Strien e40dc63042 Don't let configure check for libmng and libtiff (bug #290) 2012-03-22 17:20:16 +01:00
vrld 340ee8442d Fix issue #397: printf does not center string correctly. 2012-03-22 13:11:35 +01:00
vrld 5b05e5a07a Fix issue #396: Make automagic check for libtool and auto(conf|tools). 2012-03-22 12:43:52 +01:00
Bart van Strien 07bd386d4e Apply the 1-indexed joysticks patch from issue #391.
Submitted by: Alexander Szpakowski
2012-03-10 14:11:20 +01:00
Bill Meltsner 322ec7bba4 Add love._os, which contains a string representing the current OS (or, at least, the OS the copy of LÖVE was compiled on). 2012-03-08 19:32:23 -05:00
vrld 39e1c59989 Actually copy existing buffer data to temporary memory region in VBO::map(). 2012-03-07 23:33:27 +01:00
vrld 6dee041a9d Throw exception when VBO cannot allocate enough memory in VBO::map(). 2012-03-07 23:26:03 +01:00
vrld 3f365857ee Replace glMapBufferARB() with temp memory + glBufferSubDataARB().
Instead of letting OpenGL manage the memory mapping, allocate a temporary
block of memory upon VBO:map(). Upon VBO::unmap() the block is copied to
graphics memory using glBufferSubDataARB() and then released.

Hopefully this will fix some weird error with Windows XP + old drivers, where
VBOs can be created, but the mapped memory cannot be allocated resulting in
the sprite batch drawing nothing at all.

According to the interwebs this could actually faster than using OpenGL mapped
memory, because there is no unnecessary syncing involved.
2012-03-07 23:24:29 +01:00
vrld 2b6cc4ea8c Move VertexBuffer::Bind implementation to header to hint inlining 2012-03-07 23:01:05 +01:00
vrld 4947498488 Add VertexBuffer::Mapper for RAII vbo mapping 2012-03-07 22:59:23 +01:00
vrld 17dc8760b9 Replace VertexArray with VertexBuffer in SpriteBatch (less confusing). 2012-03-07 22:35:21 +01:00
vrld 1dd40b690b Some idiot put a != where there should be a ==. 2012-03-05 22:14:00 +01:00
vrld febd7757fc Make sure all error flags are cleared before calling glBufferDataARB() in VBO::load(). 2012-03-05 20:58:17 +01:00
vrld c0ffa5b07e Add error checking in VBO::load().
VertexBuffer should now be able to fall back to vertex arrays if
glBufferDataARB() fails (possible due to lack of memory).
2012-03-05 20:46:46 +01:00
Bill Meltsner b956813e8e Freeze, Allman police! 2012-03-03 20:41:42 -05:00
Bill Meltsner fc6a9df304 Report lack of support for the subtract blendmode through the Blue Screen of LÖVE instead of stderr spam. 2012-03-03 20:33:55 -05:00
Bill Meltsner ae79ed061a Update to recommended Xcode build settings. 2012-03-03 20:24:11 -05:00
Bill Meltsner 57b4d2c5b9 Add support for falling back to glBlendEquationEXT if necessary.
This should help keep LÖVE from crashing on old cards with crappy drivers.
2012-03-03 19:25:42 -05:00
Bart van Strien 830283ff17 Properly catch exceptions thrown by ImageData:getPixel/setPixel, thereby preventing an uncaught exception for an invalid index. (Bug #381) 2012-03-03 12:35:55 +01:00
Bart van Strien 66aef58075 Use a clearer error message when the raycast callback doesn't return a number (issue #356) 2012-03-03 12:11:06 +01:00
Bart van Strien dcb09c03a8 That was only part of the problem, now it should all work properly (and more accurately) 2012-03-03 11:42:39 +01:00
Bart van Strien c2fb5618c1 Make love.timer.getFPS more accurate
Hopefully this was causing issue #377, otherwise, it was still an improvement
2012-03-03 10:47:57 +01:00
Bill Meltsner d69ec266be Call PixelEffect::detach() in Graphics::reset, not Graphics::clear (fixes issue #379) 2012-03-02 19:26:40 -05:00
Bill Meltsner d5b89886b6 Switch back to Clang for Mac OS X compilation, and add a new legendary hack to ensure it still runs on Leopard. 2012-03-02 19:00:03 -05:00
Bill Meltsner 84634affd5 Make love.graphics.toggleFullscreen properly handle graphics state. 2012-02-29 18:55:08 -05:00
Bill Meltsner 7a43721335 Make Xcode use GCC to build LÖVE instead of Clang, to avoid some annoying linker error. 2012-02-29 18:52:52 -05:00
Bart van Strien 4ee7e780e7 Fix ImageData:paste optimization, missing dy and sy and check of sw and sh 2012-02-26 18:24:14 +01:00
Bart van Strien 0c9d8f3c41 Handle masks and categories in our contact filter
Turns out, setting our own contact filter bypasses the inbuilt mask and category handling,
this means, however, that masks and categories are processed before your contact filter is
called, so if you really want to do all the filtering manually, you should just make sure
you never change the default masks and category, or restore it.
2012-02-09 20:26:18 +01:00
vrld e02a2679c2 Add love.graphics.getPixelEffect() (issue #372) -- thanks, slime73! 2012-02-09 13:19:52 +01:00
Bill Meltsner 57dabc9f89 Change WheelJoint:get/setSpringFrequencyHz to get/setSpringFrequency 2012-02-06 10:32:33 -05:00
Bill Meltsner 20f4e567b3 Fix Fixture:getShape(), for real this time.
All the Memoizer stuff was pointless: when you create a Fixture, it clones the b2Shape, so there was never going to be a memoized Shape to find. And cloning the Shape is incorrect as well, since you should able to modify the Shape retrieved through getShape and have it affect the Fixture. Everything's much simpler now.
2012-02-05 19:22:33 -05:00